Patents by Inventor Tyler P. ESSELSTROM

Tyler P. ESSELSTROM has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11182977
    Abstract: The described technology includes a depth ray shader stored in memory and executable to receive a depth map defining a depth in association with each pixel in a three-dimensional scene and define a color gradient between a first pixel value and a second pixel value, wherein each sequential step in the color gradient between the first pixel value and the second pixel is assigned to a corresponding depth of increasing magnitude relative to a reference point. The depth ray shader is further executable to provide an instruction to a graphics engine to cause the graphics engine to apply a depth ray layer to a select portion of the three-dimensional scene, the depth ray layer altering each pixel in the selected portion to assume a pixel value defined within the color gradient to correspond to a depth of the pixel specified by the depth map.
    Type: Grant
    Filed: April 6, 2020
    Date of Patent: November 23, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Tyler P. Esselstrom, Craig R. Maitlen, John Edward Churchill, Joseph Wheeler
  • Publication number: 20200234511
    Abstract: The described technology includes a depth ray shader stored in memory and executable to receive a depth map defining a depth in association with each pixel in a three-dimensional scene and define a color gradient between a first pixel value and a second pixel value, wherein each sequential step in the color gradient between the first pixel value and the second pixel is assigned to a corresponding depth of increasing magnitude relative to a reference point. The depth ray shader is further executable to provide an instruction to a graphics engine to cause the graphics engine to apply a depth ray layer to a select portion of the three-dimensional scene, the depth ray layer altering each pixel in the selected portion to assume a pixel value defined within the color gradient to correspond to a depth of the pixel specified by the depth map.
    Type: Application
    Filed: April 6, 2020
    Publication date: July 23, 2020
    Inventors: Tyler P. ESSELSTROM, Craig R. MAITLEN, John Edward CHURCHILL, Joseph WHEELER
  • Patent number: 10643398
    Abstract: The described technology includes a depth ray shader stored in memory and executable to receive a depth map defining a depth in association with each pixel in a three-dimensional scene and define a color gradient between a first pixel value and a second pixel value, wherein each sequential step in the color gradient between the first pixel value and the second pixel is assigned to a corresponding depth of increasing magnitude relative to a reference point. The depth ray shader is further executable to provide an instruction to a graphics engine to cause the graphics engine to apply a depth ray layer to a select portion of the three-dimensional scene, the depth ray layer altering each pixel in the selected portion to assume a pixel value defined within the color gradient to correspond to a depth of the pixel specified by the depth map.
    Type: Grant
    Filed: July 23, 2018
    Date of Patent: May 5, 2020
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Tyler P. Esselstrom, Craig R. Maitlen, John Edward Churchill, Joseph Wheeler
  • Publication number: 20200027280
    Abstract: The described technology includes a depth ray shader stored in memory and executable to receive a depth map defining a depth in association with each pixel in a three-dimensional scene and define a color gradient between a first pixel value and a second pixel value, wherein each sequential step in the color gradient between the first pixel value and the second pixel is assigned to a corresponding depth of increasing magnitude relative to a reference point. The depth ray shader is further executable to provide an instruction to a graphics engine to cause the graphics engine to apply a depth ray layer to a select portion of the three-dimensional scene, the depth ray layer altering each pixel in the selected portion to assume a pixel value defined within the color gradient to correspond to a depth of the pixel specified by the depth map.
    Type: Application
    Filed: July 23, 2018
    Publication date: January 23, 2020
    Inventors: Tyler P. ESSELSTROM, Craig R. MAITLEN, John Edward CHURCHILL, Joseph WHEELER
  • Patent number: 10540824
    Abstract: Techniques for managing transitions in a three-dimensional environment include rendering, on the displays, a first three-dimensional scene. An indication is received that the first three-dimensional scene is to be replaced with a second three-dimensional scene. Graphics data is received that is representative of a transition to the second three-dimensional scene. The first three-dimensional scene is transitioned to the second three-dimensional scene using the graphics data. Control of rendering the second three-dimensional scene is transitioned to a process configured to render the second three-dimensional scene.
    Type: Grant
    Filed: July 9, 2018
    Date of Patent: January 21, 2020
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Craig R. Maitlen, John Edward Churchill, Joseph Wheeler, Tyler P. Esselstrom
  • Publication number: 20200013231
    Abstract: Techniques for managing transitions in a three-dimensional environment include rendering, on the displays, a first three-dimensional scene. An indication is received that the first three-dimensional scene is to be replaced with a second three-dimensional scene. Graphics data is received that is representative of a transition to the second three-dimensional scene. The first three-dimensional scene is transitioned to the second three-dimensional scene using the graphics data. Control of rendering the second three-dimensional scene is transitioned to a process configured to render the second three-dimensional scene.
    Type: Application
    Filed: July 9, 2018
    Publication date: January 9, 2020
    Inventors: Craig R. MAITLEN, John Edward CHURCHILL, Joseph WHEELER, Tyler P. ESSELSTROM