Patents by Inventor Thomas Trenkler
Thomas Trenkler has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 12293629Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.Type: GrantFiled: December 5, 2023Date of Patent: May 6, 2025Assignee: IGTInventors: David Froy, Thomas Trenkler, Karen Van Niekerk, Michael Russ, David Small
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Patent number: 12293625Abstract: Devices, systems and methods are provided. A gaming device includes a non-optical gesture input device to detect gesture inputs performed by a user, a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first gesture input value from the non-optical gesture input device and that corresponds to a user-specific gesture that the user performs, associate the first gesture input value with a first gaming device operation to be performed by the gaming device, and responsive to receiving the first gesture input value that is associated with the first gaming device operation, cause the gaming device to perform the first gaming device operation.Type: GrantFiled: August 3, 2022Date of Patent: May 6, 2025Assignee: IGTInventors: Michael Russ, Stephan Adamek, Elisabeth Kiss, Gerhard Pichler, Bruno Rittner, Thomas Trenkler
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Publication number: 20250046143Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.Type: ApplicationFiled: September 19, 2024Publication date: February 6, 2025Inventors: Michael Russ, Sven Aurich, Lukas Angermayer, Thomas Trenkler
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Patent number: 12125336Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.Type: GrantFiled: July 26, 2022Date of Patent: October 22, 2024Assignee: IGTInventors: Michael Russ, Sven Aurich, Lukas Angermayer, Thomas Trenkler
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Patent number: 12067844Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of an enhanced electronic gaming machine auto play mode. A gaming system, device, and method are provided that identify data associated with a set of previous gameplay sessions, the data including a set of previous gameplay decisions associated with the set of previous gameplay sessions; generate a set of playstyle models based on the set of previous gameplay decisions; and enable a gameplay mode in which a playstyle model of the set of playstyle models may be utilized to provide automated player inputs to a gameplay session.Type: GrantFiled: May 18, 2023Date of Patent: August 20, 2024Assignee: IGTInventors: David Froy, Karen Van Niekerk, Thomas Trenkler, Adam Narducci, Michael Russ
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Publication number: 20240104998Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.Type: ApplicationFiled: December 5, 2023Publication date: March 28, 2024Inventors: David Froy, Thomas Trenkler, Karen Van Niekerk, Michael Russ, David Small
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Publication number: 20240046735Abstract: Devices, systems and methods are provided. A gaming device includes a non-optical gesture input device to detect gesture inputs performed by a user, a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first gesture input value from the non-optical gesture input device and that corresponds to a user-specific gesture that the user performs, associate the first gesture input value with a first gaming device operation to be performed by the gaming device, and responsive to receiving the first gesture input value that is associated with the first gaming device operation, cause the gaming device to perform the first gaming device operation.Type: ApplicationFiled: August 3, 2022Publication date: February 8, 2024Inventors: Michael RUSS, Stephan ADAMEK, Elisabeth KISS, Gerhard PICHLER, Bruno RITTNER, Thomas TRENKLER
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Patent number: 11875637Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.Type: GrantFiled: November 29, 2021Date of Patent: January 16, 2024Assignee: IGTInventors: David Froy, Thomas Trenkler, Karen Van Niekerk, Michael Russ, David Small
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Publication number: 20230306818Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of an enhanced electronic gaming machine auto play mode. A gaming system, device, and method are provided that identify data associated with a set of previous gameplay sessions, the data including a set of previous gameplay decisions associated with the set of previous gameplay sessions; generate a set of playstyle models based on the set of previous gameplay decisions; and enable a gameplay mode in which a playstyle model of the set of playstyle models may be utilized to provide automated player inputs to a gameplay session.Type: ApplicationFiled: May 18, 2023Publication date: September 28, 2023Inventors: David Froy, Karen Van Niekerk, Thomas Trenkler, Adam Narducci, Michael Russ
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Patent number: 11676453Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of an enhanced electronic gaming machine auto play mode. A gaming system, device, and method are provided that identify data associated with a set of previous gameplay sessions, the data including a set of previous gameplay decisions associated with the set of previous gameplay sessions; generate a set of playstyle models based on the set of previous gameplay decisions; and enable a gameplay mode in which a playstyle model of the set of playstyle models may be utilized to provide automated player inputs to a gameplay session.Type: GrantFiled: August 13, 2021Date of Patent: June 13, 2023Assignee: IGTInventors: David Froy, Karen Van Niekerk, Thomas Trenkler, Adam Narducci, Michael Russ
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Publication number: 20230169823Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.Type: ApplicationFiled: November 29, 2021Publication date: June 1, 2023Inventors: David Froy, Thomas Trenkler, Karen Van Niekerk, Michael Russ, David Small
