Patents by Inventor Toru Osawa

Toru Osawa has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12075820
    Abstract: The present invention addresses the problem of providing a wrapping paper for a non-combustible heated-type smoking article with which the occurrence of staining is suppressed. The present invention resolves said problem by means of a wrapping paper for a non-combustible heated type smoking article, the wrapping paper having a basis weight of at least 35 g/m2, a pulp freeness of at least 69° SR, an air permeability of no more than 20 CU, and an opacity of no more than 85%.
    Type: Grant
    Filed: December 31, 2020
    Date of Patent: September 3, 2024
    Assignee: JAPAN TOBACCO INC.
    Inventors: Toru Sakurai, Noriko Osawa
  • Patent number: 9687743
    Abstract: A first information processing apparatus executes an application, and generates control data in accordance with a state of an execution of the application. The control data is transmitted to a second information processing apparatus. Video data is stored in advance in the second information processing apparatus. The second information processing apparatus receives the control data transmitted from the first information processing apparatus, determines a video to be reproduced based on the control data, and reproduces the video based on the video data.
    Type: Grant
    Filed: October 29, 2009
    Date of Patent: June 27, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Toru Osawa, Satoshi Kira, Shinya Saito, Kenta Tanaka, Jumpei Horita, Kozo Makino, Yoshiteru Fukuda, Masayuki Kuwajima, Takashi Yoshimi
  • Patent number: 8821298
    Abstract: A game system capable of determining, and reflecting in games contents, nervousness of a player due to fear or the like is provided. A game device main body 110 performs the game processing based on an operation of the player on the first controller 121, and calculates, in a scene of a game, a nervousness parameter indicating the degree of nervousness of the player in the scene based on an operation of the player on the first controller 121. Specifically, the game device main body 110 calculates the nervousness parameter in such a way that the degree of nervousness increases according to the number of operations of the player on the first controller 121 that are irrelevant to the progress of the game, or the like, and causes the nervousness parameter to be reflected in the game processing.
    Type: Grant
    Filed: September 6, 2012
    Date of Patent: September 2, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Toru Osawa, Keisuke Kikuchi, Makoto Shibata
  • Publication number: 20130288805
    Abstract: A game system capable of determining, and reflecting in games contents, nervousness of a player due to fear or the like is provided. A game device main body 110 performs the game processing based on an operation of the player on the first controller 121, and calculates, in a scene of a game, a nervousness parameter indicating the degree of nervousness of the player in the scene based on an operation of the player on the first controller 121. Specifically, the game device main body 110 calculates the nervousness parameter in such a way that the degree of nervousness increases according to the number of operations of the player on the first controller 121 that are irrelevant to the progress of the game, or the like, and causes the nervousness parameter to be reflected in the game processing.
    Type: Application
    Filed: September 6, 2012
    Publication date: October 31, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Toru OSAWA, Keisuke KIKUCHI, Makoto SHIBATA
  • Publication number: 20110013879
    Abstract: A first information processing apparatus executes an application, and generates control data in accordance with a state of an execution of the application. The control data is transmitted to a second information processing apparatus. Video data is stored in advance in the second information processing apparatus. The second information processing apparatus receives the control data transmitted from the first information processing apparatus, determines a video to be reproduced based on the control data, and reproduces the video based on the video data.
    Type: Application
    Filed: October 29, 2009
    Publication date: January 20, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Toru OSAWA, Satoshi Kira, Shinya Saito, Kenta Tanaka, Jumpei Horita, Kozo Makino, Yoshiteru Fukuda, Masayuki Kuwajima, Takashi Yoshimi
  • Publication number: 20050032562
    Abstract: In a game machine and a storage medium having a game program stored therein of the present invention, the concept of audience's voltage is introduced as the state of a third party into a competitive sports game in a virtual game space. The third party is differentiated from the athletes of both teams, i.e., the subjects of the competitive sports game. The relationship between the athletes and audience is allowed to be involved in the development of the game. By increasing the audience's voltage, a player of the game machine is allowed to play a different game (i.e., a bonus game), which will with a high probability result in granting the player an advantage in the game. Thus, the enjoyment arising from playing the competitive game is enhanced.
    Type: Application
    Filed: July 29, 2004
    Publication date: February 10, 2005
    Applicant: NINTENDO CO., LTD.
    Inventors: Toru Osawa, Yasutaka Takeuchi
  • Patent number: 6626760
    Abstract: A video game apparatus includes a reality coprocessor. The reality coprocessor performs a conversion process on image data to display a player object or non-player object according to image data transferred from an external ROM to a RAM, and supplies the image signal through the display. The reality coprocessor detects whether or not there exists a non-player object at around the player object on the display in response to an operation of a Z button. If a non-player object is detected, the reality coprocessor selects the non-player object as an attention non-player object. At this time, the hypothetical camera is changed in position and photographing direction such that photographing can be made for the player object directly facing the non-player object.
    Type: Grant
    Filed: October 12, 2000
    Date of Patent: September 30, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara
  • Patent number: 6352476
    Abstract: A video game apparatus includes a CPU. The CPU determines straight lines respectively connecting between the player object and a North Pole, target and marker, and determines respective directions of a direction pointing mark, target pointing mark and marker pointing mark to point direction parallel to the straight lines. The player object or other objects are combined with these pointing marks, and displayed on a display.
