Patents by Inventor Tooru Ooe

Tooru Ooe has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230191262
    Abstract: A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.
    Type: Application
    Filed: February 16, 2023
    Publication date: June 22, 2023
    Inventors: Yuki MIZUGUCHI, Tooru OOE, Shoya TANAKA
  • Patent number: 11612820
    Abstract: A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.
    Type: Grant
    Filed: March 15, 2021
    Date of Patent: March 28, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuki Mizuguchi, Tooru Ooe, Shoya Tanaka
  • Publication number: 20210197091
    Abstract: A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.
    Type: Application
    Filed: March 15, 2021
    Publication date: July 1, 2021
    Inventors: Yuki MIZUGUCHI, Tooru OOE, Shoya TANAKA
  • Patent number: 10981068
    Abstract: A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.
    Type: Grant
    Filed: March 2, 2015
    Date of Patent: April 20, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuki Mizuguchi, Tooru Ooe, Shoya Tanaka
  • Patent number: 10086290
    Abstract: A CPU executes a communication partner search process for searching for a communication partner (another game machine). The CPU confirms received data content. If identification information included in the received data matches, application identification information saved in a wireless communication module is compared with application identification information included in the received data. When the pieces of application identification information match, a notice that another game machine having exchange data corresponding to the matched application identification information is found is given to a main body. Then, giving/receiving of exchange data is executed to/from another game machine.
    Type: Grant
    Filed: April 20, 2015
    Date of Patent: October 2, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Hideki Konno, Tooru Ooe, Masahiro Shoji
  • Patent number: 9832718
    Abstract: When a portable information terminal operates in an unused state, a predetermined access point is searched for. As a result, when the predetermined access point is detected, a connection to the predetermined access point is established, and a predetermined data communication process is performed.
    Type: Grant
    Filed: July 17, 2014
    Date of Patent: November 28, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Masatoshi Yamazaki, Tooru Ooe, Masahiro Shoji, Hiroaki Adachi, Takashi Kubota
  • Patent number: 9450917
    Abstract: An exchange data communication determining unit determines, based on a received reception wireless frame, whether or not a communication partner is an exchange partner with which the exchange data can be exchanged. Receiving a notice that exchange of the exchange data is possible, a data communication control unit executes a process for giving/receiving the exchange data. A machine identification information registration unit stores an MAC address of a portable game machine in an MAC address list saving area. Again, the wireless frame transmitting/receiving unit sets a transmission wireless frame and executes an exchange partner searching process. An exchange data communication determining unit determines whether or not an MAC address included in the received reception wireless frame is registered with the MAC address list saving area, and if it is registered, the data communication is terminated.
    Type: Grant
    Filed: August 30, 2010
    Date of Patent: September 20, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Tooru Ooe, Masahiro Shoji
  • Publication number: 20150229707
    Abstract: A CPU executes a communication partner search process for searching for a communication partner (another game machine). The CPU confirms received data content. If identification information included in the received data matches, application identification information saved in a wireless communication module is compared with application identification information included in the received data. When the pieces of application identification information match, a notice that another game machine having exchange data corresponding to the matched application identification information is found is given to a main body. Then, giving/receiving of exchange data is executed to/from another game machine.
    Type: Application
    Filed: April 20, 2015
    Publication date: August 13, 2015
    Inventors: Hideki KONNO, Tooru OOE, Masahiro SHOJI
  • Patent number: 9089773
    Abstract: A CPU executes a communication partner search process for searching for a communication partner (another game machine). The CPU confirms received data content. If identification information included in the received data matches, application identification information saved in a wireless communication module is compared with application identification information included in the received data. When the pieces of application identification information match, a notice that another game machine having exchange data corresponding to the matched application identification information is found is given to a main body. Then, giving/receiving of exchange data is executed to/from another game machine.
    Type: Grant
    Filed: June 16, 2010
    Date of Patent: July 28, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Hideki Konno, Tooru Ooe, Masahiro Shoji
  • Publication number: 20150165321
    Abstract: A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.
    Type: Application
    Filed: March 2, 2015
    Publication date: June 18, 2015
    Inventors: Yuki MIZUGUCHI, Tooru OOE, Shoya TANAKA
  • Patent number: 9031524
    Abstract: A game apparatus receives signals from a plurality of game apparatuses. When the game apparatus has received signals from the plurality of game apparatuses, the game apparatus sorts the signals by apparatus and calculates an average RSSI value of the signals for each of the respective apparatuses. The game apparatus further calculates an average value of the calculated average RSSI values of the respective apparatuses. Then, the game apparatus determines a single icon to be displayed based on the calculated average value and causes the icon to be displayed on a screen.
    Type: Grant
    Filed: February 24, 2012
    Date of Patent: May 12, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoshi Nakayama, Yuki Mizuguchi, Tooru Ooe, Tetsuya Nakata
  • Patent number: 8989666
    Abstract: A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.
