Patents by Inventor Tim Ernst
Tim Ernst has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250083057Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.Type: ApplicationFiled: November 26, 2024Publication date: March 13, 2025Inventor: Tim Ernst
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Patent number: 12168180Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.Type: GrantFiled: November 2, 2022Date of Patent: December 17, 2024Assignee: Kabam, Inc.Inventor: Tim Ernst
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Publication number: 20230064172Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.Type: ApplicationFiled: November 2, 2022Publication date: March 2, 2023Inventor: Tim Ernst
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Patent number: 11511197Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.Type: GrantFiled: June 1, 2021Date of Patent: November 29, 2022Assignee: KABAM, INC.Inventor: Tim Ernst
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Publication number: 20210283509Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.Type: ApplicationFiled: June 1, 2021Publication date: September 16, 2021Inventor: Tim Ernst
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Patent number: 11020670Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.Type: GrantFiled: May 7, 2019Date of Patent: June 1, 2021Assignee: Kabam, Inc.Inventor: Tim Ernst
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Publication number: 20190262716Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.Type: ApplicationFiled: May 7, 2019Publication date: August 29, 2019Inventor: Tim Ernst
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Patent number: 10286325Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.Type: GrantFiled: May 3, 2017Date of Patent: May 14, 2019Assignee: Kabam, Inc.Inventor: Tim Ernst
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Patent number: 10252168Abstract: Disclosed herein is technology for providing in-game bonuses to a user's in-game persona. The technology involves virtual items that provide quality-based bonuses and level based bonuses. The technology provides systems and methods for upgrading an item's level and enhancing the item's quality. If an upgrade or enhancement is unsuccessful, the item may be broken and the quality bonuses and level bonuses may be decreased until the item is repaired.Type: GrantFiled: March 24, 2017Date of Patent: April 9, 2019Assignee: ELECTRONIC ARTS INC.Inventors: Brian Desanti, Tim Ernst, Travis Hawk, Keith Kawahata
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Patent number: 9737819Abstract: One aspect of the disclosure relates to a multi-prize mystery box that dynamically changes probabilities to ensure payout value in an online game. The multi-prize mystery box which dynamically changes probabilities may provide the ability to arrange multiple items in a mystery box. The probability of acquiring an instance of the second item through Nth item may be dynamically weighted based on the value of the first item.Type: GrantFiled: July 23, 2013Date of Patent: August 22, 2017Assignee: Kabam, Inc.Inventors: Brian Desanti, Tim Ernst, Travis Hawk, Rick Mendoza, Peter Im
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Patent number: 9734664Abstract: One aspect of the disclosure relates to facilitating virtual item rewards for implementation in a virtual space based on a game of chance in an online game. A virtual wheel with multiple game outcomes may be spun and/or any other action may be taken. One of multiple virtual outcomes corresponding to different game outcomes may be selected and/or displayed. There may be various visual mechanisms for selecting and/or presenting one outcome from multiple possible game outcomes.Type: GrantFiled: January 27, 2014Date of Patent: August 15, 2017Assignee: Aftershock Services, Inc.Inventors: Travis Hawk, Keith Kawahata, Tim Ernst, Brian Desanti
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Patent number: 9656175Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.Type: GrantFiled: August 19, 2015Date of Patent: May 23, 2017Assignee: Kabam, Inc.Inventor: Tim Ernst
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Patent number: 9623320Abstract: Disclosed herein is technology for providing in-game bonuses to a user's in game persona. The technology involves virtual items that provide quality-based bonuses and level based bonuses. The technology provides systems and methods for upgrading an item's level and enhancing the item's quality. If an upgrade or enhancement is unsuccessful, the item may be broken and the quality bonuses and level bonuses may be decreased until the item is repaired.Type: GrantFiled: July 14, 2014Date of Patent: April 18, 2017Assignee: Kabam, Inc.Inventors: Brian Desanti, Tim Ernst, Travis Hawk, Keith Kawahata
