Patents by Inventor Tobias Nyblom

Tobias Nyblom has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10376779
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Grant
    Filed: April 5, 2018
    Date of Patent: August 13, 2019
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Niklas Malmqvist, Jonas Magnusson, Tobias Nyblom
  • Patent number: 10265612
    Abstract: A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
    Type: Grant
    Filed: May 17, 2017
    Date of Patent: April 23, 2019
    Assignee: KING.COM LTD.
    Inventors: Magnus Hansson, Niclas Alftberg, Tobias Nyblom, Rikard Jaksch
  • Patent number: 10086296
    Abstract: A computer device having a user interface configured to display user actuatable game elements in a game board and to detect user input when a user engages with a game element in a move; a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to generate replacement user game elements for a subsequent move; and a graphics rendering component operable to render the game elements on the user interface, each game element having a graphical representation on a tile having a background appearance, wherein the processor is configured to determine on detecting the match game condition if at least one tile in the match game condition has an attained background appearance and if so to apply the attained background appearance to each tile of the match condition.
    Type: Grant
    Filed: September 20, 2017
    Date of Patent: October 2, 2018
    Assignee: KING.COM LTD.
    Inventors: Tobias Nyblom, Magnus Hansson
  • Publication number: 20180221761
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Application
    Filed: April 5, 2018
    Publication date: August 9, 2018
    Inventors: Sebastian KNUTSSON, Niklas MALMQVIST, Jonas MAGNUSSON, Tobias NYBLOM
  • Patent number: 9950255
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Grant
    Filed: June 9, 2016
    Date of Patent: April 24, 2018
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Niklas Malmqvist, Jonas Magnusson, Tobias Nyblom
  • Publication number: 20180065049
    Abstract: A computer device having a user interface configured to display user actuatable game elements in a game board and to detect user input when a user engages with a game element in a move; a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to generate replacement user game elements for a subsequent move; and a graphics rendering component operable to render the game elements on the user interface, each game element having a graphical representation on a tile having a background appearance, wherein the processor is configured to determine on detecting the match game condition if at least one tile in the match game condition has an attained background appearance and if so to apply the attained background appearance to each tile of the match condition.
    Type: Application
    Filed: September 20, 2017
    Publication date: March 8, 2018
    Inventors: Tobias NYBLOM, Magnus HANSSON
  • Patent number: 9776093
    Abstract: A computer device having a user interface configured to display user actuatable game elements in a game board and to detect user input when a user engages with a game element in a move; a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to generate replacement user game elements for a subsequent move; and a graphics rendering component operable to render the game elements on the user interface, each game element having a graphical representation on a tile having a background appearance, wherein the processor is configured to determine on detecting the match game condition if at least one tile in the match game condition has an attained background appearance and if so to apply the attained background appearance to each tile of the match condition.
    Type: Grant
    Filed: February 2, 2015
    Date of Patent: October 3, 2017
    Assignee: KING.COM LTD.
    Inventors: Tobias Nyblom, Magnus Hansson
  • Patent number: 9770653
    Abstract: A computer device having a user interface configured to display user actuatable game elements in a game board and to detect user input when a user engages with a game element in a move; a processor configured to receive a detected user input and on detecting a match game condition of multiple tiles in a first direction to control the user interface to remove at least three game elements from the display and to generate replacement user game elements for a subsequent move; and a graphics rendering component operable to render the game elements on the user interface, each game element having a graphical representation on a tile having a background appearance.
    Type: Grant
    Filed: March 19, 2015
    Date of Patent: September 26, 2017
    Assignee: KING.COM LTD.
    Inventors: Magnus Hansson, Tobias Nyblom, Adam Axelsson, Patrik Karlsson
  • Publication number: 20170246530
    Abstract: A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
    Type: Application
    Filed: May 17, 2017
    Publication date: August 31, 2017
    Inventors: Magnus HANSSON, Niclas ALFTBERG, Tobias NYBLOM, Rikard JAKSCH
  • Patent number: 9687729
    Abstract: A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
    Type: Grant
    Filed: January 30, 2015
    Date of Patent: June 27, 2017
    Assignee: KING.COM LTD.
