Patents by Inventor True Xiong

True Xiong has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12179114
    Abstract: System, process and device configurations are provided for customized audio spectrum generation of gaming music. A method includes detecting at least one audio spectrum input for gaming music and updating a parameter for dynamic music generation based on the at least one audio spectrum input. The method also includes generating gaming music for the gaming system dynamically to include at least one musical motif determined based on the parameter, and output of gaming music. Frequency or tonalities of dynamic generated music that interfere with gameplay sound effects may be adjusted to improve gameplay. In some cases volume of sound elements may be shifted in volume or pitch to indicate presence of gaming elements or opportunities during gameplay. Similarly, frequency ranges may be customized to avoid one or more frequencies, such as a frequency range identified as being associated with hearing loss or with causing a disturbance, such as vibration.
    Type: Grant
    Filed: July 22, 2022
    Date of Patent: December 31, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Charles McCoy, True Xiong
  • Patent number: 12128308
    Abstract: System, process and device configurations are provided for game environment customized generation of gaming music. A method can include detecting a gameplay location for a game environment of an electronic game and at least one environmental parameter for the gameplay location. Gaming music based may be updated based on the at least one environmental parameter to account for one or more of proximity to gaming objects and landscape descriptions for openness and enclosed spaces. Gameplay locations may be detected based on a mapping of the game environment for two-dimensional (2D) and three-dimensional (3D) mapping. Gaming music may be updated to adjust parameters for generating the gaming music based on emotional impact data of the location and direction of one or more objects in the gameplay location relative to a user character. Coordination of music and game environments may provide an immersive and intuitive sense of objects.
    Type: Grant
    Filed: July 22, 2022
    Date of Patent: October 29, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Charles McCoy, True Xiong
  • Publication number: 20240350912
    Abstract: System, process, and device configurations are provided for game object rendering control with eye tracking data. A method can include detecting at least one focus position of a user using eye tracking data, identifying at least one object of the gaming content using the focus position, controlling rendering of the at least one object of the gaming content, and updating presentation of the gaming content to include the modified object. Modifications may include the addition of a highlight element, border, and change in presentation format for the at least one object, including blurring, fading or color saturation for a game object. Modifications can also include at least one of filtering and minimizing display elements of the gaming content. Processes are also provided for analyzing a facial expression of a user to detect at least one gesture and control modification to gaming content.
    Type: Application
    Filed: April 19, 2023
    Publication date: October 24, 2024
    Applicant: Sony Interactive Entertainment LLC
    Inventors: Charles MCCOY, True XIONG
  • Publication number: 20240307775
    Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
    Type: Application
    Filed: May 28, 2024
    Publication date: September 19, 2024
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20240288935
    Abstract: System, process, and device configurations are provided for eye tracking and interactive game control. A method can include detecting eye tracking data for at least one user during the presentation of the gaming content and determining a player engagement parameter for the gaming content based on the eye tracking data. Presentation of the gaming content may be updated using the player engagement parameter. Embodiments can include use of the player engagement parameter for one or more of identifying game play objects of interest, player engagement level, user effect of the gaming content, player type, player profiles and audio immersion preferences. The player engagement parameter can be used to update gaming content, audio output and control sound output for gaming content.
    Type: Application
    Filed: February 28, 2023
    Publication date: August 29, 2024
    Applicant: Sony Interactive Entertainment LLC
    Inventors: Charles MCCOY, True XIONG
  • Publication number: 20240257369
    Abstract: System, process, and device configurations are provided for identifying depth of gaming elements. A method can include detecting at least one game object in video data, wherein the at least one game object is a display element and determining a depth parameter for the at least one game object, wherein the depth parameter is a distance value of the at least one game object relative to at least one background display element for the video data. The video data may be output using the depth parameter for the at least one game object. Embodiments can create title specific data from analysis of rendered video data to determine modifications for adding depth and modifying rendering of titles. Depth determinations can include features to allow for different rendering styles and presentation in a three-dimensional format or by a headset. Processes and configurations are also provided for generating contextual information about game objects.
    Type: Application
    Filed: January 31, 2023
    Publication date: August 1, 2024
    Inventors: Charles MCCOY, True XIONG
  • Patent number: 11992761
    Abstract: A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
    Type: Grant
    Filed: August 31, 2021
    Date of Patent: May 28, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Charles McCoy, True Xiong, Nathan Blaine Morgan
  • Publication number: 20240066408
    Abstract: An electronic device and a method for implementation of super-fungible tokens for gaming is disclosed. The electronic device tracks a set of gaming assets associated with a player in a gaming application. Metadata associated with the set of gaming assets is received and a super-fungible token is created, based on a storage of the metadata to a distributed ledger associated with the gaming application. The creation of the super-fungible token corresponds to an ownership of a single gaming asset from the set of gaming assets by the player in the gaming application at a time instant. A first user input indicative of a selection of a first gaming asset is received. The selected first gaming asset is enabled and a set of second gaming assets are disabled in the gaming application. The disabled set of second gaming assets correspond to gaming assets other than the enabled first gaming asset.
