Patents by Inventor Travis Jon Cossairt

Travis Jon Cossairt has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20200215442
    Abstract: Systems and methods presented herein include an amusement park system that includes an augmented experience system. The augmented experience system is configured to track guest interactions of a plurality of guests of an amusement park with one or more employees of the amusement park, one or more mobile devices, one or more wearable devices, one or more themed devices, or one or more physical objects disposed within a real-world environment of the amusement park. The augmented experience system is also configured to augment the real-world environment of the amusement park based at least in part on data relating to the guest interactions.
    Type: Application
    Filed: March 5, 2019
    Publication date: July 9, 2020
    Inventors: Neil Andrew Leiba, Wei Cheng Yeh, Travis Jon Cossairt, Erica Lynn McCay
  • Patent number: 10699084
    Abstract: An interaction point includes a hardware-based processor, a local cache data store that stores attraction data pertaining to an entertainment attraction, and a radio-frequency identification (RFID) reader that receives electromagnetic radiation of a wearable electronic device indicative of an interaction with the interaction point. The hardware-based processor, based upon the interaction with the interaction point: causes feedback to be rendered by the wearable electronic device, causes modification to at least a portion of the attraction data, or both.
    Type: Grant
    Filed: January 29, 2018
    Date of Patent: June 30, 2020
    Assignee: Universal City Studios LLC
    Inventors: Wei Cheng Yeh, Travis Jon Cossairt
  • Publication number: 20200197793
    Abstract: Present embodiments are directed to a distributed control system of an interactive video system. The distributed control system includes a switched fabric network, which includes an input node implemented to collect scanning data for a participant. The switched fabric network also includes a set of processing nodes implemented to generate a virtual representation for the participant based at least in part on the scanning data for the participant. Further, the switched fabric network includes an output node, which includes an output device implemented to present the virtual representation of the participant in a virtual environment.
    Type: Application
    Filed: February 5, 2019
    Publication date: June 25, 2020
    Inventors: Wei Cheng Yeh, Travis Jon Cossairt
  • Patent number: 10692294
    Abstract: A system includes an image generation system for generating streaming media of a real-world environment based at least in part on image data captured via a camera of a mobile device, to generate one or more augmentations superimposed on the streaming media of the real-world environment based at least in part on data relating to user interaction with the mobile device, and to transmit the streaming media of the real-world environment along with the one or more augmentations to be displayed on a display of the mobile device. The system also includes a physical interaction system for determining one or more physical effects to be implemented for a physical object in the real-world environment based at least in part on the data relating to the user interaction with the mobile device, and to transmit a signal to the physical object to implement the determined one or more physical effects.
    Type: Grant
    Filed: March 5, 2019
    Date of Patent: June 23, 2020
    Assignee: Universal City Studios LLC
    Inventors: Wei Cheng Yeh, Travis Jon Cossairt
  • Publication number: 20200193706
    Abstract: A system includes an image generation system for generating streaming media of a real-world environment based at least in part on image data captured via a camera of a mobile device, to generate one or more augmentations superimposed on the streaming media of the real-world environment based at least in part on data relating to user interaction with the mobile device, and to transmit the streaming media of the real-world environment along with the one or more augmentations to be displayed on a display of the mobile device. The system also includes a physical interaction system for determining one or more physical effects to be implemented for a physical object in the real-world environment based at least in part on the data relating to the user interaction with the mobile device, and to transmit a signal to the physical object to implement the determined one or more physical effects.
    Type: Application
    Filed: March 5, 2019
    Publication date: June 18, 2020
    Inventors: Wei Cheng Yeh, Travis Jon Cossairt
  • Patent number: 10653957
    Abstract: An interactive video game system includes an array of volumetric sensors disposed around a play area and configured to collect respective volumetric data for each of a plurality of players. The system includes a controller communicatively coupled to the array of volumetric sensors. The controller is configured to: receive, from the array of volumetric sensors, respective volumetric data of each of the plurality of players; to combine the respective volumetric data of each of the plurality of players to generate at least one respective model for each of the plurality of players; to generate a respective virtual representation for each player of the plurality of players based, at least in part, on the generated at least one respective model of each player of the plurality of players; and to present the generated respective virtual representation of each player of the plurality of players in a virtual environment.
    Type: Grant
    Filed: December 6, 2017
    Date of Patent: May 19, 2020
    Assignee: Universal City Studios LLC
    Inventors: Travis Jon Cossairt, Wei Cheng Yeh
  • Patent number: 10614271
    Abstract: In one embodiment, a system includes a radio-frequency identification (RFID) reader configured to read data stored on an RFID tag associated with a user and to generate a first signal indicative of the data and indicative of a location of the RFID tag, a sensor system configured to detect a user interaction with an interactive element and to generate a second signal indicative of the user interaction, and a processor configured to match the user to the user interaction based on the first signal and the second signal and to update a user database to reflect that the user is matched to the user interaction.
