Patents by Inventor Toshikazu Tomizawa
Toshikazu Tomizawa has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 8337284Abstract: A touch panel 13 is mounted on a second LCD 12. If the player touch-operates the touch panel 13 so as to touch on an offense button OB, the symbolized representation of any offense athlete among a plurality of player objects composing the player's team becomes relatively large. Thus, in a game where the action or settings of a game object image is changed by touch-operating the game object image, the image of a game object that is highly frequently operated in situations similar to the current situation is enlarged, thereby facilitating touch-operation.Type: GrantFiled: February 8, 2005Date of Patent: December 25, 2012Assignee: Nintendo Co., Ltd.Inventors: Kentaro Nishimura, Masayasu Nakata, Toshikazu Tomizawa, Yosuke Hatayama, Noriyuki Niwa, Keizo Ohta
-
Patent number: 7785199Abstract: A first game image to be controlled by using an operation switch section 14 is displayed on a first LCD 11. In addition, a second game image to be controlled by using a touch panel 13 is displayed on a second LCD 12. The first game image and the second game image are expressions, taken from different perspectives, of the same game space generated by executing a game program.Type: GrantFiled: September 1, 2004Date of Patent: August 31, 2010Assignee: Nintendo Co., Ltd.Inventors: Kentaro Nishimura, Masayasu Nakata, Toshikazu Tomizawa, Yosuke Hatayama, Noriyuki Niwa, Keizo Ohta
-
Publication number: 20050176486Abstract: A touch panel 13 is mounted on a second LCD 12. If the player touch-operates the touch panel 13 so as to touch on an offense button OB, the symbolized representation of any offense athlete among a plurality of player objects composing the player's team becomes relatively large. Thus, in a game where the action or settings of a game object image is changed by touch-operating the game object image, the image of a game object that is highly frequently operated in situations similar to the current situation is enlarged, thereby facilitating touch-operation.Type: ApplicationFiled: February 8, 2005Publication date: August 11, 2005Applicant: Nintendo Co., Ltd.Inventors: Kentaro Nishimura, Masayasu Nakata, Toshikazu Tomizawa, Yosuke Hatayama, Noriyuki Niwa, Keizo Ohta
-
Publication number: 20050176502Abstract: A first game image to be controlled by using an operation switch section 14 is displayed on a first LCD 11. In addition, a second game image to be controlled by using a touch panel 13 is displayed on a second LCD 12. The first game image and the second game image are expressions, taken from different perspectives, of the same game space generated by executing a game program.Type: ApplicationFiled: September 1, 2004Publication date: August 11, 2005Applicant: Nintendo Co., Ltd.Inventors: Kentaro Nishimura, Masayasu Nakata, Toshikazu Tomizawa, Yosuke Hatayama, Noriyuki Niwa, Keizo Ohta
-
Patent number: 6913536Abstract: Game machines automatically change the difficulty level of the game operation in the middle of the game based on an evaluation made on a player's game operation. A game machine determines, at least in terms of timing and type, whether the player's inputted button operation matches with the button operation designated by the game. If there is a match, the game machine determines it as an operation success. If not, the game machine determines it as an operation error. Based on the degree of operation success or operation error, the game machine dynamically changes the difficulty level of the game operation in the middle of the game.Type: GrantFiled: November 9, 2001Date of Patent: July 5, 2005Assignee: Nintendo Co., Ltd.Inventors: Toshikazu Tomizawa, Nobuo Matsumiya
-
Patent number: 6500070Abstract: A combined game system includes a plurality of portable game machines and a video game machine. The portable game machines are connected to the video game machine through communication cables, and the video game machine is in turn connected to a display. Each portable game machine has an LCD and an operating device to process a unit according to key input information to the operating device and a program of a portable game. The LCD displays a discrete picture based on the unit information. Simultaneously, the unit information is transmitted to the video game machine. The video game machine processes the unit information based on which a common picture is displayed on the display.Type: GrantFiled: May 18, 2000Date of Patent: December 31, 2002Assignee: Nintendo Co., Ltd.Inventors: Toshikazu Tomizawa, Akio Ikeda
-
Publication number: 20020137566Abstract: Provided are game machines for automatically changing the difficulty level of the game operation in the middle of the game based on an evaluation made on a player's game operation, and programs therefor. A game machine 1 determines, at least in terms of timing and type, whether the player's inputted button operation matches with the button operation designated by the game. If the button operation sees matching, the game machine 1 determines it as an operation success, and if the button operation sees no matching, determines it as an operation error. Based on the degree of operation success or operation error, the game machine 1 dynamically changes the difficulty level of the game operation in the middle of the game.Type: ApplicationFiled: November 9, 2001Publication date: September 26, 2002Inventors: Toshikazu Tomizawa, Nobuo Matsumiya
-
Patent number: 6371854Abstract: A combined game system includes a portable game machine and another type of video game machine. The portable game machine and the other type of video game machine are connected through a game cartridge and communication cable. The portable game machine includes an LCD, and the other video game machine is connected to a CRT. When a player operates an operating device provided with the portable game machine, change is caused in a discrete game picture displayed on the LCD and in a common game picture displayed on the CRT. In the event that the communication cable is removed from the video game machine during playing a game, the CPU displays an, alert message on the LCD while the CPU displays an alert message on the CRT.Type: GrantFiled: August 16, 2000Date of Patent: April 16, 2002Assignee: Ninetendo Co., Ltd.Inventors: Akio Ikeda, Toshikazu Tomizawa
-
Patent number: 4833016Abstract: A composite vehicle-interior finish material having high adhesive strength and excellent heat resistance is composed of three layers, namely, a first layer formed of a polyvinyl chloride sheet or leather, a second layer formed by impregnated and coating a soft foam with a vinylidene chloride-based copolymer latex composed of 64-95 wt. % of vinylidene chloride monomer, 4-35 wt. % of at least one vinyl monomer other than vinylidene chloride monomer and 1-10 wt. % of an unsaturated organic acid monomer and then drying the soft foam, and a third layer formed by coating a base material with the vinylidene chloride-based copolymer latex and then drying the base material. These three layers have been bonded together by high-frequency welding.Type: GrantFiled: April 21, 1988Date of Patent: May 23, 1989Assignee: Kureha Kagaku Kogyo K. K.Inventors: Susumu Segawa, Toshikazu Tomizawa
-
Patent number: D377321Type: GrantFiled: October 6, 1995Date of Patent: January 14, 1997Assignee: Hochiki Kabushiki KaishaInventor: Toshikazu Tomizawa
-
Patent number: D391185Type: GrantFiled: March 21, 1997Date of Patent: February 24, 1998Assignee: Hochiki Kabushiki KaishaInventor: Toshikazu Tomizawa