Patents by Inventor Tim Johansson

Tim Johansson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11132289
    Abstract: Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS) are described herein. In accordance with an embodiment, the ECS creates and uses entities, to represent game objects, which are constructed entirely using value data types. The ECS constructs the entities within a memory in a densely packed linear way, and whereby the ECS constantly monitors (e.g., during game play) objects within a game and adjusts the entity distribution within the memory so that a maximum density of memory usage is maintained in real time as the game is being played.
    Type: Grant
    Filed: March 10, 2020
    Date of Patent: September 28, 2021
    Assignee: Unity IPR ApS
    Inventors: Joachim Christoph Ante, Tim Johansson
  • Publication number: 20200278924
    Abstract: Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS) are described herein. In accordance with an embodiment, the ECS creates and uses entities, to represent game objects, which are constructed entirely using value data types. The ECS constructs the entities within a memory in a densely packed linear way, and whereby the ECS constantly monitors (e.g., during game play) objects within a game and adjusts the entity distribution within the memory so that a maximum density of memory usage is maintained in real time as the game is being played.
    Type: Application
    Filed: March 10, 2020
    Publication date: September 3, 2020
    Inventors: Joachim Christoph Ante, Tim Johansson
  • Patent number: 10599560
    Abstract: Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS) are described herein. In accordance with an embodiment, the ECS creates and uses entities, to represent game objects, which are constructed entirely using value data types. The ECS constructs the entities within a memory in a densely packed linear way, and whereby the ECS constantly monitors (e.g., during game play) objects within a game and adjusts the entity distribution within the memory so that a maximum density of memory usage is maintained in real time as the game is being played.
    Type: Grant
    Filed: June 12, 2018
    Date of Patent: March 24, 2020
    Assignee: Unity IPR ApS
    Inventors: Joachim Christoph Ante, Tim Johansson
  • Publication number: 20190377672
    Abstract: Methods and apparatuses to improve the performance of a video game engine using an Entity Component System (ECS) are described herein. In accordance with an embodiment, the ECS creates and uses entities, to represent game objects, which are constructed entirely using value data types. The ECS constructs the entities within a memory in a densely packed linear way, and whereby the ECS constantly monitors (e.g., during game play) objects within a game and adjusts the entity distribution within the memory so that a maximum density of memory usage is maintained in real time as the game is being played.
    Type: Application
    Filed: June 12, 2018
    Publication date: December 12, 2019
    Inventors: Joachim Christoph Ante, Tim Johansson