    Type: Grant
    Filed: January 29, 2018
    Date of Patent: April 7, 2020
    Assignee: Universal City Studios LLC
    Inventors: Travis Jon Cossairt, Wei Cheng Yeh
  • Patent number: 10603564
    Abstract: An entertainment system has an interactive component for an amusement park. The interactive component includes a detection device disposed within a housing and configured to read an identification tag via long range and short range radio communications, an interactive sensor disposed within the housing and configured to detect physical interaction with a portion of the interactive component, a control device communicatively coupled to the detection device and the interactive sensor, where the control device is configured to receive feedback from the detection device and the interactive sensor, an effect device configured to receive a signal from the control device and to generate an effect based on detection of the physical interaction, and a transmitter configured to transmit data to the identification tag based on detection of the physical interaction with the portion of the interactive component while detecting the identification tag within a threshold distance of the interactive component.
    Type: Grant
    Filed: January 3, 2018
    Date of Patent: March 31, 2020
    Assignee: Universal City Studios LLC
    Inventors: Wei Cheng Yeh, Travis Jon Cossairt
  • Publication number: 20200029069
    Abstract: A video stream management system includes a video controller that live renders video. Moreover, the video stream management system also includes a display that is communicatively coupled to the video controller and displays a primary video feed that includes the live rendered video. The video controller, the display, or a combination thereof, embeds a pixel pattern in the primary video feed. Additionally, the video feed management system monitors one or more displayed images on the display to identify an error in the primary video feed.
    Type: Application
    Filed: July 16, 2019
    Publication date: January 23, 2020
    Inventors: Patrick J. Goergen, Danielle Marie Holstine, Christopher Herbert, Wei Cheng Yeh, Travis Jon Cossairt
  • Patent number: 10537803
    Abstract: Present systems and methods are directed to an interactive gaming system that includes a first game environment that includes user input devices that receive first user inputs indicative of team/individual performance of a first set of players, and a second game environment that includes user input devices that receive second user inputs indicative of team/individual performance of a second set of players. The interactive gaming system includes a controller that receives the first and second user inputs, accesses dynamic user profiles that correspond the first and the second set of players, updates the dynamic user profiles based on the first and second user inputs, selects a third set of players from the first and second set of players to qualify for a third game environment, and instructs the third game environment based on a subset of the dynamic user profiles that correspond to the third set of players.
    Type: Grant
    Filed: January 18, 2018
    Date of Patent: January 21, 2020
    Assignee: Universal City Studios LLC
    Inventors: Wei Cheng Yeh, Travis Jon Cossairt, Neil Andrew Leiba, Erica Lynn McCay
  • Publication number: 20190332834
    Abstract: A wearable device includes a radio-frequency identification (RFID) tag having a memory that stores identification information. The wearable device also has a power harvesting circuit configured to harness power from electromagnetic radiation. Further, the wearable device has a sensor coupled to the power harvesting circuit and configured to utilize the power to monitor a condition of the wearable device. Even further, the wearable device has a microcontroller coupled to the sensor and configured to write data indicative of the condition to the memory of the RFID tag, wherein the RFID tag is configured to transmit the identification information and the data in response to receipt of the electromagnetic radiation from an RFID reader.
    Type: Application
    Filed: July 10, 2019
    Publication date: October 31, 2019
    Inventors: Wei Cheng Yeh, Travis Jon Cossairt
  • Publication number: 20190302991
    Abstract: An interactive system includes one or more processors that are configured to receive a first signal indicative of an activity of a user within an environment and to receive a second signal indicative of the user approaching an animated character head. The one or more processors are also configured to provide information related to the activity of the user to a base station control system associated with the animated character head in response to receipt of the second signal to facilitate a personalized interaction between the animated character head and the user.
    Type: Application
    Filed: March 29, 2018
    Publication date: October 3, 2019
    Inventors: Anisha Vyas, Travis Jon Cossairt, Wei Cheng Yeh
  • Patent number: 10360419
    Abstract: A wearable device includes a radio-frequency identification (RFID) tag having a memory that stores identification information. The wearable device also has a power harvesting circuit configured to harness power from electromagnetic radiation. Further, the wearable device has a sensor coupled to the power harvesting circuit and configured to utilize the power to monitor a condition of the wearable device. Even further, the wearable device has a microcontroller coupled to the sensor and configured to write data indicative of the condition to the memory of the RFID tag, wherein the RFID tag is configured to transmit the identification information and the data in response to receipt of the electromagnetic radiation from an RFID reader.
    Type: Grant
    Filed: January 29, 2018
    Date of Patent: July 23, 2019
    Assignee: Universal City Studios LLC
    Inventors: Wei Cheng Yeh, Travis Jon Cossairt
  • Publication number: 20190221088
    Abstract: A wearable device includes a first radio-frequency identification (RFID) tag, a second RFID tag, one or more feedback devices configured to provide feedback to a guest, and a microcontroller. The microcontroller is configured to generate a first control signal that causes a first type of feedback via the one or more feedback devices in response to interaction between electromagnetic radiation having a first frequency and the first RFID tag and to generate a second control signal that causes a second type of feedback via the one or more feedback devices in response to interaction between electromagnetic radiation having a second frequency and the second RFID tag.
