Patents by Inventor Tyler H. Gates

Tyler H. Gates has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12002180
    Abstract: An immersive training system, and method performed with such system, which comprises one or more sensors configured to measure at least one response of a user to a three-dimensional (3D) asset of a 3D rendering that is being rendered on a virtual reality (VR) display, the 3D rendering comprising a plurality of 3D assets. The immersive training system and method compares, in real time, the received measured response of the user to a corresponding predetermined user response value to the 3D asset and, based on the user response comparison and a generated user-customized dynamic decision matrix, modifies at least one of the plurality of 3D assets of the 3D rendering. A customized dynamic decision matrix is generated for each user based on, for example, a corresponding personal performance profile and a neural efficiency score.
    Type: Grant
    Filed: June 24, 2022
    Date of Patent: June 4, 2024
    Inventor: Tyler H. Gates
  • Publication number: 20220327794
    Abstract: An immersive training system, and method performed with such system, which comprises one or more sensors configured to measure at least one response of a user to a three-dimensional (3D) asset of a 3D rendering that is being rendered on a virtual reality (VR) display, the 3D rendering comprising a plurality of 3D assets. The immersive training system and method compares, in real time, the received measured response of the user to a corresponding predetermined user response value to the 3D asset and, based on the user response comparison and a generated user-customized dynamic decision matrix, modifies at least one of the plurality of 3D assets of the 3D rendering. A customized dynamic decision matrix is generated for each user based on, for example, a corresponding personal performance profile and a neural efficiency score.
    Type: Application
    Filed: June 24, 2022
    Publication date: October 13, 2022
    Applicant: Brightline Interactive, LLC
    Inventor: Tyler H. Gates
  • Patent number: 11373383
    Abstract: An immersive ecosystem is provided comprising a VR headset configured to display a 3D rendering to a user and sensor(s) configured to measure a user response to dynamic 3D asset(s) in the 3D rendering. The immersive ecosystem further comprises a processor, an AI engine, and a first non-transitory computer-readable storage medium encoded with program code executable for providing the 3D rendering to the VR headset. The AI engine is operably coupled to a second non-transitory computer-readable storage medium configured to store predetermined response values and time values for dynamic 3D assets. The AI engine comprises a third non-transitory computer-readable storage medium encoded with program code executable for receiving the measured user response, comparing the received user response to the predetermined response value at the predetermined time value, based on the comparison, modifying dynamic 3D asset(s), and communicating the modified dynamic 3D asset(s) to the processor for providing within 3D rendering.
    Type: Grant
    Filed: August 5, 2020
    Date of Patent: June 28, 2022
    Inventor: Tyler H. Gates
  • Publication number: 20210043011
    Abstract: An immersive ecosystem is provided comprising a VR headset configured to display a 3D rendering to a user and sensor(s) configured to measure a user response to dynamic 3D asset(s) in the 3D rendering. The immersive ecosystem further comprises a processor, an AI engine, and a first non-transitory computer-readable storage medium encoded with program code executable for providing the 3D rendering to the VR headset. The AI engine is operably coupled to a second non-transitory computer-readable storage medium configured to store predetermined response values and time values for dynamic 3D assets. The AI engine comprises a third non-transitory computer-readable storage medium encoded with program code executable for receiving the measured user response, comparing the received user response to the predetermined response value at the predetermined time value, based on the comparison, modifying dynamic 3D asset(s), and communicating the modified dynamic 3D asset(s) to the processor for providing within 3D rendering.
    Type: Application
    Filed: August 5, 2020
    Publication date: February 11, 2021
    Applicant: Brightline Interactive, LLC
    Inventor: Tyler H. Gates