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Patent number: 9138639Abstract: One aspect of the disclosure relates to providing players pricing of in-game virtual items associated with their experience and their progress in the game. For example, the first player and the second player may have similar triggers, similar in-game events, and actually have different prices and currencies inside each story depending on each player's progress in the game, thus creating an individualized experience that may alter from player to player.Type: GrantFiled: June 4, 2013Date of Patent: September 22, 2015Assignee: Kabam, Inc.Inventor: Tim Ernst
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Patent number: 9101842Abstract: Disclosed herein is technology for extending a user's play of a realm-building game. A user playing the realm-building game may have an existing realm built from one or more basic assets. A value may be assigned to the existing realm based on basic assets used to build it. Then a difference may be determined between the value of the realm and a threshold value. If above the threshold value, the user may be offered the option to improve the realm for a cost. The cost may be based on the difference between the value assigned to the realm and the threshold value. If the user decides to improve the realm, the realm may be removed, including all assets used to build it and the user may be provided with one or more advanced assets to build a second realm.Type: GrantFiled: June 30, 2014Date of Patent: August 11, 2015Assignee: KABAM, INC.Inventors: Brian DeSanti, Travis Hawk, Tim Ernst
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Patent number: 9022869Abstract: Disclosed herein is technology for merging a two separate user accounts. The virtual content in the accounts can be designated at mergeable content and managed content. The user chooses one account to the primary account and the mergeable content from the second user account is merged with the content—of the same type—of the first user account. The managed content is not simply merged into the designated account. Instead, certain components of the virtual content are selected to be migrated to the target account until a maximum number of components are reached.Type: GrantFiled: December 14, 2012Date of Patent: May 5, 2015Assignee: Kabam, Inc.Inventors: Brian DeSanti, Travis Hawk, Tim Ernst, James Frier, Steven Chin
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Publication number: 20150031440Abstract: One aspect of the disclosure relates to a multi-prize mystery box that dynamically changes probabilities to ensure payout value in an online game. The multi-prize mystery box which dynamically changes probabilities may provide the ability to arrange multiple items in a mystery box. The probability of acquiring an instance of the second item through Nth item may be dynamically weighted based on the value of the first item.Type: ApplicationFiled: July 23, 2013Publication date: January 29, 2015Applicant: KABAM, INC.Inventors: Brian DESANTI, Tim Ernst, Travis Hawk, Rick Mendoza, Peter Im
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Patent number: 8821260Abstract: Disclosed herein is technology for providing in-game bonuses to a user's in-game persona. The technology involves virtual items that provide quality-based bonuses and level based bonuses. The technology provides systems and methods for upgrading an item's level and enhancing the item's quality. If an upgrade or enhancement is unsuccessful, the item may be broken and the quality bonuses and level bonuses may be decreased until the item is repaired.Type: GrantFiled: November 6, 2012Date of Patent: September 2, 2014Assignee: Kabam, Inc.Inventors: Brian DeSanti, Tim Ernst, Travis Hawk, Keith Kawahata
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Patent number: 8764534Abstract: Disclosed herein is technology for extending a user's play of a realm-building game. A user playing the realm-building game may have an existing realm built from one or more basic assets. A value may be assigned to the existing realm based on basic assets used to build it. Then a difference may be determined between the value of the realm and a threshold value. If above the threshold value, the user may be offered the option to improve the realm for a cost. The cost may be based on the difference between the value assigned to the realm and the threshold value. If the user decides to improve the realm, the realm may be removed, including all assets used to build it and the user may be provided with one or more advanced assets to build a second realm.Type: GrantFiled: October 26, 2012Date of Patent: July 1, 2014Assignee: Kabam, Inc.Inventors: Brian DeSanti, Travis Hawk, Tim Ernst
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Patent number: 8636591Abstract: One aspect of the disclosure relates to facilitating virtual item rewards for implementation in a virtual space based on a game of chance in an online game. A virtual wheel with multiple game outcomes may be spun and/or any other action may be taken. One of multiple virtual outcomes corresponding to different game outcomes may be selected and/or displayed. There may be various visual mechanisms for selecting and/or presenting one outcome from multiple possible game outcomes.Type: GrantFiled: May 16, 2013Date of Patent: January 28, 2014Assignee: Kabam, Inc.Inventors: Travis Hawk, Keith Kawahata, Brian DeSanti, Tim Ernst