Patents by Inventor Tyler T. Parham
Tyler T. Parham has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20160019759Abstract: An electronic video poker machine configured to allow play of multiple hands of video poker. The electronic video poker machine comprises at least one display device, at least one input device, and at least one computer configured to display at least a first hand and a second hand of at least three cards all face up, wherein a computer uses selected hold cards of the first hand to select the best poker hand for a second and subsequent poker hands. If the hold cards from the first hand make the best possible poker hands, they are used to replace one or more selected cards of the second and subsequent hands.Type: ApplicationFiled: July 21, 2014Publication date: January 21, 2016Inventor: Tyler T. Parham
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Patent number: 8784173Abstract: An electronic video poker machine configured to allow play of multiple hands of video poker. The electronic video poker machine comprises at least one display device, at least one input device, and at least one computer configured to display at least a first hand and a second hand of at least three cards all face up, wherein a computer uses selected hold cards of the first hand to select the best poker hand for a second and subsequent poker hands. If the hold cards from the first hand make the best possible poker hands, they are used to replace one or more selected cards of the second and subsequent hands.Type: GrantFiled: September 3, 2010Date of Patent: July 22, 2014Inventor: Tyler T Parham
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Patent number: 8485894Abstract: In one embodiment, a method includes determining an event at a gaming device during game play for a first player. One or more bonus event symbols are determined in response to the event. The method sends the one or more bonus event symbols for a bonus game to a second player. When one or more of the bonus event symbols match a predetermined outcome, the second player is awarded a bonus award. In one embodiment, a method includes receiving a bonus event symbol from a second gaming device during game play on a first gaming device for a first player. It is determined if the bonus event symbol provides a match to a predetermined outcome. The second player is awarded a bonus award if the match is determined.Type: GrantFiled: September 8, 2010Date of Patent: July 16, 2013Assignee: Gaming Enhancements, Inc.Inventor: Tyler T. Parham
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Publication number: 20130178283Abstract: In one embodiment, a method includes determining player information for a player. A game personality is determined for a gaming machine. The game personality is a set of behavior characteristics for the gaming machine. It is determined if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality. The solicitation is performed for the player if the solicitation is triggered.Type: ApplicationFiled: January 16, 2013Publication date: July 11, 2013Applicant: GAMING ENHANCEMENTS, INC.Inventor: TYLER T. PARHAM
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Publication number: 20130118950Abstract: A horseshoe set carrying system and method with backboard. A substantially rectangular board is provided. One or more channels on the front surface of the substantially planar board receive and store articles for playing the horseshoes game. Such articles stored might include horseshoes, target stakes and backboard stakes. One or more stake holes through the substantially planar panel receive backboard stakes such that the substantially planar panel is operable as a backboard.Type: ApplicationFiled: May 3, 2012Publication date: May 16, 2013Inventor: Tyler T. Parham
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Publication number: 20130072290Abstract: A multi-player secondary gaming method and system. The method enables multiple networked gaming devices to participate in a secondary game. In accordance with this method, a gaming device is provided by which a player can initiate a primary game. The primary game may be a table game, poker, video slot, and traditional slot such as rotatable reels, wheel of fortune or the like. The gaming device is qualified to participate in a secondary game by using a predetermined primary game outcome or indicia, such as a SPIN symbol on the popular wheel of fortune game. Once the gaming device is qualified, a secondary game indication cycle is triggered after qualification of the gaming device. Additional gaming devices are qualified to participate in the secondary game by using at least one predetermined primary game outcome, and the additional gaming devices are qualified during the secondary game indication cycle.Type: ApplicationFiled: March 17, 2012Publication date: March 21, 2013Inventor: Tyler T. Parham
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Patent number: 8360872Abstract: In one embodiment, a method includes determining player information for a player. A game personality is determined for a gaming machine. The game personality is a set of behavior characteristics for the gaming machine. It is determined if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality. The solicitation is performed for the player if the solicitation is triggered.Type: GrantFiled: August 19, 2010Date of Patent: January 29, 2013Assignee: Gaming Enhancements, Inc.Inventor: Tyler T. Parham
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Patent number: 8328615Abstract: The present invention h designed to allow a player to play multiple hands of electronic video poker. The player places the proper wager and initiates game play (e.g.. selects deal) and a 1st (primary) poker hand (e.g.. 5 cards) is dealt face up. At this time the player has the option to select (i.e.. hold) zero or one or more cards from the primary poker hand. If the player selects or holds one or more cards from the primary game, the selected cards are duplicated into the same positions of each additional poker hands to be played by the player. In the present invention, during play of the game, replacement cards are dealt for each of the duplicated cards in the additional (2nd, 3rd, etc.) poker hands.Type: GrantFiled: February 14, 2011Date of Patent: December 11, 2012Inventor: Tyler T Parham