    Type: Application
    Filed: January 29, 2018
    Publication date: July 18, 2019
    Inventors: Wei Cheng Yeh, Travis Jon Cossairt
  • Publication number: 20190220634
    Abstract: In one embodiment, a system includes a radio-frequency identification (RFID) reader configured to read data stored on an RFID tag associated with a user and to generate a first signal indicative of the data and indicative of a location of the RFID tag, a sensor system configured to detect a user interaction with an interactive element and to generate a second signal indicative of the user interaction, and a processor configured to match the user to the user interaction based on the first signal and the second signal and to update a user database to reflect that the user is matched to the user interaction.
    Type: Application
    Filed: January 29, 2018
    Publication date: July 18, 2019
    Inventors: Travis Jon Cossairt, Wei Cheng Yeh
  • Publication number: 20190220636
    Abstract: An interaction point includes a hardware-based processor, a local cache data store that stores attraction data pertaining to an entertainment attraction, and a radio-frequency identification (RFID) reader that receives electromagnetic radiation of a wearable electronic device indicative of an interaction with the interaction point. The hardware-based processor, based upon the interaction with the interaction point: causes feedback to be rendered by the wearable electronic device, causes modification to at least a portion of the attraction data, or both.
    Type: Application
    Filed: January 29, 2018
    Publication date: July 18, 2019
    Inventors: Wei Cheng Yeh, Travis Jon Cossairt
  • Publication number: 20190217194
    Abstract: Present systems and methods are directed to an interactive gaming system that includes a first game environment that includes user input devices that receive first user inputs indicative of team/individual performance of a first set of players, and a second game environment that includes user input devices that receive second user inputs indicative of team/individual performance of a second set of players. The interactive gaming system includes a controller that receives the first and second user inputs, accesses dynamic user profiles that correspond the first and the second set of players, updates the dynamic user profiles based on the first and second user inputs, selects a third set of players from the first and second set of players to qualify for a third game environment, and instructs the third game environment based on a subset of the dynamic user profiles that correspond to the third set of players.
    Type: Application
    Filed: January 18, 2018
    Publication date: July 18, 2019
    Inventors: Wei Cheng Yeh, Travis Jon Cossairt, Neil Andrew Leiba, Erica Lynn McCay
  • Publication number: 20190220635
    Abstract: A wearable device includes a radio-frequency identification (RFID) tag having a memory that stores identification information. The wearable device also has a power harvesting circuit configured to harness power from electromagnetic radiation. Further, the wearable device has a sensor coupled to the power harvesting circuit and configured to utilize the power to monitor a condition of the wearable device. Even further, the wearable device has a microcontroller coupled to the sensor and configured to write data indicative of the condition to the memory of the RFID tag, wherein the RFID tag is configured to transmit the identification information and the data in response to receipt of the electromagnetic radiation from an RFID reader.
    Type: Application
    Filed: January 29, 2018
    Publication date: July 18, 2019
    Inventors: Wei Cheng Yeh, Travis Jon Cossairt
  • Publication number: 20190201768
    Abstract: An entertainment system has an interactive component for an amusement park. The interactive component includes a detection device disposed within a housing and configured to read an identification tag via long range and short range radio communications, an interactive sensor disposed within the housing and configured to detect physical interaction with a portion of the interactive component, a control device communicatively coupled to the detection device and the interactive sensor, where the control device is configured to receive feedback from the detection device and the interactive sensor, an effect device configured to receive a signal from the control device and to generate an effect based on detection of the physical interaction, and a transmitter configured to transmit data to the identification tag based on detection of the physical interaction with the portion of the interactive component while detecting the identification tag within a threshold distance of the interactive component.
    Type: Application
    Filed: January 3, 2018
    Publication date: July 4, 2019
    Inventors: Wei Cheng Yeh, Travis Jon Cossairt
  • Publication number: 20190168120
    Abstract: An interactive video game system includes an array of volumetric sensors disposed around a play area and configured to collect respective volumetric data for each of a plurality of players. The system includes a controller communicatively coupled to the array of volumetric sensors. The controller is configured to: receive, from the array of volumetric sensors, respective volumetric data of each of the plurality of players; to combine the respective volumetric data of each of the plurality of players to generate at least one respective model for each of the plurality of players; to generate a respective virtual representation for each player of the plurality of players based, at least in part, on the generated at least one respective model of each player of the plurality of players; and to present the generated respective virtual representation of each player of the plurality of players in a virtual environment.
    Type: Application
    Filed: December 6, 2017
    Publication date: June 6, 2019
    Inventors: Travis Jon Cossairt, Wei Cheng Yeh