Patents by Inventor Tomas Gillo
Tomas Gillo has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10195528Abstract: Systems and method are provided for executing an application for interfacing with a virtual reality scene. In one method includes capturing image data of an object using a camera and processing the image data of the object to identify geometric parameters of object. During an interactive session processed by a computer system, the method uses the captured image data and the identified geometric parameters of the object to track movements of the object. The method then causes rendering on a display, the virtual object. The virtual object is used to represent the object. The virtual object rendered on the display such that movement of the object causes rendering of corresponding movement by the virtual object on the display screen.Type: GrantFiled: December 1, 2016Date of Patent: February 5, 2019Assignee: Sony Interactive Entertainment America LLCInventors: Gary Zalewski, Tomas Gillo
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Publication number: 20170080338Abstract: Systems and method are provided for executing an application for interfacing with a virtual reality scene. In one method includes capturing image data of an object using a camera and processing the image data of the object to identify geometric parameters of object. During an interactive session processed by a computer system, the method uses the captured image data and the identified geometric parameters of the object to track movements of the object. The method then causes rendering on a display, the virtual object. The virtual object is used to represent the object. The virtual object rendered on the display such that movement of the object causes rendering of corresponding movement by the virtual object on the display screen.Type: ApplicationFiled: December 1, 2016Publication date: March 23, 2017Inventors: Gary Zalewski, Tomas Gillo
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Patent number: 9511282Abstract: A system for initiating and using a three-dimensional object as a controlling device when interfacing with a computer system used for interactive video game play is provided. One example system includes an interface for receiving data from a capturing device of a three-dimensional space and storage coupled with computer system. The computer system provides data to a screen and receiving user input to obtain geometric parameters of the three-dimensional object and assign actions to be performed with the three-dimensional object when moved or placed in positions in front of the capture device during interactive video game play. The geometric parameters and the assigned actions being saved to a database on the storage for access during interactive video game play or future interactive sessions.Type: GrantFiled: August 10, 2015Date of Patent: December 6, 2016Assignee: Sony Interactive Entertainment America LLCInventors: Gary Zalewski, Tomas Gillo
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Publication number: 20150346948Abstract: A system for initiating and using a three-dimensional object as a controlling device when interfacing with a computer system used for interactive video game play is provided. One example system includes an interface for receiving data from a capturing device of a three-dimensional space and storage coupled with computer system. The computer system provides data to a screen and receiving user input to obtain geometric parameters of the three-dimensional object and assign actions to be performed with the three-dimensional object when moved or placed in positions in front of the capture device during interactive video game play. The geometric parameters and the assigned actions being saved to a database on the storage for access during interactive video game play or future interactive sessions.Type: ApplicationFiled: August 10, 2015Publication date: December 3, 2015Inventors: Gary Zalewski, Tomas Gillo
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Patent number: 9101829Abstract: A system for initiating and using a three-dimensional object as a controlling device when interfacing with a computer system used for interactive video game play is provided. One example system includes an interface for receiving data from a capturing device of a three-dimensional space and storage coupled with computer system. The computer system provides data to a screen and receiving user input to obtain geometric parameters of the three-dimensional object and assign actions to be performed with the three-dimensional object when moved or placed in positions in front of the capture device during interactive video game play. The geometric parameters and the assigned actions being saved to a database on the storage for access during interactive video game play or future interactive sessions.Type: GrantFiled: July 2, 2013Date of Patent: August 11, 2015Assignees: Sony Computer Entertainment America LLC, Sony Computer Entertainment Europe Ltd.Inventors: Gary Zalewski, Tomas Gillo
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Patent number: 8788951Abstract: A method for user interaction with a three-dimensional virtual world is disclosed. The virtual world comprises one or more public spaces and one or more private spaces. A user may be represented in the virtual world by an avatar. The user can manipulate the avatar via a user interface. According to the method a custom gesture may be generated for the avatar. The gesture may be associated with one or more user interface signals.Type: GrantFiled: March 5, 2007Date of Patent: July 22, 2014Assignees: Sony Computer Entertainment America LLC, Sony Computer Entertainment Europe LimitedInventors: Gary Zalewski, Tomas Gillo, Mitchell Goodwin, Scott Waugaman, Attila Vass
