Patents by Inventor Tomio Kikuchi
Tomio Kikuchi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250209885Abstract: A lottery game machine includes: satellites; a lottery board, onto which the lottery medium is fed in response to an operation input received from the satellites, comprises: ball pockets; and satellite holes formed in a periphery of the lottery board and respectively corresponding to the satellites; and a CPU that: executes a first lottery that determines a lottery result shared among all the satellites based on whether the lottery medium has entered any one of the ball pockets, executes a second lottery that determines one of the satellites associated with any one of the satellite holes that the lottery medium has entered, applies the lottery result of the first lottery to all game settings respectively corresponding to the satellites, and adjusts, among the game settings, a game setting corresponding to the one of the satellites.Type: ApplicationFiled: March 12, 2025Publication date: June 26, 2025Applicant: SEGA CORPORATIONInventors: Yoshiki Matsushita, Tomio Kikuchi
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Patent number: 10493362Abstract: A game device includes a memory that stores a predetermined value and a processor that subtracts a value corresponding to a game action in a game from the predetermined value while the game action is executed and outputs the subtracted predetermined value to the memory. The processor also increases, as time passes, the predetermined value of which an upper limit is an upper limit value and outputs the increased predetermined value to the memory. When the processor detects payment of a fee or use of a game item obtained by the payment, the processor adds a first value to the predetermined value that exceeds the restoration upper limit value and outputs, to the memory, the predetermined value to which the first value is added. The first value is greater than a second value that is added to the predetermined value being under the upper limit value.Type: GrantFiled: August 4, 2017Date of Patent: December 3, 2019Assignee: Kabushiki Kaisha Sega GamesInventors: Tomio Kikuchi, Daisuke Kubota, Ryotaro Okamoto
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Publication number: 20170326452Abstract: A game device includes a memory that stores a predetermined value and a processor that subtracts a value corresponding to a game action in a game from the predetermined value while the game action is executed and outputs the subtracted predetermined value to the memory. The processor also increases, as time passes, the predetermined value of which an upper limit is an upper limit value and outputs the increased predetermined value to the memory. When the processor detects payment of a fee or use of a game item obtained by the payment, the processor adds a first value to the predetermined value that exceeds the restoration upper limit value and outputs, to the memory, the predetermined value to which the first value is added. The first value is greater than a second value that is added to the predetermined value being under the upper limit value.Type: ApplicationFiled: August 4, 2017Publication date: November 16, 2017Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.Inventors: Tomio Kikuchi, Daisuke Kubota, Ryotaro Okamoto
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Patent number: 7371178Abstract: A card game system is disclosed, which enables to execute the card game using a basic function of a video game apparatus. The card game system includes a card acceptance means for accepting a plurality of cards of either a first category or a second category each having information attached thereto for identifying each, a memory for storing card data and a program for controlling a card game, and a controlling means for defining the first category cards as the cards for use in a card game based on the card data, and for controlling to execute the card game according to the program stored in the memory, wherein the control means controls to execute the card game depending on the number of second category cards detected by the card acceptance means.Type: GrantFiled: June 25, 2002Date of Patent: May 13, 2008Assignee: Sega CorporationInventors: Keiji Yano, Tomio Kikuchi
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Publication number: 20080026852Abstract: On a top portion of a server, there are provided notice means of 1st notice portions consisting of rotary lights. The 1st notice portions are turned on, when there is a terminal machine for which the lottery of the jackpot is executed. On a top portion of each terminal machine, there are provided 2nd notice portions consisting of rotary lights for notifying information concerning the jackpot. The 2nd notice portion is turned on of the game machine which can join the lottery of the jackpot. Therefore, the game motivation caused by the jackpot is fully applied to the game system in which the jackpot may occur regardless of player's operation.Type: ApplicationFiled: July 26, 2007Publication date: January 31, 2008Inventor: Tomio Kikuchi
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Patent number: 7128651Abstract: Provides a game machine with exceptional interactivity capable of ascertaining players' psychological states from player's voices and actions. It is a game device for executing a prescribed game program in response to information input by players. Comprises a device for recognizing voices or actions made by players, and a processing board for ascertaining the condition of recognized voices and actions, and, for a given voice or given action, modifying the game device response processing operations to the voice or action in response to the condition of the voice or action.Type: GrantFiled: June 9, 2003Date of Patent: October 31, 2006Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Tomoji Miyamoto, Yasushi Watanabe, Junichi Itonaga, Tomio Kikuchi, Muneoki Kamata
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Publication number: 20030199316Abstract: Provides a game machine with exceptional interactivity capable of ascertaining players' psychological states from player's voices and actions. It is a game device for executing a prescribed game program in response to information input by players. Comprises a device for recognizing voices or actions made by players, and a processing board for ascertaining the condition of recognized voices and actions, and, for a given voice or given action, modifying the game device response processing operations to the voice or action in response to the condition of the voice or action.Type: ApplicationFiled: June 9, 2003Publication date: October 23, 2003Applicant: Kabushiki Kaisha Sega EnterprisesInventors: Tomoji Miyamoto, Yasushi Watanabe, Junichi Itonaga, Tomio Kikuchi, Muneoki Kamata
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Patent number: 6607443Abstract: Provides a game machine with exceptional interactivity capable of ascertaining players' psychological states from player's voices and actions. It is a game device for executing a prescribed game program in response to information input by players. Comprises a device for recognizing voices or actions made by players, and a processing board for ascertaining the condition of recognized voices and actions, and, for a given voice or given action, modifying the game device response processing operations to the voice or action in response to the condition of the voice or action.Type: GrantFiled: October 28, 1998Date of Patent: August 19, 2003Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Tomoji Miyamoto, Yasushi Watanabe, Junichi Itonaga, Tomio Kikuchi, Muneoki Kamata
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Publication number: 20030022708Abstract: A card game system is disclosed, which enables to execute the card game using a basic function of a video game apparatus. The card game system includes a card acceptance means for accepting a plurality of cards of either a first category or a second category each having information attached thereto for identifying each, a memory for storing card data and a program for controlling a card game, and a controlling means for defining the first category cards as the cards for use in a card game based on the card data, and for controlling to execute the card game according to the program stored in the memory, wherein the control means controls to execute the card game depending on the number of second category cards detected by the card acceptance means.Type: ApplicationFiled: June 25, 2002Publication date: January 30, 2003Inventors: Keiji Yano, Tomio Kikuchi