Patents by Inventor Toshitaka MURAMATSU

Toshitaka MURAMATSU has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11660545
    Abstract: A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU. If execution of an auto-play game is instructed, the CPU makes, from a start to an end of the auto-play game, cause a plurality of player characters, i.e., available characters used by a player and a plurality of enemy characters to play battles with each other at predetermined time intervals. For example, in halfway until the auto-play game is cleared or rendered as a game over, the player sets the available characters or sets arrangement of the available characters by referring to results of battles at every predetermined time intervals, thereby to start the auto-play game again. That is, the available character to be played against the enemy character is re-set.
    Type: Grant
    Filed: July 24, 2020
    Date of Patent: May 30, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Keisuke Ohtani, Tetsuro Matsuzaki, Toshitaka Muramatsu
  • Patent number: 11416883
    Abstract: Information about a plurality of participation rewards to be given upon participation in a game event during each unit period in a period in which the event is held, is presented to a user. An upper limit number of unit periods for giving, and the reward contents, are set in advance. In accordance with event participation, participation rewards corresponding to the unit periods in which the participation timings are included are given to the user. The event advancement status is updated on the basis of the event participation by each user. If an ending condition is satisfied, event advancement is ended. If the number of times the unit period has come until the end of the event since the start thereof is smaller than the upper limit number of unit periods in which the rewards can be given, at least one of non-given participation rewards is given to the user.
    Type: Grant
    Filed: August 9, 2021
    Date of Patent: August 16, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Tetsuro Matsuzaki, Toshitaka Muramatsu, Kei Matsubara, Keisuke Ohtani
  • Patent number: 11273381
    Abstract: First, an indication sign displayed on a display screen is moved so as to reach a first position at a predetermined timing. Next, when an operation input to an input section is performed at the predetermined timing, a parameter related to the indication sign is changed. Furthermore, when the parameter related to the indication sign does not satisfy a first condition after the parameter is changed, the indication sign is moved to a position different from the first position, and then is moved toward the first position again.
    Type: Grant
    Filed: June 30, 2020
    Date of Patent: March 15, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroki Morishita, Tetsuro Matsuzaki, Toshitaka Muramatsu
  • Publication number: 20220067771
    Abstract: Information about a plurality of participation rewards to be given upon participation in a game event during each unit period in a period in which the event is held, is presented to a user. An upper limit number of unit periods for giving, and the reward contents, are set in advance. In accordance with event participation, participation rewards corresponding to the unit periods in which the participation timings are included are given to the user. The event advancement status is updated on the basis of the event participation by each user. If an ending condition is satisfied, event advancement is ended. If the number of times the unit period has come until the end of the event since the start thereof is smaller than the upper limit number of unit periods in which the rewards can be given, at least one of non-given participation rewards is given to the user.
    Type: Application
    Filed: August 9, 2021
    Publication date: March 3, 2022
    Inventors: Tetsuro MATSUZAKI, Toshitaka MURAMATSU, Kei MATSUBARA, Keisuke OHTANI
  • Publication number: 20210031113
    Abstract: A game apparatus that functions as a non-limiting example information processing apparatus includes a CPU. If execution of an auto-play game is instructed, the CPU makes, from a start to an end of the auto-play game, cause a plurality of player characters, i.e., available characters used by a player and a plurality of enemy characters to play battles with each other at predetermined time intervals. For example, in halfway until the auto-play game is cleared or rendered as a game over, the player sets the available characters or sets arrangement of the available characters by referring to results of battles at every predetermined time intervals, thereby to start the auto-play game again. That is, the available character to be played against the enemy character is re-set.
    Type: Application
    Filed: July 24, 2020
    Publication date: February 4, 2021
    Inventors: Keisuke OHTANI, Tetsuro MATSUZAKI, Toshitaka MURAMATSU
  • Publication number: 20200330880
    Abstract: First, an indication sign displayed on a display screen is moved so as to reach a first position at a predetermined timing. Next, when an operation input to an input section is performed at the predetermined timing, a parameter related to the indication sign is changed. Furthermore, when the parameter related to the indication sign does not satisfy a first condition after the parameter is changed, the indication sign is moved to a position different from the first position, and then is moved toward the first position again.
    Type: Application
    Filed: June 30, 2020
    Publication date: October 22, 2020
    Inventors: Hiroki MORISHITA, Tetsuro MATSUZAKI, Toshitaka MURAMATSU
  • Patent number: 10737181
    Abstract: First, an indication sign displayed on a display screen is moved so as to reach a first position at a predetermined timing. Next, when an operation input to an input section is performed at the predetermined timing, a parameter related to the indication sign is changed. Furthermore, when the parameter related to the indication sign does not satisfy a first condition after the parameter is changed, the indication sign is moved to a position different from the first position, and then is moved toward the first position again.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: August 11, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroki Morishita, Tetsuro Matsuzaki, Toshitaka Muramatsu
  • Publication number: 20190232175
    Abstract: First, an indication sign displayed on a display screen is moved so as to reach a first position at a predetermined timing. Next, when an operation input to an input section is performed at the predetermined timing, a parameter related to the indication sign is changed. Furthermore, when the parameter related to the indication sign does not satisfy a first condition after the parameter is changed, the indication sign is moved to a position different from the first position, and then is moved toward the first position again.
    Type: Application
    Filed: August 10, 2018
    Publication date: August 1, 2019
    Inventors: Hiroki MORISHITA, Tetsuro MATSUZAKI, Toshitaka MURAMATSU