Patents by Inventor Tomio Kikuchi

Tomio Kikuchi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10493362
    Abstract: A game device includes a memory that stores a predetermined value and a processor that subtracts a value corresponding to a game action in a game from the predetermined value while the game action is executed and outputs the subtracted predetermined value to the memory. The processor also increases, as time passes, the predetermined value of which an upper limit is an upper limit value and outputs the increased predetermined value to the memory. When the processor detects payment of a fee or use of a game item obtained by the payment, the processor adds a first value to the predetermined value that exceeds the restoration upper limit value and outputs, to the memory, the predetermined value to which the first value is added. The first value is greater than a second value that is added to the predetermined value being under the upper limit value.
    Type: Grant
    Filed: August 4, 2017
    Date of Patent: December 3, 2019
    Assignee: Kabushiki Kaisha Sega Games
    Inventors: Tomio Kikuchi, Daisuke Kubota, Ryotaro Okamoto
  • Publication number: 20170326452
    Abstract: A game device includes a memory that stores a predetermined value and a processor that subtracts a value corresponding to a game action in a game from the predetermined value while the game action is executed and outputs the subtracted predetermined value to the memory. The processor also increases, as time passes, the predetermined value of which an upper limit is an upper limit value and outputs the increased predetermined value to the memory. When the processor detects payment of a fee or use of a game item obtained by the payment, the processor adds a first value to the predetermined value that exceeds the restoration upper limit value and outputs, to the memory, the predetermined value to which the first value is added. The first value is greater than a second value that is added to the predetermined value being under the upper limit value.
    Type: Application
    Filed: August 4, 2017
    Publication date: November 16, 2017
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventors: Tomio Kikuchi, Daisuke Kubota, Ryotaro Okamoto
  • Patent number: 7371178
    Abstract: A card game system is disclosed, which enables to execute the card game using a basic function of a video game apparatus. The card game system includes a card acceptance means for accepting a plurality of cards of either a first category or a second category each having information attached thereto for identifying each, a memory for storing card data and a program for controlling a card game, and a controlling means for defining the first category cards as the cards for use in a card game based on the card data, and for controlling to execute the card game according to the program stored in the memory, wherein the control means controls to execute the card game depending on the number of second category cards detected by the card acceptance means.
    Type: Grant
    Filed: June 25, 2002
    Date of Patent: May 13, 2008
    Assignee: Sega Corporation
    Inventors: Keiji Yano, Tomio Kikuchi
  • Publication number: 20080026852
    Abstract: On a top portion of a server, there are provided notice means of 1st notice portions consisting of rotary lights. The 1st notice portions are turned on, when there is a terminal machine for which the lottery of the jackpot is executed. On a top portion of each terminal machine, there are provided 2nd notice portions consisting of rotary lights for notifying information concerning the jackpot. The 2nd notice portion is turned on of the game machine which can join the lottery of the jackpot. Therefore, the game motivation caused by the jackpot is fully applied to the game system in which the jackpot may occur regardless of player's operation.
    Type: Application
    Filed: July 26, 2007
    Publication date: January 31, 2008
    Inventor: Tomio Kikuchi
  • Patent number: 7128651
    Abstract: Provides a game machine with exceptional interactivity capable of ascertaining players' psychological states from player's voices and actions. It is a game device for executing a prescribed game program in response to information input by players. Comprises a device for recognizing voices or actions made by players, and a processing board for ascertaining the condition of recognized voices and actions, and, for a given voice or given action, modifying the game device response processing operations to the voice or action in response to the condition of the voice or action.
    Type: Grant
    Filed: June 9, 2003
    Date of Patent: October 31, 2006
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Tomoji Miyamoto, Yasushi Watanabe, Junichi Itonaga, Tomio Kikuchi, Muneoki Kamata
  • Publication number: 20030199316
    Abstract: Provides a game machine with exceptional interactivity capable of ascertaining players' psychological states from player's voices and actions. It is a game device for executing a prescribed game program in response to information input by players. Comprises a device for recognizing voices or actions made by players, and a processing board for ascertaining the condition of recognized voices and actions, and, for a given voice or given action, modifying the game device response processing operations to the voice or action in response to the condition of the voice or action.
    Type: Application
    Filed: June 9, 2003
    Publication date: October 23, 2003
    Applicant: Kabushiki Kaisha Sega Enterprises
    Inventors: Tomoji Miyamoto, Yasushi Watanabe, Junichi Itonaga, Tomio Kikuchi, Muneoki Kamata
  • Patent number: 6607443
    Abstract: Provides a game machine with exceptional interactivity capable of ascertaining players' psychological states from player's voices and actions. It is a game device for executing a prescribed game program in response to information input by players. Comprises a device for recognizing voices or actions made by players, and a processing board for ascertaining the condition of recognized voices and actions, and, for a given voice or given action, modifying the game device response processing operations to the voice or action in response to the condition of the voice or action.
    Type: Grant
    Filed: October 28, 1998
    Date of Patent: August 19, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Tomoji Miyamoto, Yasushi Watanabe, Junichi Itonaga, Tomio Kikuchi, Muneoki Kamata
  • Publication number: 20030022708
    Abstract: A card game system is disclosed, which enables to execute the card game using a basic function of a video game apparatus. The card game system includes a card acceptance means for accepting a plurality of cards of either a first category or a second category each having information attached thereto for identifying each, a memory for storing card data and a program for controlling a card game, and a controlling means for defining the first category cards as the cards for use in a card game based on the card data, and for controlling to execute the card game according to the program stored in the memory, wherein the control means controls to execute the card game depending on the number of second category cards detected by the card acceptance means.
    Type: Application
    Filed: June 25, 2002
    Publication date: January 30, 2003
    Inventors: Keiji Yano, Tomio Kikuchi