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Publication number: 20230051449Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of an enhanced electronic gaming machine auto play mode. A gaming system, device, and method are provided that identify data associated with a set of previous gameplay sessions, the data including a set of previous gameplay decisions associated with the set of previous gameplay sessions; generate a set of playstyle models based on the set of previous gameplay decisions; and enable a gameplay mode in which a playstyle model of the set of playstyle models may be utilized to provide automated player inputs to a gameplay session.Type: ApplicationFiled: August 13, 2021Publication date: February 16, 2023Inventors: David Froy, Karen Van Niekerk, Thomas Trenkler, Adam Narducci, Michael Russ
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Publication number: 20220358810Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.Type: ApplicationFiled: July 26, 2022Publication date: November 10, 2022Inventors: Michael Russ, Sven Aurich, Lukas Angermayer, Thomas Trenkler
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Patent number: 11430285Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.Type: GrantFiled: April 2, 2021Date of Patent: August 30, 2022Assignee: IGTInventors: Michael Russ, Sven Aurich, Lukas Angermayer, Thomas Trenkler
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Publication number: 20210319663Abstract: The present disclosure relates generally to systems and methods for unlocking hardware and associated functionality of gaming devices. Before a player reaches a predetermined progress level, enhanced user interface devices of the gaming device remain locked to the player. The functionality associated with the enhanced user interface devices also remains unavailable to the player while the enhanced user interface devices are locked. Once the player reaches the progress level, a hardware-unlock option is presented to the player allowing the player to unlock an enhanced user interface device and select a functionality associated with the unlocked enhanced user interface device. The availability of the hardware-unlock options and specific functionality to be activated can be limited based on in-game events and a progress level reached by the player.Type: ApplicationFiled: April 2, 2021Publication date: October 14, 2021Inventors: Michael Russ, Sven Aurich, Lukas Angermayer, Thomas Trenkler
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Patent number: 6933829Abstract: An electrical component includes a base, connector elements connected to the base, an intermediate layer on a surface of the base, and a protective layer on the intermediate layer. The intermediate layer and the protective layer are produced from a same material. The material contains a solvent. The solvent has a negative affect on electrical properties of the component. The intermediate layer has a lower content of solvent than the protective layer.Type: GrantFiled: December 13, 2001Date of Patent: August 23, 2005Assignee: Epcos AGInventors: Harald Schöpf, Thomas Trenkler, Chong Wang
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Publication number: 20040090303Abstract: The invention relates to an electrical component having a basic body (1), at least two connector elements (4, 5) connected with the basic body (1), an intermediate layer (6) arranged on the surface of the basic body (1), and a protective layer (7) arranged on the intermediate layer (6), wherein the intermediate layer (6) and the protective layer (7) are each produced from the same varnish, containing a solvent, and wherein the intermediate layer (6) has a lower content of solvent than the protective layer (7). Furthermore, the invention relates to a method for the production of the component. It is particularly advantageous if the intermediate layer (6) is applied by being sprayed onto the heated basic body (1) of the component. In this way, the voltage storage stability of the PTC [sic] resistor is increased.Type: ApplicationFiled: December 29, 2003Publication date: May 13, 2004Inventors: Harald Schopf, Thomas Trenkler, Chong Wang
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Patent number: 6201401Abstract: Measuring an electrical potential in a semiconductor element by applying one or more voltages over the semiconductor element, placing at least one conductor in contact with the semi-conductor element using a scanning proximity microscope while injecting a substantially zero current in the semiconductor element with the conductor, measuring an electrical potential in the conductor while injecting a substantially zero current in the semiconductor element with the conductor, changing the position of the conductor, and repeating the measuring and changing steps.Type: GrantFiled: November 23, 1998Date of Patent: March 13, 2001Assignee: IMECInventors: Louis C. Hellemans, Thomas Trenkler, Peter De Wolf, Wilfried Vandervorst
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Patent number: 6091248Abstract: Measuring an electrical potential in a semiconductor element by applying one or more voltages over the semiconductor element, placing at least one conductor in contact with the semi-conductor element using a scanning proximity microscope while injecting a substantially zero current in the semiconductor element with the conductor, measuring an electrical potential in the conductor while injecting a substantially zero current in the semiconductor element with the conductor, changing the position of the conductor, and repeating the measuring and changing steps.Type: GrantFiled: March 2, 1998Date of Patent: July 18, 2000Assignee: IMEC vzwInventors: Louis C. Hellemans, Thomas Trenkler, Peter De Wolf, Wilfried Vandervorst
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Patent number: 5723981Abstract: Measuring an electrical potential in a semiconductor element by applying one or more voltages over the semiconductor element, placing one or more conductors in contact with the semi-conductor element using a scanning proximity microscope, calibrating the contact force between the conductors and the semiconductor element and measuring an electrical potential in the semi-conductor element with at least one of the conductors while injecting a substantially zero current in the semiconductor element. To measure the electrical potential distribution within the semiconductor, the position of at least one of the conductors is changed and the electric potential re-measured.Type: GrantFiled: June 25, 1996Date of Patent: March 3, 1998Assignee: IMEC vzwInventors: Louis C. Hellemans, Thomas Trenkler, Peter De Wolf, Wilfried Vandervorst