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Publication number: 20130296055Abstract: A system for initiating and using a three-dimensional object as a controlling device when interfacing with a computer system used for interactive video game play is provided. One example system includes an interface for receiving data from a capturing device of a three-dimensional space and storage coupled with computer system. The computer system provides data to a screen and receiving user input to obtain geometric parameters of the three-dimensional object and assign actions to be performed with the three-dimensional object when moved or placed in positions in front of the capture device during interactive video game play. The geometric parameters and the assigned actions being saved to a database on the storage for access during interactive video game play or future interactive sessions.Type: ApplicationFiled: July 2, 2013Publication date: November 7, 2013Inventors: Gary Zalewski, Tomas Gillo
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Patent number: 8542907Abstract: A computer-implemented method is provided to interactively capture and utilize a three-dimensional object as a controlling device for a computer system. One operation of the method is capturing depth data of the three-dimensional object. In another operation, the depth data of the three-dimensional object undergoes processing to create geometric defining parameters for the three-dimensional object. The method can also include defining correlations between particular actions performed with the three-dimensional object and particular actions to be performed by the computer system. The method also includes an operation to save the geometric defining parameters of the three-dimensional object to a recognized object database. In another operation, the correlations between particular actions performed with the three-dimensional object and particular actions to be performed by the computer system in response to recognizing the particular actions are also saved to the recognized object database.Type: GrantFiled: December 15, 2008Date of Patent: September 24, 2013Assignees: Sony Computer Entertainment America LLC, Sony Computer Entertainment, Ltd.Inventors: Gary Zalewski, Tomas Gillo
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Patent number: 8502825Abstract: A method for and system for communicating using a virtual world are disclosed. In the method an avatar may be associated with a source of an email. An email may be generated within the virtual world and one or more images of an avatar may be associated with the email. The email may be sent to a real device and the one or more images may be presented at a destination of the email. The system may comprise one or more processors configured to generate a virtual world; associate an avatar with a source of an email; generate an email within the virtual world; associate one or more images of an avatar with the email; send the email to a real device; and present the one or more images at a destination of the email.Type: GrantFiled: March 5, 2007Date of Patent: August 6, 2013Assignees: Sony Computer Entertainment Europe Limited, Sony Computer Entertainment America LLCInventors: Gary Zalewski, Tomas Gillo, Mitchell Goodwin, Scott Waugaman, Attila Vass
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Patent number: 8425322Abstract: A system and method for communicating with a virtual world are disclosed. The virtual world may comprise a simulated public space configured to facilitate interaction among a plurality of users and one or more private spaces. Each private space may be associated with a particular user of the plurality of users. A particular user's interactions with the virtual world may be represented by one or more corresponding actions of an avatar. A communication device may be simulated in the virtual world. Communication may take place between the simulated communication device and a real communication device. The virtual world may be generated by one or more processors configured to simulate a communication device in the virtual world and communicate between the simulated communication device and a real communication device.Type: GrantFiled: March 5, 2007Date of Patent: April 23, 2013Assignee: Sony Computer Entertainment America Inc.Inventors: Tomas Gillo, Mitchell Goodwin, Scott Waugaman, Gary Zalewski, Attila Vass
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Patent number: 7979574Abstract: A system and method for routing communications among real and virtual communication devices are disclosed. The system includes one or more processors configured to generate a virtual world. The one or more processors may be configured to generate a virtual communication device and implement a configurable router adapted to facilitate routing of a communication among one or more real communication devices and the virtual communication device. A user of the virtual world may be associated with a virtual communication device and one or more real communication devices. A routing preference for reception of communications targeted to the user is implemented among the virtual communication device and the one or more real communication devices.Type: GrantFiled: March 5, 2007Date of Patent: July 12, 2011Assignee: Sony Computer Entertainment America LLCInventors: Tomas Gillo, Mitchell Goodwin, Scott Waugaman, Gary Zalewski, Attila Vass
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Publication number: 20090158220Abstract: A computer-implemented method is provided to interactively capture and utilize a three-dimensional object as a controlling device for a computer system. One operation of the method is capturing depth data of the three-dimensional object. In another operation, the depth data of the three-dimensional object undergoes processing to create geometric defining parameters for the three-dimensional object. The method can also include defining correlations between particular actions performed with the three-dimensional object and particular actions to be performed by the computer system. The method also includes an operation to save the geometric defining parameters of the three-dimensional object to a recognized object database. In another operation, the correlations between particular actions performed with the three-dimensional object and particular actions to be performed by the computer system in response to recognizing the particular actions are also saved to the recognized object database.Type: ApplicationFiled: December 15, 2008Publication date: June 18, 2009Applicants: Sony Computer Entertainment AmericaInventors: Gary Zalewski, Tomas Gillo
