Patents by Inventor Toshikazu Kiuchi

Toshikazu Kiuchi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10410418
    Abstract: At least one determination coordinate is set near a virtual camera, and whether or not an obstacle object is present in a predetermined range in a direction based on a predetermined object from the determination coordinate, is determined. As a result, if the obstacle object is present, the virtual camera is moved so that the obstacle object will not be present in the predetermined range.
    Type: Grant
    Filed: September 18, 2013
    Date of Patent: September 10, 2019
    Assignee: NINTENDO CO., LTD.
    Inventors: Toshikazu Kiuchi, Hiromasa Shikata, Shiro Mouri
  • Patent number: 9594399
    Abstract: One or more objects and one or more icons corresponding to the one more objects, respectively, are simultaneously displayed on a screen of an upper LCD and a screen of a lower LCD, respectively. On the screen of the lower LCD, the one or more icons are placed in a plurality of placement areas and displayed. On the screen of the upper LCD, an object of the one or more objects, which corresponds to a respective icon of the one or more icons displayed on the screen of the lower LCD, is placed for display at a predetermined position with which the placement area in which the icon is placed is associated, in the virtual space.
    Type: Grant
    Filed: February 8, 2011
    Date of Patent: March 14, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Kenta Kubo, Mai Okamoto, Chiaki Aida, Toshikazu Kiuchi, Naonori Ohnishi
  • Patent number: 9522337
    Abstract: An example controller device includes a housing, and a grip portion formed lopsided with respect to a center of a predetermined surface of the housing. An information processing system calculates an attitude of the controller device, and determines the orientation of the grip portion with respect to the center based on the attitude of the controller device. For example, the information processing system determines whether the grip portion is facing right or facing left with respect to the center. Thus, the information processing system can precisely determine the mode of use in which the controller device is used.
    Type: Grant
    Filed: August 30, 2012
    Date of Patent: December 20, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Yusuke Akifusa, Toshikazu Kiuchi
  • Patent number: 9308441
    Abstract: An example game system accepts, as a first input, a predetermined game operation performed before the game control process. The attitude of the controller device when the first input was made is set as the tentative reference attitude. After the first input, the game system further accepts, as an additional input, a predetermined game operation performed in a state where the attitude of the controller device is within a predetermined range defined by the tentative reference attitude. In response to a predetermined number of additional inputs, the reference attitude is determined using at least one of the tentative reference attitude and attitudes of the controller device when the predetermined number of additional inputs were made. The game control process is executed based on the attitude of the controller device and the reference attitude.
    Type: Grant
    Filed: August 30, 2012
    Date of Patent: April 12, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Yusuke Akifusa, Toshikazu Kiuchi
  • Patent number: 9044672
    Abstract: An example non-limiting game system includes a game apparatus to which a television is connected. There is provided with an input terminal device which functions as an input device of the game apparatus. The television is displayed with an information presenting screen, and an input screen in which a part of objects is omitted from the information presenting screen is displayed on an LCD of the input terminal device. A player inputs in the input screen a moving path for a player character such that an object to be acquired can be acquired and an object not to be acquired can be evaded. The player character moves according to the moving path that is input on the information presenting screen.
    Type: Grant
    Filed: September 14, 2012
    Date of Patent: June 2, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Hideki Fujii, Yusuke Akifusa, Toshikazu Kiuchi
  • Patent number: 8961307
    Abstract: When a certain user is playing a game by operating a terminal device while viewing a terminal game image displayed on an LCD of the terminal device, another user can operate a controller while viewing a monitor game image displayed on a monitor, and can acquire, remove, move, or halt an object other than a player object by moving a cursor displayed on a monitor game image.
    Type: Grant
    Filed: August 28, 2012
    Date of Patent: February 24, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Akifusa, Hideki Fujii, Toshikazu Kiuchi, Atsushi Yamazaki, Yosuke Sakooka
  • Publication number: 20140354687
    Abstract: At least one determination coordinate is set near a virtual camera, and whether or not an obstacle object is present in a predetermined range in a direction based on a predetermined object from the determination coordinate, is determined. As a result, if the obstacle object is present, the virtual camera is moved so that the obstacle object will not be present in the predetermined range.
    Type: Application
    Filed: September 18, 2013
    Publication date: December 4, 2014
    Applicant: NINTENDO CO., LTD.
    Inventors: Toshikazu KIUCHI, Hiromasa SHIKATA, Shiro MOURI
  • Publication number: 20130324238
    Abstract: When a certain user is playing a game by operating a terminal device while viewing a terminal game image displayed on an LCD of the terminal device, another user can operate a controller while viewing a monitor game image displayed on a monitor, and can acquire, remove, move, or halt an object other than a player object by moving a cursor displayed on a monitor game image.
