Patents by Inventor Toyokazu Nonaka

Toyokazu Nonaka has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20120083340
    Abstract: An example game apparatus includes a CPU, and the CPU reproduces a BGM according to BGM data. When a ball object and an item object are shot at a predetermined timing, and a player object catches or receives the ball object at a point of impact, a part of melody of a main theme of the BGM is output. In a case that each player object catches or receives a ball object of the same color as that assigned to the own player object, a correct melody is output, but in a case that it catches or receives a ball object of a different color, a melody being different in pitch is output. Alternatively, in a case that the ball object cannot be caught or received, no melody is output.
    Type: Application
    Filed: October 5, 2011
    Publication date: April 5, 2012
    Applicants: KABUSHIKI KAISHA SQUARE, NINTENDO CO., LTD.
    Inventors: Jumpei HORITA, Nagako IKUTA, Toyokazu NONAKA, Shin AZUMA, Hideki MATSUOKA
  • Publication number: 20110300935
    Abstract: A game apparatus includes an LCD and is provided a touch panel in relation to the LCD. The LCD displays a game screen for making a player character hit a ball. For example, when touch-on is performed on the LCD (touch panel), the stance and shot power of the player character are decided according to coordinates of the touch-on position. With this, the path of the ball is decided to be a straight ball, draw ball or fade ball, and the carry of the ball is decided with regard to the shot power. Following the touch-on, when a slide operation is performed, an impact is decided according to the slide operation. For example, the path of the ball is changed by the decided impact.
    Type: Application
    Filed: August 16, 2011
    Publication date: December 8, 2011
    Applicant: Nintendo Co., Ltd.
    Inventors: Yasuo YOSHIKAWA, Takahiro HARADA, Toyokazu NONAKA
  • Patent number: 8033914
    Abstract: A game apparatus includes an LCD and is provided a touch panel in relation to the LCD. The LCD displays a game screen for making a player character hit a ball. For example, when touch-on is performed on the LCD (touch panel), the stance and shot power of the player character are decided according to coordinates of the touch-on position. With this, the path of the ball is decided to be a straight ball, draw ball or fade ball, and the carry of the ball is decided with regard to the shot power. Following the touch-on, when a slide operation is performed, an impact is decided according to the slide operation. For example, the path of the ball is changed by the decided impact.
    Type: Grant
    Filed: September 28, 2005
    Date of Patent: October 11, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Yasuo Yoshikawa, Takahiro Harada, Toyokazu Nonaka
  • Publication number: 20100323783
    Abstract: Whether or not an angular velocity detected by an angular velocity sensor is used for a game process is determined, and a difficulty level of a game to be subjected to a game process is set so as to vary depending on whether the angular velocity is determined to be used or the angular velocity is determined not to be used. When the angular velocity is determined not to be used, a process of specifying a motion direction of an input device is performed by using acceleration detected by an acceleration sensor, whereas when the angular velocity is determined to be used, at least a part of the process of specifying the motion of the input device is performed by using the angular velocity detected by the angular velocity sensor. Accordingly, based on the specified motion direction, the game process is performed while the set difficulty level is applied.
    Type: Application
    Filed: September 9, 2009
    Publication date: December 23, 2010
    Applicant: NINTENDO CO., LTD.
    Inventors: Toyokazu NONAKA, Nobuo Matsumiya, Yuki Hatakeyama
  • Publication number: 20100144447
    Abstract: A game apparatus capable of performing a game process in accordance with a motion applied to an input device. The game apparatus includes motion direction identifying means, moving direction setting means, correction means, and movement control means. The motion direction identifying means identifies a motion direction of the input device. The moving direction setting means sets a moving direction of a player object in a virtual game world in accordance with the motion direction of the input device. The correction means corrects the moving direction set by the moving direction setting means in accordance with a positional relation between the player object and a target object, which is other than the player object, in the virtual game world The movement control means causes the player object to move in the virtual game world in accordance with the set moving direction.