    Type: Grant
    Filed: February 23, 2001
    Date of Patent: March 5, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoichi Yamada, Toshio Iwawaki, Toru Osawa, Tsuyoshi Kihara
  • Patent number: 6290604
    Abstract: A video game apparatus includes an external ROM. This external ROM is previously memorized with player object data, basic shadow object data and light object data. A direction in which a shadow is thrown is determined according to the player object data and the light object data, to thereby determine a length of each leg of the player object. Based on the length of the leg and the height of the light, a length of the shadow is determined. Based on the height of each leg, a depth of the shadow is determined. A shape of a displaying shadow object is determined from a state of a ground object to which the shadow is thrown.
    Type: Grant
    Filed: January 22, 2001
    Date of Patent: September 18, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara
  • Publication number: 20010011036
    Abstract: A video game apparatus includes a CPU. The CPU determines straight lines respectively connecting between the player object and a North Pole, target and marker, and determines respective directions of a direction pointing mark, target pointing mark and marker pointing mark to point direction parallel to the straight lines. The player object or other objects are combined with these pointing marks, and displayed on a display.
    Type: Application
    Filed: February 23, 2001
    Publication date: August 2, 2001
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoichi Yamada, Toshio Iwawaki, Toru Osawa, Tsuyoshi Kihara
  • Publication number: 20010001767
    Abstract: A video game apparatus includes an external ROM. This external ROM is previously memorized with player object data, basic shadow object data and light object data. A direction in which a shadow is thrown is determined according to the player object data and the light object data, to thereby determine a length of each leg of the player object. Based on the length of the leg and the height of the light, a length of the shadow is determined. Based on the height of each leg, a depth of the shadow is determined. A shape of a displaying shadow object is determined from a state of a ground object to which the shadow is thrown.
    Type: Application
    Filed: January 22, 2001
    Publication date: May 24, 2001
    Applicant: Nintendo Co., LTD.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara
  • Patent number: 6220962
    Abstract: A video game apparatus includes a CPU. The CPU determines straight lines respectively connecting between the player object and a North Pole, target and marker, and determines respective directions of a direction pointing mark, target pointing mark and marker pointing mark to point in directions parallel to the straight lines. The player object or other objects are combined with these pointing marks, and displayed on a display.
    Type: Grant
    Filed: November 19, 1998
    Date of Patent: April 24, 2001
    Assignee: Nintendo Co., Ltd
    Inventors: Shigeru Miyamoto, Yoichi Yamada, Toshio Iwawaki, Toru Osawa, Tsuyoshi Kihara
  • Patent number: 6203431
    Abstract: A video game apparatus includes an external ROM. This external ROM is previously memorized with player object data, basic shadow object data and light object data. A direction in which a shadow is thrown is determined according to the player object data and the light object data, to thereby determine a length of each leg of the player object. Based on the length of the leg and the height of the light, a length of the shadow is determined. Based on the height of each leg, a depth of the shadow is determined. A shape of a displaying shadow object is determined from a state of a ground object to which the shadow is thrown.
    Type: Grant
    Filed: November 13, 1998
    Date of Patent: March 20, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara
  • Patent number: 6165073
    Abstract: A video game apparatus includes an RCP. The RCP performs a conversion process on image data to display a player object or non-player object according to image data transferred from an external ROM to a RAM, and supplies the image signal through the display. The RCP detects whether or not there exists a non-player object at around the player object on the display in response to an operation of a Z button. If a non-player object is detected, the RCP selects the non-player object as an attention non-player object. At this time, the hypothetical camera is changed in position and photographing direction such that photographing can be made for the player object directly facing the non-player object.
    Type: Grant
    Filed: October 28, 1998
    Date of Patent: December 26, 2000
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Yoshiaki Koizumi, Toru Osawa, Yoichi Yamada, Toshio Iwawaki, Tsuyoshi Kihara
  • Patent number: 4614215
    Abstract: A pneumatic tire for high-speed running type motorcycles is disclosed, which comprises a carcass of a bias structure composed of at least two plies each containing organic fiber cords, a tread portion of rubber, a breaker disposed between the carcass and tread and composed of at least one ply containing organic fiber cords, and a side portion of rubber. In the pneumatic tire, the carcass and breaker are arranged in substantially parallel with each other, and the carcass has a cord angle of 26.degree.-36.degree. with respect to the equatorial plane of the tire, and the breaker has a cord angle of 0.degree.-25.degree. with respect to the equatorial plane and extends at a width corresponding to 30-200% of the tread width.
    Type: Grant
    Filed: June 6, 1984
    Date of Patent: September 30, 1986
    Assignee: Bridgestone Tire Co., Ltd.
    Inventors: Toru Osawa, Yoichi Kitazawa
  • Patent number: D288077
    Type: Grant
    Filed: December 3, 1984
    Date of Patent: February 3, 1987
    Assignee: Bridgestone Corporation
    Inventors: Toru Osawa, Hideaki Nishio
  • Patent number: D291875
    Type: Grant
    Filed: March 14, 1985
    Date of Patent: September 15, 1987
    Assignee: Bridgestone Corporation
    Inventors: Toshio Hayakawa, Toru Osawa
  • Patent number: D291876
    Type: Grant
    Filed: March 14, 1985
    Date of Patent: September 15, 1987
    Assignee: Bridgestone Corporation
    Inventors: Toshio Hayakawa, Yasuo Himuro, Toru Osawa
  • Patent number: D294924
    Type: Grant
    Filed: November 8, 1985
    Date of Patent: March 29, 1988
    Assignee: Bridgestone Corporation
    Inventors: Toshiaki Kobayashi, Toru Osawa