    Type: Application
    Filed: August 28, 2012
    Publication date: December 5, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Yusuke AKIFUSA, Hideki Fujii, Toshikazu Kiuchi, Atsushi Yamazaki, Yosuke Sakooka
  • Publication number: 20130296044
    Abstract: An example non-limiting game system includes a game apparatus to which a television is connected. There is provided with, an input terminal, device which functions as an input device of the game apparatus. The television is displayed with an information presenting screen, and an input screen in which a part of objects is omitted from the information presenting screen is displayed on an LCD of the input terminal, device. A player inputs in the input screen a moving path for a player character such that an object to be acquired can be acquired and an object not to be acquired can be evaded. The player character moves according to the moving path that is input on the information- presenting screen.
    Type: Application
    Filed: September 14, 2012
    Publication date: November 7, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Hideki FUJII, Yusuke Akifusa, Toshikazu Kiuchi
  • Publication number: 20130249819
    Abstract: An example controller device includes a housing, and a grip portion formed lopsided with respect to a center of a predetermined surface of the housing. An information processing system calculates an attitude of the controller device, and determines the orientation of the grip portion with respect to the center based on the attitude of the controller device. For example, the information processing system determines whether the grip portion is facing right or facing left with respect to the center. Thus, the information processing system can precisely determine the mode of use in which the controller device is used.
    Type: Application
    Filed: August 30, 2012
    Publication date: September 26, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Yusuke AKIFUSA, Toshikazu Kiuchi
  • Publication number: 20130252736
    Abstract: An example game system accepts, as a first input, a predetermined game operation performed before the game control process. The attitude of the controller device when the first input was made is set as the tentative reference attitude. After the first input, the game system further accepts, as an additional input, a predetermined game operation performed in a state where the attitude of the controller device is within a predetermined range defined by the tentative reference attitude. In response to a predetermined number of additional inputs, the reference attitude is determined using at least one of the tentative reference attitude and attitudes of the controller device when the predetermined number of additional inputs were made. The game control process is executed based on the attitude of the controller device and the reference attitude.
    Type: Application
    Filed: August 30, 2012
    Publication date: September 26, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Yusuke Akifusa, Toshikazu Kiuchi
  • Publication number: 20120072857
    Abstract: One or more objects and one or more icons corresponding to the one more objects, respectively, are simultaneously displayed on a screen of an upper LCD and a screen of a lower LCD, respectively. On the screen of the lower LCD, the one or more icons are placed in a plurality of placement areas and displayed. On the screen of the upper LCD, an object of the one or more objects, which corresponds to a respective icon of the one or more icons displayed on the screen of the lower LCD, is placed for display at a predetermined position with which the placement area in which the icon is placed is associated, in the virtual space.
    Type: Application
    Filed: February 8, 2011
    Publication date: March 22, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Kenta KUBO, Mai OKAMOTO, Chiaki AIDA, Toshikazu KIUCHI, Naonori OHNISHI
  • Patent number: 7871322
    Abstract: A game device provides a question to a plurality of players. The game device counts the number of players each having provided an answer to the question or each having provided a correct answer to the question. When the counted number of players reaches a predetermined number of players, a predetermined time limit is set. The game device measures an elapsed time from when the time limit has been set (i.e., a correct answer elapsed time), and stops accepting an answer to the question when the correct answer elapsed time reaches the time limit.
    Type: Grant
    Filed: May 5, 2006
    Date of Patent: January 18, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Tomoaki Yoshinobu, Toshikazu Kiuchi
  • Publication number: 20070146338
    Abstract: A game apparatus includes a first LCD and a second LCD, and a touch panel is provided on the second LCD. A question screen is displayed on the first LCD, and an operation screen for answering the question is displayed on the second LCD. On the question screen, a plurality of points are connected by a connecting line to display figures, characters, symbols (figure, etc). The operation screen displays a figure, etc. displayed on the question screen with a part of the connecting line thereof erased. A player performs an operation on a touch panel so as to display a figure, etc. the same as the figure, etc. displayed on the question screen. The player touches the touch panel to determine a drawing start point, the determination area of a point to be connected with thereto is set to become large while the determination area of the point not to be connected thereto is set to become small.
    Type: Application
    Filed: March 21, 2006
    Publication date: June 28, 2007
    Applicant: Nintendo Co., Ltd.
    Inventor: Toshikazu Kiuchi
  • Publication number: 20060287029
    Abstract: A game device provides a question to a plurality of players. The game device counts the number of players each having provided an answer to the question or each having provided a correct answer to the question. When the counted number of players reaches a predetermined number of players, a predetermined time limit is set. The game device measures an elapsed time from when the time limit has been set (i.e., a correct answer elapsed time), and stops accepting an answer to the question when the correct answer elapsed time reaches the time limit.
    Type: Application
    Filed: May 5, 2006
    Publication date: December 21, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Tomoaki Yoshinobu, Toshikazu Kiuchi