Patents by Inventor Tuomas Ketola

Tuomas Ketola has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20160263477
    Abstract: The methods, systems, and non-transitory computer-readable media described herein allow non-players to view and/or participate in augmented reality electronic games without actively engaging in the primary gameplay of those electronic games. As described herein, an augmented field of view based on virtual objects, virtual items, and/or other items may be provided to non-players over a computer network, such as a 802-compliant wireless network or a cellular network coupled to player communications devices. Non-players may provide non-player interactions with aspects of the augmented reality electronic game, including but not limited to: introduction of gameplay elements, modifications of virtual objects, instructions to assist or impede players in gameplay, instructions to control sensors near a player, and/or transactions (purchases, etc.) in-game economies supported by the augmented reality electronic game.
    Type: Application
    Filed: March 10, 2016
    Publication date: September 15, 2016
    Inventors: Mark J. Ladd, Tuomas Ketola
  • Publication number: 20160121211
    Abstract: A communications device may be configured to support gameplay. A display may be configured to display a view of a physical environment proximate to the display, and to display at a first location a virtual in-game object associated with the gameplay, the first position being over the view of the physical environment. An emitter may be configured to provide an emitter interaction signal related to a first in-game interaction with the virtual in-game object. A gameplay server may be configured to determine whether a projection of the in-game interaction overlaps a projection of the virtual in-game object in a virtual space, and to change a state of the virtual in-game object if the projection of the in-game interaction overlaps the projection of the virtual in-game object in the virtual space.
    Type: Application
    Filed: November 2, 2015
    Publication date: May 5, 2016
    Applicant: LyteShot Inc.
    Inventors: Mark J. Ladd, Tuomas Ketola
  • Publication number: 20090222515
    Abstract: Methods and apparatus for transferring data according to various aspects of the present invention may operate in conjunction with a computer system configured to connect to a p2p network. The computer may run a p2p communication program that receives a request for content via the p2p network. The computer determines whether to fulfill the request according to various criteria, such as whether the p2p communication program is currently accessing a second content from the p2p network and/or whether the first content is associated with the second content.
    Type: Application
    Filed: December 30, 2008
    Publication date: September 3, 2009
    Inventors: Mark Thompson, Frederic J. Buonincontri, Tuomas Ketola