    Type: Grant
    Filed: February 9, 2012
    Date of Patent: March 24, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuki Mizuguchi, Tooru Ooe, Shoya Tanaka
  • Patent number: 8954118
    Abstract: An example portable information terminal has a used and an unused state and includes a wireless communication module configured to search for a predetermined access point at least when the portable information terminal operates in the unused state and a processor configured to, when the predetermined access point is detected, connect to the predetermined access point and perform a data communication process.
    Type: Grant
    Filed: October 1, 2011
    Date of Patent: February 10, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Masatoshi Yamazaki, Tooru Ooe, Masahiro Shoji, Hiroaki Adachi, Takashi Kubota
  • Patent number: 8903934
    Abstract: An example portable information processing apparatus is configured to selectively execute one or more application programs and includes a memory storing first data associated with an application program executed by the information processing apparatus. A communication unit is configured for wireless communication and a data transmission/reception control unit is configured to transmit the first data for use by an application program which is executed by another information processing apparatus and with which the first data is associated and/or to receive second data, originating from another information processing apparatus, for use by an application program which is executed by the information processing apparatus and with which the second data is associated. The first data is transmitted and/or the second data is received regardless of an execution state on the information processing apparatus of any application program with which the first and second data are associated.
    Type: Grant
    Filed: October 1, 2011
    Date of Patent: December 2, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Hideki Konno, Tooru Ooe, Masahiro Shoji
  • Publication number: 20140328337
    Abstract: When a portable information terminal operates in an unused state, a predetermined access point is searched for. As a result, when the predetermined access point is detected, a connection to the predetermined access point is established, and a predetermined data communication process is performed.
    Type: Application
    Filed: July 17, 2014
    Publication date: November 6, 2014
    Inventors: Masatoshi YAMAZAKI, Tooru OOE, Masahiro SHOJI, Hiroaki ADACHI, Takashi KUBOTA
  • Patent number: 8856810
    Abstract: A first information processing apparatus (superordinate model) comprises an emulation driver program storing unit which stores, in advance, an emulation driver program for: receiving a command issued by a second-device-using application program created for a second information processing apparatus (subordinate model); and controlling a first device mounted on the first information processing apparatus. At an execution of the second-device-using application program, the first information processing apparatus executes the second-device-using application program while controlling the first device by using the emulation driver program stored in the emulation driver program storing unit.
    Type: Grant
    Filed: March 6, 2008
    Date of Patent: October 7, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Tooru Ooe
  • Patent number: 8601072
    Abstract: An exchange data communication determining unit determines, based on a received reception wireless frame, whether or not a communication partner is an exchange partner with which the exchange data can be exchanged. Receiving a notice that exchange of the exchange data is possible, a data communication control unit executes a process for giving/receiving the exchange data. A machine identification information registration unit stores an MAC address of a portable game machine in an MAC address list saving area. Again, the wireless frame transmitting/receiving unit sets a transmission wireless frame and executes an exchange partner searching process. An exchange data communication determining unit determines whether or not an MAC address included in the received reception wireless frame is registered with the MAC address list saving area, and if it is registered, the data communication is terminated.
    Type: Grant
    Filed: August 30, 2010
    Date of Patent: December 3, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Tooru Ooe, Masahiro Shoji
  • Patent number: 8433375
    Abstract: When a portable information terminal operates in an unused state, a predetermined access point is searched for. As a result, when the predetermined access point is detected, a connection to the predetermined access point is established, and a predetermined data communication process is performed.
    Type: Grant
    Filed: November 17, 2010
    Date of Patent: April 30, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Masatoshi Yamazaki, Tooru Ooe, Masahiro Shoji, Hiroaki Adachi, Takashi Kubota
  • Publication number: 20120220241
    Abstract: A plurality of game apparatuses function as a master, a client, and an audience. The master and the client register each other by performing therebetween an authentication process. The authentication process is not performed between the master and the audience. The audience receives a beacon from the master and registers the master in an own apparatus while the audience is not registered in the master. The master and the client execute a predetermined program, exchanging data by communicating with each other. The audience receives the data exchanged between the master and the client, and executes the predetermined program using the received data, thereby watches a game which is progressed between the master and the client, as a spectator.
    Type: Application
    Filed: February 9, 2012
    Publication date: August 30, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Yuki MIZUGUCHI, Tooru OOE, Shoya TANAKA
  • Publication number: 20120220251
    Abstract: A game apparatus receives signals from a plurality of game apparatuses. When the game apparatus has received signals from the plurality of game apparatuses, the game apparatus sorts the signals by apparatus and calculates an average RSSI value of the signals for each of the respective apparatuses. The game apparatus further calculates an average value of the calculated average RSSI values of the respective apparatuses. Then, the game apparatus determines a single icon to be displayed based on the calculated average value and causes the icon to be displayed on a screen.
    Type: Application
    Filed: February 24, 2012
    Publication date: August 30, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Satoshi NAKAYAMA, Yuki Mizuguchi, Tooru Ooe, Tetsuya Nakata