Patents by Inventor Toshimitsu Aoki

Toshimitsu Aoki has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 6685565
    Abstract: A game device allows a game player to train a main character in a strategic manner, and receive a visual indication of evaluation levels indicative of relationships with other characters. Evaluation levels are set for the other characters with respect to a main character. Line width dimensions of respective lines corresponding to the set evaluation levels are then determined, and lines having the derived width dimensions between the main character and the other characters are displayed.
    Type: Grant
    Filed: April 17, 2001
    Date of Patent: February 3, 2004
    Assignee: KCEO Inc.
    Inventors: Hiroshi Tanibuchi, Akira Toyama, Toshimitsu Aoki
  • Patent number: 6551188
    Abstract: A player is able to train a game character in a strategic manner, and hence a game generating a high degree of interest can be executed. Practice feature names of plural types are displayed in a list on a monitor 22 by means of basic practice feature display 113, and one practice feature name is selected by moving and displaying a cursor over one practice feature name of the displayed practice feature names, by means of cursor movement display 112, and furthermore, item names of plural types are displayed in a list on the monitor 22 by means of item display 114, and one item name is selected by moving and displaying a cursor over one item name of the displayed item names, by means of cursor movement display 112, whereby a new practice is created by a new practice creating device.
    Type: Grant
    Filed: April 18, 2001
    Date of Patent: April 22, 2003
    Assignee: KCEO Inc.
    Inventors: Akira Toyama, Toshimitsu Aoki, Hiroshi Tanibuchi
  • Publication number: 20010034267
    Abstract: A player is able to train a game character in a strategic manner, and hence a game generating a high degree of interest can be executed. Practice feature names of plural types are displayed in a list on a monitor 22 by means of basic practice feature display means 113, and one practice feature name is selected by moving and displaying a cursor over one practice feature name of the displayed practice feature names, by means of cursor movement display means 112, and furthermore, item names of plural types are displayed in a list on the monitor 22 by means of item display means 114, and one item name is selected by moving and displaying a cursor over one item name of the displayed item names, by means of cursor movement display means 112, whereby a new practice is created by new practice creating means.
    Type: Application
    Filed: April 18, 2001
    Publication date: October 25, 2001
    Applicant: KCEO INC.
    Inventors: Akira Toyama, Toshimitsu Aoki, Hiroshi Tanibuchi
  • Publication number: 20010031655
    Abstract: A game player is able to train a main character in a strategic manner, and hence a game generating a high degree of interest can be executed. There are provided: evaluation level setting means 110 for setting evaluation levels for the other characters with respect to a main character; line width deriving means 111 for deriving the width dimensions of line corresponding to these set evaluation levels; and line display means 114 for displaying lines having the width dimensions derived by the line width deriving means 111, between the main character and the other characters.
    Type: Application
    Filed: April 17, 2001
    Publication date: October 18, 2001
    Applicant: KCEO INC.
    Inventors: Hiroshi Tanibuchi, Akira Toyama, Toshimitsu Aoki