    Inventors: Magnus Hansson, Niclas Alftberg, Tobias Nyblom, Rikard Jaksch
  • Patent number: 9592441
    Abstract: A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
    Type: Grant
    Filed: February 19, 2014
    Date of Patent: March 14, 2017
    Assignee: KING.COM LTD.
    Inventors: Magnus Hansson, Niclas Alftberg, Tobias Nyblom, Rikard Jaksch
  • Publication number: 20160287992
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Application
    Filed: June 9, 2016
    Publication date: October 6, 2016
    Inventors: Sebastian KNUTSSON, Niklas MALMQVIST, Jonas MAGNUSSON, Tobias NYBLOM
  • Patent number: 9409089
    Abstract: A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a score for a computer game, and in which, one or more of the processors are programmed to: (a) receive the score a player achieves while playing a game; and (b) visually indicate how this score relates to one or multiple pre-defined goals; (c) receive information about the high scores of different players of the game (d) compare the current score of the player, the previous high score of the player and the high scores of the different players; and (e) during the play of the game, visually represent the difference between the current score, the high scores of the different players and the pre-defined goal(s).
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: August 9, 2016
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Tobias Nyblom, Iona Rosin
  • Publication number: 20160220897
    Abstract: A computer device having a user interface configured to display user actuatable game elements in a game board and to detect user input when a user engages with a game element in a move; a processor configured to receive a detected user input and on detecting a match game condition of multiple tiles in a first direction to control the user interface to remove at least three game elements from the display and to generate replacement user game elements for a subsequent move; and a graphics rendering component operable to render the game elements on the user interface, each game element having a graphical representation on a tile having a background appearance.
    Type: Application
    Filed: March 19, 2015
    Publication date: August 4, 2016
    Inventors: Magnus HANSSON, Tobias NYBLOM, Adam AXELSSON, Patrik KARLSSON
  • Publication number: 20160220898
    Abstract: A computer device having a user interface configured to display user actuatable game elements in a game board and to detect user input when a user engages with a game element in a move; a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to generate replacement user game elements for a subsequent move; and a graphics rendering component operable to render the game elements on the user interface, each game element having a graphical representation on a tile having a background appearance, wherein the processor is configured to determine on detecting the match game condition if at least one tile in the match game condition has an attained background appearance and if so to apply the attained background appearance to each tile of the match condition.
    Type: Application
    Filed: February 2, 2015
    Publication date: August 4, 2016
    Inventors: Tobias NYBLOM, Magnus HANSSON
  • Patent number: 9387401
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance.
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: July 12, 2016
    Assignee: King.com Ltd.
    Inventors: Sebastian Knutsson, Niklas Malmqvist, Jonas Magnusson, Tobias Nyblom
  • Patent number: 9278282
    Abstract: A method, implemented as computer code being executed by one or more processors, in which the processor(s) are programmed so that: a player can see its game level position on a virtual path, or other virtual world, shown on the player's computing device display, the virtual path including a node for each level of the game; and when the player moves a cursor, pointer or other selection tool over a node, then a thumbnail image of the gameboard for that level is automatically displayed.
    Type: Grant
    Filed: September 17, 2013
    Date of Patent: March 8, 2016
    Assignee: KING.COM LIMITED
    Inventors: Sebastian Knutsson, Niklas Malmqvist, Magnus Hansson, Tobias Nyblom
  • Patent number: 9079097
    Abstract: A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
    Type: Grant
    Filed: June 26, 2014
    Date of Patent: July 14, 2015
    Assignee: KING.COM LTD.
    Inventors: Magnus Hansson, Niclas Alftberg, Tobias Nyblom, Rikard Jaksch
  • Publication number: 20150141148
    Abstract: A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
    Type: Application
    Filed: January 30, 2015
    Publication date: May 21, 2015
    Inventors: Magnus HANSSON, Niclas ALFTBERG, Tobias NYBLOM, Rikard JAKSCH
  • Publication number: 20140370950
    Abstract: A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
    Type: Application
    Filed: June 26, 2014
    Publication date: December 18, 2014
    Inventors: Magnus Hansson, Niclas Alftberg, Tobias Nyblom, Rikard Jaksch