Patents by Inventor Todd Torset
Todd Torset has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 10564739Abstract: Embodiments relate to a computing device having storage, a processor, a display, a first human input device, and a second human input device, where the first human input device is in a first category of human input devices and the second human input device is in a second category of human input devices. The computing device may perform a process involving executing a windowing environment that manages windows of applications executing on the computing device. The windowing environment may receive raw inputs from the first and second human input devices and in turn generate input pointers for the raw inputs, respectively. The input pointers may be or include instances of an input pointer class implemented by the windowing environment, the pointer class used by the windowing environment for arbitrary different types of human input pointer devices including the first human input device and the second human input device.Type: GrantFiled: August 23, 2016Date of Patent: February 18, 2020Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Reed Townsend, Mariel Young, Joyce Wu, Krishnan Menon, Olumuyiwa Durojaiye, Uros Batricevic, Vipul Aneja, Todd Torset
-
Patent number: 10503395Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: GrantFiled: January 4, 2018Date of Patent: December 10, 2019Assignee: MICROSOFT TECHNOLOGY, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
-
Publication number: 20190113997Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: ApplicationFiled: December 21, 2018Publication date: April 18, 2019Applicant: Microsoft Technology Licensing, LLCInventors: Reed L. TOWNSEND, Xiao TU, Bryan SCOTT, Todd A. TORSET, Erik M. GEIDL, Samir S. PRADHAN, Jennifer A. TEED
-
Patent number: 10198101Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: GrantFiled: September 1, 2016Date of Patent: February 5, 2019Assignee: Microsoft Technology Licensing, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Erik M. Geidl, Samir S. Pradhan, Jennifer A. Teed
-
Publication number: 20180129410Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: ApplicationFiled: January 4, 2018Publication date: May 10, 2018Inventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
-
Patent number: 9898190Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: GrantFiled: January 20, 2017Date of Patent: February 20, 2018Assignee: Microsoft Technology Licensing, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
-
Publication number: 20170168708Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: ApplicationFiled: January 20, 2017Publication date: June 15, 2017Inventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
-
Patent number: 9671921Abstract: An object is associated with one or more controls in a software application. An object associated with a control determines the operation of the data entry user interface when the data entry user interface is being employed to enter data into the control. More particularly, the object may communicate interface e characteristics to a component that is responsible for providing the user interface to the user. Such a component may be, for example, a shared software module that renders the user interface on a display, receives input data from the user through the user interface, and routes the entered data to a designated destination. Alternately, the object itself may create a user interface having the specified characteristics.Type: GrantFiled: January 23, 2009Date of Patent: June 6, 2017Assignee: Zhigu Holdings LimitedInventors: Kyril Feldman, Robert L. Chambers, Steve Dodge, Takanobu Murayama, Tobias Zielinski, Todd A. Torset, Thomas R. Wick, Adrian J. Garside
-
Publication number: 20170115760Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: ApplicationFiled: September 1, 2016Publication date: April 27, 2017Applicant: Microsoft Technology Licensing, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Erik M. Geidl, Samir S. Pradhan, Jennifer A. Teed
-
Patent number: 9582140Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: GrantFiled: October 16, 2015Date of Patent: February 28, 2017Assignee: Microsoft Technology Licensing, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
-
Publication number: 20160370878Abstract: Embodiments relate to a computing device having storage, a processor, a display, a first human input device, and a second human input device, where the first human input device is in a first category of human input devices and the second human input device is in a second category of human input devices. The computing device may perform a process involving executing a windowing environment that manages windows of applications executing on the computing device. The windowing environment may receive raw inputs from the first and second human input devices and in turn generate input pointers for the raw inputs, respectively. The input pointers may be or include instances of an input pointer class implemented by the windowing environment, the pointer class used by the windowing environment for arbitrary different types of human input pointer devices including the first human input device and the second human input device.Type: ApplicationFiled: August 23, 2016Publication date: December 22, 2016Inventors: Reed Townsend, Mariel Young, Joyce Wu, Krishnan Menon, Olumuyiwa Durojaiye, Uros Batricevic, Vipul Aneja, Todd Torset
-
Patent number: 9483155Abstract: Embodiments relate to a computing device having storage, a processor, a display, a first human input device, and a second human input device, where the first human input device is in a first category of human input devices and the second human input device is in a second category of human input devices. The computing device may perform a process involving executing a windowing environment that manages windows of applications executing on the computing device. The windowing environment may receive raw inputs from the first and second human input devices and in turn generate input pointers for the raw inputs, respectively. The input pointers may be or include instances of an input pointer class implemented by the windowing environment, the pointer class used by the windowing environment for arbitrary different types of human input pointer devices including the first human input device and the second human input device.Type: GrantFiled: September 13, 2012Date of Patent: November 1, 2016Assignee: Microsoft Technology Licensing, LLCInventors: Joyce Wu, Krishnan Menon, Mariel Young, Olumuyiwa Durojaiye, Reed Townsend, Todd Torset, Uros Batricevic, Vipul Aneja