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Publication number: 20120302308Abstract: In one embodiment, a method includes determining a monetary instrument at a computing device. The monetary instrument is read to determine a first set of numbers from the monetary instrument. A second set of numbers is determined randomly. The computing device then analyzes the first set of numbers and the second set of numbers to determine if the first set of numbers for the monetary instrument qualifies a user for a prize. Then it is determined if a pre-qualification event has occurred. The user is awarded the prize if the monetary instrument qualifies the user of the prize and the pre-qualification event has occurred.Type: ApplicationFiled: November 22, 2011Publication date: November 29, 2012Inventor: Tyler T. Parham
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Publication number: 20110201398Abstract: The present invention is designed to allow a player to play multiple hands of electronic video poker. The player places the proper wager and initiates game play (e.g., selects deal) and a 1st (primary) poker hand (e.g., 5 cards) is dealt face up. At this time the player has the option to select (i.e., hold) zero or one or more cards from the primary poker hand. If the player selects or holds one or more cards from the primary game, the selected cards are duplicated into the same positions of each additional poker hands to be played by the player. In the present invention, during play of the game, replacement cards are dealt for each of the duplicated cards in the additional (2nd, 3rd, etc.) poker hands. In one embodiment, the replacement card is dealt face down beneath the duplicated cards in the additional poker hands. After the player determines which cards to hold and play in the primary hand, the player activates game play (e.g., selects draw).Type: ApplicationFiled: February 14, 2011Publication date: August 18, 2011Inventor: Tyler T. Parham
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Publication number: 20110065493Abstract: In one embodiment, a method includes determining an event at a gaming device during game play for a first player. One or more bonus event symbols are determined in response to the event. The method sends the one or more bonus event symbols for a bonus game to a second player. When one or more of the bonus event symbols match a predetermined outcome, the second player is awarded a bonus award. In one embodiment, a method includes receiving a bonus event symbol from a second gaming device during game play on a first gaming device for a first player. It is determined if the bonus event symbol provides a match to a predetermined outcome. The second player is awarded a bonus award if the match is determined.Type: ApplicationFiled: September 8, 2010Publication date: March 17, 2011Applicant: GAMING ENHANCEMENTS, INC.Inventor: Tyler T. Parham
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Publication number: 20110045911Abstract: In one embodiment, a method includes determining player information for a player. A game personality is determined for a gaming machine. The game personality is a set of behavior characteristics for the gaming machine. It is determined if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality. The solicitation is performed for the player if the solicitation is triggered.Type: ApplicationFiled: August 19, 2010Publication date: February 24, 2011Applicant: GAMING ENHANCEMENTS, INC.Inventor: Tyler T. Parham
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Publication number: 20100069147Abstract: Particular embodiments generally relate to providing an award based on a touch input. For example, various superstitious acts performed by a user may be rewarded with a superstition bonus. In one embodiment, it is determined when to trigger a superstition bonus. The superstition bonus may be awarded when a designated touch input is received on a gaming device in a designated area of the gaming device. For example, there may be multiple different touch inputs that can be received in different areas. When a gaming device is eligible to award a superstition bonus, a touch input may be received in the designated area and the superstition bonus may be awarded.Type: ApplicationFiled: September 11, 2009Publication date: March 18, 2010Applicant: GAMING ENHANCEMENTS, INC.Inventor: Tyler T. Parham
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Publication number: 20080248859Abstract: Particular embodiments provide multiple games of chance that can be played in a stacked manner substantially simultaneously. For example, a first game may be played along with a second game where game symbols for the second game are displayed on top of game symbols for the first game. The game symbols for the second game may be translucent or may include portions that are translucent that allow a user to see game symbols for the first game and the second game even though they are being displayed on top of each other.Type: ApplicationFiled: April 4, 2008Publication date: October 9, 2008Applicant: GAMING ENHANCEMENTS, INC.Inventor: Tyler T. Parham
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Patent number: 7008319Abstract: An electronic gaming device having a plurality of games available for selection by a user allows selection of multiple games for concurrent play. One or more of the multiple games selected by the user in turn are utilized to create composite pay tables. These selection-dependant pay tables in turn provide the basis for additional betting opportunities for the user. The networking of multiple electronic gaming devices having the concurrent play feature provides multiple users with the betting opportunities embodied in these composite pay tables.Type: GrantFiled: January 25, 2001Date of Patent: March 7, 2006Inventors: Diane S. Montgomery, legal representative, Tyler T. Parham, David B. Montgomery, deceased
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Publication number: 20020002073Abstract: An electronic gaming device having a plurality of games available for selection by a user allows selection of multiple games for concurrent play. One or more of the multiple games selected by the user in turn are utilized to create composite pay tables. These selection-dependant pay tables in turn provide the basis for additional betting opportunities for the user. The networking of multiple electronic gaming devices having the concurrent play feature provides multiple users with the betting opportunities embodied in these composite pay tables.Type: ApplicationFiled: January 25, 2001Publication date: January 3, 2002Inventors: David B. Montgomery, Tyler T. Parham