    Type: Application
    Filed: August 23, 2022
    Publication date: February 29, 2024
    Inventors: JAMES R MILNE, TRUE XIONG, CHARLES MCCOY
  • Publication number: 20240066402
    Abstract: An electronic device and method for implementation of gaming assets as non-fungible tokens (NFTs) across save states of games is disclosed. The electronic device may track a gaming asset associated with a player in a first gaming application. First information associated with a first game save state of the first gaming application and meta-data associated with the tracked gaming asset may be received. The electronic device may create a non-fungible token (NFT) associated with the tracked gaming asset based on the received meta-data. Second information associated with a second game save state of a second gaming application of a set of gaming applications may be received. The electronic device may retrieve the created NFT associated with the gaming asset from a distributed ledger. A restoration of the gaming asset may be initiated for the player in the second gaming application, based on the second information and the retrieved NFT.
    Type: Application
    Filed: August 23, 2022
    Publication date: February 29, 2024
    Inventors: JAMES R. MILNE, TRUE XIONG, CHARLES MCCOY
  • Publication number: 20240070660
    Abstract: An electronic device and method for implementation of non-fungible tokens (NFTs) for management of virtual assets is disclosed. The electronic device tracks a virtual asset associated with a user on a virtual reality platform and receives metadata associated with the virtual asset. A first NFT associated with the virtual asset is created, based on a storage of the metadata to a distributed ledger associated with the virtual reality platform. The first NFT is split into a set of NFTs. Each NFT is associated with a user-right corresponding to the virtual asset for the first user. The set of NFTs is stored on the distributed ledger. From the set of NFTs, a second NFT associated with the first virtual asset is retrieved, based on a user input. An ownership or usage of the virtual asset is controlled on the virtual reality platform, based on the second NFT.
    Type: Application
    Filed: August 23, 2022
    Publication date: February 29, 2024
    Inventors: JAMES R MILNE, TRUE XIONG, CHARLES MCCOY
  • Patent number: 11890536
    Abstract: One or more users wear respective wireless headsets or visors that allow the users to see a 3D rendered virtual reality environment emulating the physical space in which the user(s) are located and move. A user is allowed to move freely throughout the physical space while playing. The virtual reality environment that is rendered for a user is based on the user's physical movements. The virtual reality environment rendered for a user shows virtual objects where the corresponding physical objects are located so that as the user moves around the objects in the virtual environment the user also moves around the physical objects in the physical space. The floor of the physical space may be made of movable segments that move according to game play instructions.
    Type: Grant
    Filed: March 1, 2021
    Date of Patent: February 6, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Charles McCoy, True Xiong, Blaine Morgan
  • Publication number: 20240024775
    Abstract: System, process and device configurations are provided for user preference customized generation of gaming music. A method can include detecting at least one user preference for gaming music, determining a game state, and generating gaming music based on the at least one user preference and the game state. Customization of audio and gaming music can have a large impact on a gaming experience. Musical preferences may be collected for users to generate dynamic music and to improve gaming system ability to generate a customized experience. Musical preferences can include one or more of genres, specific song titles, indications of preferred types of music, music identified for certain gaming activities, user feedback, and country of origin. Music may be generated based on emotional cues of a game scene. Music may be controlled to be more prominent or less obtrusive to a game state.
    Type: Application
    Filed: July 22, 2022
    Publication date: January 25, 2024
    Applicant: Sony Interactive Entertainment LLC
    Inventors: Charles MCCOY, True XIONG
  • Publication number: 20240024781
    Abstract: System, process and device configurations are provided for customized audio spectrum generation of gaming music. A method includes detecting at least one audio spectrum input for gaming music and updating a parameter for dynamic music generation based on the at least one audio spectrum input. The method also includes generating gaming music for the gaming system dynamically to include at least one musical motif determined based on the parameter, and output of gaming music. Frequency or tonalities of dynamic generated music that interfere with gameplay sound effects may be adjusted to improve gameplay. In some cases volume of sound elements may be shifted in volume or pitch to indicate presence of gaming elements or opportunities during gameplay. Similarly, frequency ranges may be customized to avoid one or more frequencies, such as a frequency range identified as being associated with hearing loss or with causing a disturbance, such as vibration.
    Type: Application
    Filed: July 22, 2022
    Publication date: January 25, 2024
    Applicant: Sony Interactive Entertainment LLC
    Inventors: Charles MCCOY, True XIONG
  • Publication number: 20240024780
    Abstract: System, process and device configurations are provided for customized generation of gaming music. A method includes detecting at least one user interaction with a gaming system directed to generated music, and updating a parameter for music generation based on the at least one user interaction. The method also includes generating gaming music based on the parameter and a game state dynamically. Musical interactions with the gaming system may be collected during gameplay to train and retrain a dynamic music generator. Retraining may be performed for dynamic music generation interfering with output of sound effects of the electronic game. Inputs may be provided by sensors of the gaming system to detect interactions and control of dynamic music during gameplay. Inputs may include detecting presence of viewers and user environment to modify at least one output characteristic of dynamically generated music.
