Patents by Inventor Thomas P. Lang

Thomas P. Lang has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20100077912
    Abstract: A portable shield for use by a peace officer can be carried on an officer's arm and has a curved outer surface and a relatively small overall shape, to provide better enforcement abilities. The shield supports a canister of sprayable protection material, such as pepper spray. The shield has a baton port for supporting an officer's baton during use of the baton.
    Type: Application
    Filed: September 4, 2009
    Publication date: April 1, 2010
    Applicant: Safariland, LLC
    Inventors: Terry Eugene Smith, Thomas P. Lang, Charles M. Howard, Debra A. Daigneault, Richard A. Carlson
  • Patent number: 7025675
    Abstract: A server-based video game system maintains a number of video game characters having computer-simulated genetic (“digenetic”) structures that prescribe a number of physical and cognitive performance traits and characteristics for the video game characters. The system allows end users to establish remote online access to the game characters (via, e.g., the Internet). The results of competitions and training activities are based upon the game characters' digenetics, the conditions of the game environment, and the game characters' current levels of physical and cognitive development. The game characters' performance capabilities and cognition are updated continuously in response to the results of competitions and training activities. Competition and training results can be processed by the game servers and transmitted to the end user presentation devices for graphics rendering. In this manner, the video game system need not be burdened by network latency and other delays.
    Type: Grant
    Filed: August 29, 2003
    Date of Patent: April 11, 2006
    Assignee: Digenetics, Inc.
    Inventors: David B. Fogel, Timothy J. Hays, Douglas R. Johnson, Thomas P. Lang, Jr.
  • Publication number: 20040053690
    Abstract: A server-based video game system maintains a number of video game characters having computer-simulated genetic (“digenetic”) structures that prescribe a number of physical and cognitive performance traits and characteristics for the video game characters. The system allows end users to establish remote online access to the game characters (via, e.g., the Internet). The results of competitions and training activities are based upon the game characters' digenetics, the conditions of the game environment, and the game characters' current levels of physical and cognitive development. The game characters' performance capabilities and cognition are updated continuously in response to the results of competitions and training activities. Competition and training results can be processed by the game servers and transmitted to the end user presentation devices for graphics rendering. In this manner, the video game system need not be burdened by network latency and other delays.
    Type: Application
    Filed: August 29, 2003
    Publication date: March 18, 2004
    Inventors: David B. Fogel, Timothy J. Hays, Douglas R. Johnson, Thomas P. Lang
  • Publication number: 20020082065
    Abstract: A server-based video game system maintains a number of video game characters having computer-simulated genetic (“digenetic”) structures that prescribe a number of physical and cognitive performance traits and characteristics for the video game characters. The system allows end users to establish remote online access to the game characters (via, e.g., the Internet). The results of competitions and training activities are based upon the game characters' digenetics, the conditions of the game environment, and the game characters' current levels of physical and cognitive development. The game characters' performance capabilities and cognition are updated continuously in response to the results of competitions and training activities. Competition and training results can be processed by the game servers and transmitted to the end user presentation devices for graphics rendering. In this manner, the video game system need not be burdened by network latency and other delays.
    Type: Application
    Filed: December 26, 2000
    Publication date: June 27, 2002
    Inventors: David B. Fogel, Timothy J. Hays, Douglas R. Johnson, Thomas P. Lang
  • Publication number: 20020082077
    Abstract: A server-based video game system maintains a number of video game characters having computer-simulated genetic (“digenetic”) structures that prescribe a number of physical and cognitive performance traits and characteristics for the video game characters. The system allows end users to establish remote online access to the game characters (via, e.g., the Internet). The results of competitions and training activities are based upon the game characters' digenetics, the conditions of the game environment, and the game characters' current levels of physical and cognitive development. The game characters' performance capabilities and cognition are updated continuously in response to the results of competitions and training activities. Competition and training results can be processed by the game servers and transmitted to the end user presentation devices for graphics rendering. In this manner, the video game system need not be burdened by network latency and other delays.
    Type: Application
    Filed: December 26, 2000
    Publication date: June 27, 2002
    Inventors: Douglas R. Johnson, David B. Fogel, Timothy J. Hays, Thomas P. Lang
  • Patent number: 4604885
    Abstract: A machine for bending elongate material, more particularly tubular members such as brake lines, fuel lines or the like, includes a central clamping device for the elongate material. Bending heads are located on opposite sides of the clamping device, in opposite directions along the axis of the unbent elongate material. Each of the bending heads has a bending die and a counterpressure die that can be swivelled around the axis of the bending die. The bending heads can be moved independently of one another along the axis of the elongate material and can be swivelled around the axis of the elongate material so as to rotate the respective bending planes formed by the respective bending dies and counterpressure dies.
    Type: Grant
    Filed: March 27, 1984
    Date of Patent: August 12, 1986
    Inventor: Thomas P. Lang
  • Patent number: 4543809
    Abstract: Thin walled pipes, as for example pressure gauge springs are bent by inserting a flexible mandrel in to the pipe and to forward the pipe simultaneously with the mandrel over a forming member until a sufficient length of the pipe is provided for the bending step. The mandrel is then forwarded relative to the pipe to project therefrom and both parts are bent around the forming member. Then, the mandrel is retracted and the pipe arc is separated.
    Type: Grant
    Filed: June 30, 1983
    Date of Patent: October 1, 1985
    Inventor: Thomas P. Lang