    Type: Application
    Filed: February 12, 2009
    Publication date: June 10, 2010
    Inventors: Toyokazu NONAKA, Nobuo Matsumiya, Yuki Hatakeyama
  • Publication number: 20080132334
    Abstract: A movement vector of an object which appears in a virtual game world is determined in accordance with an operation of a direction instruction section which is provided in a housing. The movement vector is corrected in accordance with a change in an orientation of the housing from a reference orientation or acceleration generated in the housing. Then, movement of the object in the virtual game world is controlled based on the corrected movement vector.
    Type: Application
    Filed: November 16, 2007
    Publication date: June 5, 2008
    Applicant: NINTENDO CO., LTD.
    Inventors: Toyokazu Nonaka, Toshiharu Izuno, Kentaro Nishimura, Kenta Tanaka, Norihito Ito, Masayuki Okada
  • Publication number: 20080119269
    Abstract: A housing of a game controller is capable of being held with one hand of a player. A direction instruction section is provided in the housing for performing a direction instruction input. Movement detection means is means for detecting movement of the housing. Movement direction control means of a game apparatus is means for determining a movement direction of an object, which appears in a virtual game world, in accordance with an operation of the direction instruction section. Posture control means is means for determining a posture of the object in the virtual game world in accordance with detection by the movement detection means.
    Type: Application
    Filed: November 16, 2007
    Publication date: May 22, 2008
    Applicant: NINTENDO CO., LTD.
    Inventors: Toyokazu Nonaka, Toshiharu Izuno, Kentaro Nishimura, Kenta Tanaka, Norihito Ito, Masayuki Okada
  • Publication number: 20070270223
    Abstract: An image generation system performs a game process of causing a game character to make a predetermined movement for a given object based on an operation input from an operation section including an acceleration sensor and causing the given object to move in an object space. The image generation system includes: an operation input detection section which detects whether or not a plurality of operation inputs including a first operation input and a second operation input for causing the game character to make a predetermined movement have been performed based on an output value from the acceleration sensor; a character movement control section which controls the game character to make a predetermined movement based on the first operation input; and an object movement control section which controls a movement state of the given object based on at least one of the first operation input and the second operation input.
    Type: Application
    Filed: May 2, 2007
    Publication date: November 22, 2007
    Applicants: NAMCO BANDAI GAMES INC., NINTENDO CO., LTD.
    Inventors: Toyokazu Nonaka, Takahiro Harada, Yasushi Ono
  • Publication number: 20060128468
    Abstract: A game apparatus includes an LCD and is provided a touch panel in relation to the LCD. The LCD displays a game screen for making a player character hit a ball. For example, when touch-on is performed on the LCD (touch panel), the stance and shot power of the player character are decided according to coordinates of the touch-on position. With this, the path of the ball is decided to be a straight ball, draw ball or fade ball, and the carry of the ball is decided with regard to the shot power. Following the touch-on, when a slide operation is performed, an impact is decided according to the slide operation. For example, the path of the ball is changed by the decided impact.
    Type: Application
    Filed: September 28, 2005
    Publication date: June 15, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Yasuo Yoshikawa, Takahiro Harada, Toyokazu Nonaka
  • Patent number: 4646366
    Abstract: The heat retaining clothing of the invention comprising at least one inflatable envelope which is made of a polymer film. The film has a thickness of 50 to 150 .mu.m and an elastic modulus of extension of at least 90%.
    Type: Grant
    Filed: February 21, 1986
    Date of Patent: March 3, 1987
    Assignees: Kanebo Ltd., Kanebo Textile, Ltd.
    Inventors: Takeshi Nishida, Jyunji Sano, Toyokazu Nonaka
  • Patent number: 4481256
    Abstract: Wadding materials suitable for bedclothes and clothes and having high bulkiness and compressibility, excellent bulkiness recovery, light weight and high warmth retaining ability, which consist of a blend of 80-20% by weight of staple fibers (A) having a monofilament fineness of 3-10 deniers and a curliness of not less than 15% and 20-80% by weight of synthetic polymer staple fibers (B) having a monofilament fineness of 0.7-4 deniers which is smaller than that of the staple fibers (A) and a curliness of less than 15%.
    Type: Grant
    Filed: May 11, 1983
    Date of Patent: November 6, 1984
    Assignee: Kanebo, Ltd.
    Inventors: Yugoro Masuda, Toyokazu Nonaka, Shigeru Kawase