Patents by Inventor Toru Oe

Toru Oe has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8768255
    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: July 1, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 8734253
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: May 27, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Publication number: 20140135123
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Application
    Filed: January 13, 2014
    Publication date: May 15, 2014
    Applicant: Nintendo Co., Ltd.
    Inventors: Shoya TANAKA, Masato KUWAHARA, Toru OE, Teruyuki YOSHIOKA
  • Publication number: 20140073437
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Application
    Filed: November 14, 2013
    Publication date: March 13, 2014
    Applicant: Nintendo Co., Ltd.
    Inventors: Shoya TANAKA, Masato KUWAHARA, Toru OE, Teruyuki YOSHIOKA
  • Publication number: 20140066211
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Application
    Filed: November 7, 2013
    Publication date: March 6, 2014
    Applicant: Nintendo Co., Ltd.
    Inventors: Shoya TANAKA, Masato KUWAHARA, Toru OE, Teruyuki YOSHIOKA
  • Patent number: 8647205
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: February 11, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 8641527
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: February 4, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 8636595
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: January 28, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 8632404
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: January 21, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 8628419
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: January 14, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Publication number: 20130244788
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Application
    Filed: March 14, 2013
    Publication date: September 19, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Shoya TANAKA, Masato KUWAHARA, Toru OE, Teruyuki YOSHIOKA
  • Patent number: 8469818
    Abstract: A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged.
    Type: Grant
    Filed: January 7, 2009
    Date of Patent: June 25, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 8442436
    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device.
    Type: Grant
    Filed: November 15, 2010
    Date of Patent: May 14, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Publication number: 20120320808
    Abstract: A game apparatus repeatedly switches between a doze state in which a wireless communication function is restricted, and an awake state. The game apparatus stores unicast data and broadcast data acquired in the awake state, in a normal queue, and transmits the pieces of data to air in acquisition order. On the other hand, in the doze state, the game apparatus stores acquired broadcast data in a preferential transmission queue, and stores acquired unicast data in the normal queue. Thereafter, when the game apparatus becomes the awake state again, the game apparatus transmits the broadcast data stored in the preferential transmission queue in preference to the unicast data stored in the normal queue.
    Type: Application
    Filed: February 24, 2012
    Publication date: December 20, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Yuki Mizuguchi, Toru Oe, Ya Zheng, Long Wang, Morihisa Momona
  • Patent number: 8296439
    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device of a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device lists on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desire parent device.
    Type: Grant
    Filed: October 16, 2008
    Date of Patent: October 23, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 8246463
    Abstract: According to a game system and a game apparatus of the present invention, when other game apparatus or a group to which a plurality of game apparatuses belong are present in a range where wireless communication by the game apparatus operated by a player is available, the other game apparatus and the makeup of the group are notified to the player. Thus, the player can form a group of desired game apparatuses by determining a group to enter in consideration of the displayed group information, and execute a multiplayer game using wireless communication.
    Type: Grant
    Filed: January 21, 2005
    Date of Patent: August 21, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Masato Kuwahara, Shoya Tanaka, Teruyuki Yoshioka, Toru Oe
  • Patent number: 7929911
    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device.
    Type: Grant
    Filed: October 21, 2003
    Date of Patent: April 19, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Publication number: 20110070950
    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device.
    Type: Application
    Filed: November 15, 2010
    Publication date: March 24, 2011
    Applicant: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka
  • Patent number: 7901293
    Abstract: In a game system of the illustrative embodiments, a slave machine a process of lengthening a frame cycle at times k1 and k2 by a time period of j1 and a time period of j2, respectively, thereby establishing synchronization with a master machine. Also, the master machine carries out a process of lengthening the frame cycle thereof by a time period of i at time h1 to deliberately cause the frame cycle to tend to be slower than the frame cycle of the slave machine, thereby causing the slave machine to adjust the frame cycle thereof so as to be lengthened by a time period of j3 at time k3.
    Type: Grant
    Filed: September 17, 2004
    Date of Patent: March 8, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Toru Oe
  • Patent number: 7729661
    Abstract: A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device.
    Type: Grant
    Filed: October 16, 2008
    Date of Patent: June 1, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Shoya Tanaka, Masato Kuwahara, Toru Oe, Teruyuki Yoshioka