    Type: Application
    Filed: July 22, 2022
    Publication date: January 25, 2024
    Applicant: Sony Interactive Entertainment LLC
    Inventors: Charles MCCOY, True XIONG
  • Publication number: 20240024776
    Abstract: System, process and device configurations are provided for game environment customized generation of gaming music. A method can include detecting a gameplay location for a game environment of an electronic game and at least one environmental parameter for the gameplay location. Gaming music based may be updated based on the at least one environmental parameter to account for one or more of proximity to gaming objects and landscape descriptions for openness and enclosed spaces. Gameplay locations may be detected based on a mapping of the game environment for two-dimensional (2D) and three-dimensional (3D) mapping. Gaming music may be updated to adjust parameters for generating the gaming music based on emotional impact data of the location and direction of one or more objects in the gameplay location relative to a user character. Coordination of music and game environments may provide an immersive and intuitive sense of objects.
    Type: Application
    Filed: July 22, 2022
    Publication date: January 25, 2024
    Applicant: Sony Interactive Entertainment LLC
    Inventors: Charles MCCOY, True XIONG
  • Publication number: 20240029691
    Abstract: System, process and device configurations are provided for interface customized generation of gaming music. A method can include generating a musical accompaniment for electronic gaming by way of an interface. An interface is provided for a gaming system to provide at least one parameter for dynamic music generation. A game system may provide an application programming interface (API) for use with an electronic game to generate music. Generation of music by way of an interface may allow for exchange of one or more of user preferences, identification of a musical motif, and a musical style influence. The interface may allow for transfer of metadata for use in creating dynamic music. The interface may allow for operations of rendering dynamic music on a first device to be supplied to a second device.
    Type: Application
    Filed: July 22, 2022
    Publication date: January 25, 2024
    Applicant: Sony Interactive Entertainment LLC
    Inventors: Charles MCCOY, True XIONG
  • Patent number: 11792244
    Abstract: An electronic device and a method, to control permission associated with annotations in an online conference, is provided. The electronic device receives profile information associated with each of a plurality of participants associated with the online conference to be hosted by a host of the electronic device. The electronic device grants, to a first set of participants of the plurality of participants, a permission to annotate media content to be shared during the online conference based on the profile information. The electronic device receives, from a set of electronic devices associated with the first set of participants, annotations related to the media content, based on the permission. The electronic device controls display of the received annotations and the media content on each of a first display device associated with the first electronic device and on a second display device associated with each of the set of electronic devices.
    Type: Grant
    Filed: February 3, 2022
    Date of Patent: October 17, 2023
    Assignees: SONY GROUP CORPORATION, SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: James R. Milne, Charles McCoy, True Xiong
  • Publication number: 20230315271
    Abstract: An electronic device and method for collaboration among whiteboard user interfaces (Uls) for meetings is provided. The electronic device controls a display device coupled to the electronic device, to display a first whiteboard UI which is electronically linked with one or more second whiteboard Uls of participant devices for a duration of a meeting session. The electronic device receives inputs corresponding to strokes of a digital pen device on a whiteboard UI of the one or more second whiteboard Uls and prepares content based on the inputs and one or more content filters. Thereafter, the electronic device controls the first whiteboard UI to render the prepared content.
    Type: Application
    Filed: March 18, 2022
    Publication date: October 5, 2023
    Inventors: JAMES R. MILNE, CHARLES MCCOY, TRUE XIONG
  • Publication number: 20230300182
    Abstract: An electronic device and a method, to control permission associated with annotations in an online conference, is provided. The electronic device receives profile information associated with each of a plurality of participants associated with the online conference to be hosted by a host of the electronic device. The electronic device grants, to a first set of participants of the plurality of participants, a permission to annotate media content to be shared during the online conference based on the profile information. The electronic device receives, from a set of electronic devices associated with the first set of participants, annotations related to the media content, based on the permission. The electronic device controls display of the received annotations and the media content on each of a first display device associated with the first electronic device and on a second display device associated with each of the set of electronic devices.
    Type: Application
    Filed: February 3, 2022
    Publication date: September 21, 2023
    Inventors: James R. MILNE, Charles MCCOY, True XIONG
  • Publication number: 20230254291
    Abstract: An electronic device and method for client-side encryption for virtual meetings is provided. The electronic device acquires one or more encryption keys for a virtual meeting session with one or more participant devices, where the electronic device includes a meeting client to join or host the virtual meeting session and to communicate with meeting clients of the one or more participant devices. The electronic device determines, in a duration of the virtual meeting session, first content to be transferred to the one or more participant devices, via the meeting client of the electronic device. The electronic device encrypts the determined first content by use of the one or more encryption keys and transfers the encrypted first content to a meeting server. The meeting server transfers the encrypted first content to the one or more participant devices.
    Type: Application
    Filed: February 9, 2022
    Publication date: August 10, 2023
    Inventors: JAMES R. MILNE, CHARLES MCCOY, TRUE XIONG