Patents by Inventor Toshikazu Tomizawa

Toshikazu Tomizawa has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8337284
    Abstract: A touch panel 13 is mounted on a second LCD 12. If the player touch-operates the touch panel 13 so as to touch on an offense button OB, the symbolized representation of any offense athlete among a plurality of player objects composing the player's team becomes relatively large. Thus, in a game where the action or settings of a game object image is changed by touch-operating the game object image, the image of a game object that is highly frequently operated in situations similar to the current situation is enlarged, thereby facilitating touch-operation.
    Type: Grant
    Filed: February 8, 2005
    Date of Patent: December 25, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Kentaro Nishimura, Masayasu Nakata, Toshikazu Tomizawa, Yosuke Hatayama, Noriyuki Niwa, Keizo Ohta
  • Patent number: 7785199
    Abstract: A first game image to be controlled by using an operation switch section 14 is displayed on a first LCD 11. In addition, a second game image to be controlled by using a touch panel 13 is displayed on a second LCD 12. The first game image and the second game image are expressions, taken from different perspectives, of the same game space generated by executing a game program.
    Type: Grant
    Filed: September 1, 2004
    Date of Patent: August 31, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Kentaro Nishimura, Masayasu Nakata, Toshikazu Tomizawa, Yosuke Hatayama, Noriyuki Niwa, Keizo Ohta
  • Publication number: 20050176486
    Abstract: A touch panel 13 is mounted on a second LCD 12. If the player touch-operates the touch panel 13 so as to touch on an offense button OB, the symbolized representation of any offense athlete among a plurality of player objects composing the player's team becomes relatively large. Thus, in a game where the action or settings of a game object image is changed by touch-operating the game object image, the image of a game object that is highly frequently operated in situations similar to the current situation is enlarged, thereby facilitating touch-operation.
    Type: Application
    Filed: February 8, 2005
    Publication date: August 11, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Kentaro Nishimura, Masayasu Nakata, Toshikazu Tomizawa, Yosuke Hatayama, Noriyuki Niwa, Keizo Ohta
  • Publication number: 20050176502
    Abstract: A first game image to be controlled by using an operation switch section 14 is displayed on a first LCD 11. In addition, a second game image to be controlled by using a touch panel 13 is displayed on a second LCD 12. The first game image and the second game image are expressions, taken from different perspectives, of the same game space generated by executing a game program.
    Type: Application
    Filed: September 1, 2004
    Publication date: August 11, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Kentaro Nishimura, Masayasu Nakata, Toshikazu Tomizawa, Yosuke Hatayama, Noriyuki Niwa, Keizo Ohta
  • Patent number: 6913536
    Abstract: Game machines automatically change the difficulty level of the game operation in the middle of the game based on an evaluation made on a player's game operation. A game machine determines, at least in terms of timing and type, whether the player's inputted button operation matches with the button operation designated by the game. If there is a match, the game machine determines it as an operation success. If not, the game machine determines it as an operation error. Based on the degree of operation success or operation error, the game machine dynamically changes the difficulty level of the game operation in the middle of the game.
    Type: Grant
    Filed: November 9, 2001
    Date of Patent: July 5, 2005
    Assignee: Nintendo Co., Ltd.
    Inventors: Toshikazu Tomizawa, Nobuo Matsumiya
  • Patent number: 6500070
    Abstract: A combined game system includes a plurality of portable game machines and a video game machine. The portable game machines are connected to the video game machine through communication cables, and the video game machine is in turn connected to a display. Each portable game machine has an LCD and an operating device to process a unit according to key input information to the operating device and a program of a portable game. The LCD displays a discrete picture based on the unit information. Simultaneously, the unit information is transmitted to the video game machine. The video game machine processes the unit information based on which a common picture is displayed on the display.
    Type: Grant
    Filed: May 18, 2000
    Date of Patent: December 31, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Toshikazu Tomizawa, Akio Ikeda
  • Publication number: 20020137566
    Abstract: Provided are game machines for automatically changing the difficulty level of the game operation in the middle of the game based on an evaluation made on a player's game operation, and programs therefor. A game machine 1 determines, at least in terms of timing and type, whether the player's inputted button operation matches with the button operation designated by the game. If the button operation sees matching, the game machine 1 determines it as an operation success, and if the button operation sees no matching, determines it as an operation error. Based on the degree of operation success or operation error, the game machine 1 dynamically changes the difficulty level of the game operation in the middle of the game.
    Type: Application
    Filed: November 9, 2001
    Publication date: September 26, 2002
    Inventors: Toshikazu Tomizawa, Nobuo Matsumiya
  • Patent number: 6371854
    Abstract: A combined game system includes a portable game machine and another type of video game machine. The portable game machine and the other type of video game machine are connected through a game cartridge and communication cable. The portable game machine includes an LCD, and the other video game machine is connected to a CRT. When a player operates an operating device provided with the portable game machine, change is caused in a discrete game picture displayed on the LCD and in a common game picture displayed on the CRT. In the event that the communication cable is removed from the video game machine during playing a game, the CPU displays an, alert message on the LCD while the CPU displays an alert message on the CRT.
    Type: Grant
    Filed: August 16, 2000
    Date of Patent: April 16, 2002
    Assignee: Ninetendo Co., Ltd.
    Inventors: Akio Ikeda, Toshikazu Tomizawa
  • Patent number: 4833016
    Abstract: A composite vehicle-interior finish material having high adhesive strength and excellent heat resistance is composed of three layers, namely, a first layer formed of a polyvinyl chloride sheet or leather, a second layer formed by impregnated and coating a soft foam with a vinylidene chloride-based copolymer latex composed of 64-95 wt. % of vinylidene chloride monomer, 4-35 wt. % of at least one vinyl monomer other than vinylidene chloride monomer and 1-10 wt. % of an unsaturated organic acid monomer and then drying the soft foam, and a third layer formed by coating a base material with the vinylidene chloride-based copolymer latex and then drying the base material. These three layers have been bonded together by high-frequency welding.
    Type: Grant
    Filed: April 21, 1988
    Date of Patent: May 23, 1989
    Assignee: Kureha Kagaku Kogyo K. K.
    Inventors: Susumu Segawa, Toshikazu Tomizawa
  • Patent number: D377321
    Type: Grant
    Filed: October 6, 1995
    Date of Patent: January 14, 1997
    Assignee: Hochiki Kabushiki Kaisha
    Inventor: Toshikazu Tomizawa
  • Patent number: D391185
    Type: Grant
    Filed: March 21, 1997
    Date of Patent: February 24, 1998
    Assignee: Hochiki Kabushiki Kaisha
    Inventor: Toshikazu Tomizawa