-
Patent number: 9477333Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: GrantFiled: October 8, 2014Date of Patent: October 25, 2016Assignee: Microsoft Technology Licensing, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Erik M. Geidl, Samir S. Pradhan, Jennifer A. Teed
-
Patent number: 9329768Abstract: Computer-readable media, computerized methods, and computer systems for intuitively invoking a panning action (e.g., moving content within a content region of a display area) by applying a user-initiated input at the content region rendered at a touchscreen interface are provided. Initially, aspects of the user-initiated input include a location of actuation (e.g., touch point on the touchscreen interface) and a gesture. Upon ascertaining that the actuation location occurred within the content region and that the gesture is a drag operation, based on a distance of uninterrupted tactile contact with the touchscreen interface, a panning mode may be initiated. When in the panning mode, and if the application rendering the content at the display area supports scrolling functionality, the gesture will control movement of the content within the content region. In particular, the drag operation of the gesture will pan the content within the display area when surfaced at the touchscreen interface.Type: GrantFiled: February 11, 2013Date of Patent: May 3, 2016Assignee: MICROSOFT TECHNOLOGY LICENSING LLCInventors: David A Matthews, Jan-Kristian Markiewicz, Reed L Townsend, Pamela De La Torre Baltierra, Todd A Torset, Josh A Clow, Xiao Tu, Leroy B Keely
-
Patent number: 9268483Abstract: This document describes tools having or interacting with a touch-sensitive device with one or more contact detectors that detect a tactile input from a user making contact with the contact detectors and an input/output module that persistently identifies contact data representing the detected tactile input. This identification is unique, thereby differentiating one or more tactile inputs from other current tactile inputs represented in the contact data. Using this unique identification, the input/output module can initiate an application to provide a function, such as data entry or a mapped function, associated with the detected tactile input. These data or mapped functions may, in many instances, provide a greater depth or breadth of functions by which users may interact with applications and computer systems.Type: GrantFiled: May 16, 2008Date of Patent: February 23, 2016Assignee: Microsoft Technology Licensing, LLCInventors: Stephen V. Dennis, Xiao Tu, Bryan D. Scott, Reed L. Townsend, Todd A. Torset
-
Publication number: 20160034136Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: ApplicationFiled: October 16, 2015Publication date: February 4, 2016Inventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
-
Patent number: 9189096Abstract: The inertia system provides a common platform and application-programming interface (API) for applications to extend the input received from various multi-touch hardware devices to simulate real-world behavior of application objects. To move naturally, application objects should exhibit physical characteristics such as elasticity and deceleration. When a user lifts all contacts from an object, the inertia system provides additional manipulation events to the application so that the application can handle the events as if the user was still moving the object with touch. The inertia system generates the events based on a simulation of the behavior of the objects. If the user moves an object into another object, the inertia system simulates the boundary characteristics of the objects. Thus, the inertia system provides more realistic movement for application objects manipulated using multi-touch hardware and the API provides a consistent feel to manipulations across applications.Type: GrantFiled: June 17, 2013Date of Patent: November 17, 2015Assignee: Microsoft Technology Licensing, LLCInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Kenneth W. Sykes, Samir S. Pradhan, Jennifer A. Teed
-
Publication number: 20150022478Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: ApplicationFiled: October 8, 2014Publication date: January 22, 2015Inventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Erik M. Geidl, Samir S. Pradhan, Jennifer A. Teed
-
Patent number: 8884907Abstract: The manipulation system described herein provides a common platform and application-programming interface (API) for applications to communicate with various multi-touch hardware devices, and facilitates the interpretation of multi-touch input as one or more manipulations. Manipulations map more directly to user intentions than do individual touch inputs and add support for basic transformation of objects using multiple touch contacts. An application can use manipulations to support rotating, resizing, and translating multiple objects at the same time. The manipulation system outputs two-dimensional (2D) affine transforms that contain rotation, scale, and translation information. Thus, using the manipulation system the application author can focus more on building touch-capable applications and let the manipulation system handle the underlying transformations and communication with the multi-touch hardware.Type: GrantFiled: June 17, 2013Date of Patent: November 11, 2014Assignee: Microsoft CorporationInventors: Reed L. Townsend, Xiao Tu, Bryan Scott, Todd A. Torset, Erik M. Geidl, Samir S. Pradhan, Jennifer A. Teed
-
Patent number: 8745528Abstract: An object is associated with one or more controls in a software application. An object associated with a control determines the operation of the data entry user interface when the data entry user interface is being employed to enter data into the control. More particularly, the object may communicate interface e characteristics to a component that is responsible for providing the user interface to the user. Such a component may be, for example, a shared software module that renders the user interface on a display, receives input data from the user through the user interface, and routes the entered data to a designated destination. Alternately, the object itself may create a user interface having the specified characteristics.Type: GrantFiled: January 23, 2009Date of Patent: June 3, 2014Assignee: Microsoft CorporationInventors: Kyril Feldman, Robert L Chambers, Steve Dodge, Takanobu Murayama, Tobias Zielinski, Todd A Torset, Thomas R Wick, Adrian J Garside