Patents by Inventor Tomohiro Nimura

Tomohiro Nimura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7762890
    Abstract: An object of this invention is to provide a game device that can add much to the production of the game. The invention is a game device for displaying a game image which expresses a virtual three-dimensional space, which is characterized in that it displays the first action scene between the first player character and the first enemy character and the second action scene between the second player character and the second enemy character based on the predetermined camera angle to project the first player character and the first enemy character related to the predetermined command which is given to the first player character by the player.
    Type: Grant
    Filed: February 22, 2006
    Date of Patent: July 27, 2010
    Assignee: Kabushiki Kaisha Sega
    Inventors: Yoshiaki Endo, Tomohiro Nimura, Kazuyoshi Tsugawa
  • Publication number: 20060160592
    Abstract: An object of this invention is to provide a game device that can add much to the production of the game. The invention is a game device for displaying a game image which expresses a virtual three-dimensional space, which is characterized in that it displays the first action scene between the first player character and the first enemy character and the second action scene between the second player character and the second enemy character based on the predetermined camera angle to project the first player character and the first enemy character related to the predetermined command which is given to the first player character by the player.
    Type: Application
    Filed: February 22, 2006
    Publication date: July 20, 2006
    Inventors: Yoshiaki Endo, Tomohiro Nimura, Kazuyoshi Tsugawa
  • Patent number: 7033275
    Abstract: An object of this invention is to provide a game device that can add much to the production of the game. The invention is a game device for displaying a game image which expresses a virtual three-dimensional space, which is characterized in that it displays the first action scene between the first player character and the first enemy character and the second action scene between the second player character and the second enemy character based on the predetermined camera angle to project the first player character and the first enemy character related to the predetermined command which is given to the first player character by the player.
    Type: Grant
    Filed: September 15, 2000
    Date of Patent: April 25, 2006
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Yoshiaki Endo, Tomohiro Nimura, Kazuyoshi Tsugawa
  • Publication number: 20050035979
    Abstract: An image processing unit is provided that is configured so that it can display one or more objects deployed in virtual space and a character established so that it can move relative to such object or objects. A processing unit is comprised that is configured so that, when a character has met a certain condition (such as entering or leaving a building) relative to an object (the building), of the display elements configuring an object deployed in an area related to the movement of the character, the display density of at least some specific display elements (such as a wall existing in front of the building) can be gradually altered. It is possible, with such processing, to provide roll-playing games that feature a high sense of realism.
    Type: Application
    Filed: May 13, 2004
    Publication date: February 17, 2005
    Applicant: Kabushiki Kaisha Sega Enterprises
    Inventors: Toshiyuki Mukoyama, Masako Okuda, Tomohiro Nimura, Tetsuichiro Hirose, Masaki Miyashita
  • Patent number: 6831659
    Abstract: An image processing unit is provided that is configured so that it can display one or more objects deployed in virtual space and a character established so that it can move relative to such object or objects. A processing unit is comprised that is configured so that, when a character has met a certain condition (such as entering or leaving a building) relative to an object (the building), of the display elements configuring an object deployed in an area related to the movement of the character, the display density of at least some specific display elements (such as a wall existing in front of the building) can be gradually altered. It is possible, with such processing, to provide roll-playing games that feature a high sense of realism.
    Type: Grant
    Filed: July 21, 2000
    Date of Patent: December 14, 2004
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Toshiyuki Mukoyama, Masako Okuda, Tomohiro Nimura, Tetsuichiro Hirose, Masaki Miyashita