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Publication number: 20080235582Abstract: A method for and system for communicating using a virtual world are disclosed. In the method an avatar may be associated with a source of an email. An email may be generated within the virtual world and one or more images of an avatar may be associated with the email. The email may be sent to a real device and the one or more images may be presented at a destination of the email. The system may comprise one or more processors configured to generate a virtual world; associate an avatar with a source of an email; generate an email within the virtual world; associate one or more images of an avatar with the email; send the email to a real device; and present the one or more images at a destination of the email.Type: ApplicationFiled: March 5, 2007Publication date: September 25, 2008Applicant: Sony Computer Entertainment America Inc.Inventors: Gary Zalewski, Tomas Gillo, Mitchell Goodwin, Scott Waugaman, Attila Vass
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Publication number: 20080214253Abstract: A system and method for communicating with a virtual world are disclosed. The virtual world may comprise a simulated public space configured to facilitate interaction among a plurality of users and one or more private spaces. Each private space may be associated with a particular user of the plurality of users. A particular user's interactions with the virtual world may be represented by one or more corresponding actions of an avatar. A communication device may be simulated in the virtual world. Communication may take place between the simulated communication device and a real communication device. The virtual world may be generated by one or more processors configured to simulate a communication device in the virtual world and communicate between the simulated communication device and a real communication device.Type: ApplicationFiled: March 5, 2007Publication date: September 4, 2008Applicant: Sony Computer Entertainment America Inc.Inventors: Tomas Gillo, Mitchell Goodwin, Scott Waugaman, Gary Zalewski, Attila Vass
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Publication number: 20080215971Abstract: A system and method for communicating with a virtual world are disclosed. The virtual world may comprise a simulated public space configured to facilitate interaction among a plurality of users and one or more private spaces. Each private space may be associated with a particular user of the plurality of users. A particular user's interactions with the virtual world may be represented by one or more corresponding actions of an avatar. Communication may take place between the virtual world and a real communication device. The real communication device may be configured to communicate with other real communication devices via one or more communication channels that are independent of the virtual world.Type: ApplicationFiled: March 5, 2007Publication date: September 4, 2008Applicant: Sony Computer Entertainment America Inc.Inventors: Tomas Gillo, Mitchell Goodwin, Scott Waugaman, Gary Zalewski, Attila Vass
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Publication number: 20080215972Abstract: A method for user interaction with a three-dimensional virtual world is disclosed. The virtual world may comprise one or more public spaces and one or more private spaces. A user may be represented in the virtual world by an avatar. The user may manipulate the avatar via a user interface. An emotional state of the user may be detected via the interface. The user's emotional state may be mapped to one or more features of the avatar that are perceptible by other users. Thus, other users may perceive the user's emotional state through perception of the avatar.Type: ApplicationFiled: March 5, 2007Publication date: September 4, 2008Applicant: Sony Computer Entertainment America Inc.Inventors: Gary Zalewski, Tomas Gillo, Mitchell Goodwin, Scott Waugaman, Attila Vass
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Publication number: 20080215679Abstract: A system and method for routing communications among real and virtual communication devices are disclosed. The system includes one or more processors configured to generate a virtual world. The one or more processors may be configured to generate a virtual communication device and implement a configurable router adapted to facilitate routing of a communication among one or more real communication devices and the virtual communication device. A user of the virtual world may be associated with a virtual communication device and one or more real communication devices. A routing preference for reception of communications targeted to the user is implemented among the virtual communication device and the one or more real communication devices.Type: ApplicationFiled: March 5, 2007Publication date: September 4, 2008Applicant: Sony Computer Entertainment America Inc.Inventors: Tomas Gillo, Mitchell Goodwin, Scott Waugaman, Gary Zalewski, Attila Vass
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Publication number: 20080215973Abstract: A method for user interaction with a three-dimensional virtual world is disclosed. The virtual world comprises one or more public spaces and one or more private spaces. A user may be represented in the virtual world by an avatar. The user can manipulate the avatar via a user interface. According to the method a custom gesture may be generated for the avatar. The gesture may be associated with one or more user interface signals.Type: ApplicationFiled: March 5, 2007Publication date: September 4, 2008Applicant: Sony Computer Entertainment America IncInventors: Gary Zalewski, Tomas Gillo, Mitchell Goodwin, Scott Waugaman, Attila Vass