Patents by Inventor Ulrich F. Buddemeier

Ulrich F. Buddemeier has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7050655
    Abstract: The invention relates to a technique for generating an animated three-dimensional video head based on sensed locations of facial features and texture mapping of corresponding two dimensional video image frames onto a shaped head mesh generated using the sensed locations.
    Type: Grant
    Filed: August 13, 2001
    Date of Patent: May 23, 2006
    Assignee: Nevengineering, Inc.
    Inventors: Randall Ho, David Westwood, James Stewartson, Luciano Pasquale Agostino Nocera, Ulrich F. Buddemeier, Gregory Patrick Lane Lutter, Hartmut Neven
  • Patent number: 6940454
    Abstract: Facial animation values are generated using a sequence of facial image frames and synchronously captured audio data of a speaking actor. In the technique, a plurality of visual-facial-animation values are provided based on tracking of facial features in the sequence of facial image frames of the speaking actor, and a plurality of audio-facial-animation values are provided based on visemes detected using the synchronously captured audio voice data of the speaking actor. The plurality of visual facial animation values and the plurality of audio facial animation values are combined to generate output facial animation values for use in facial animation.
    Type: Grant
    Filed: August 13, 2001
    Date of Patent: September 6, 2005
    Assignee: Nevengineering, Inc.
    Inventors: Frank Paetzold, Ulrich F. Buddemeier, Yevgeniy V. Dzhurinskiy, Karin M. Derlich, Hartmut Neven
  • Patent number: 6876364
    Abstract: The present invention provides a technique for translating facial animation values to head mesh positions for rendering facial features of an animated avatar. In the method, an animation vector of dimension Na is provided. Na is the number of facial animation values in the animation vector. A mapping algorithm F is applied to the animation vector to generate a target mix vector of dimension M. M is the number of targets associated with the head mesh positions. The head mesh positions are deformed based on the target mix vector.
    Type: Grant
    Filed: August 9, 2002
    Date of Patent: April 5, 2005
    Assignee: Vidiator Enterprises Inc.
    Inventors: Ulrich F. Buddemeier, Karin M. Derlich, Hartmut Neven
  • Patent number: 6853379
    Abstract: The present invention provides a technique for translating an animation vector to a target mix vector.
    Type: Grant
    Filed: August 13, 2001
    Date of Patent: February 8, 2005
    Assignee: Vidiator Enterprises Inc.
    Inventors: Ulrich F. Buddemeier, Karin M. Derlich, Hartmut Neven
  • Publication number: 20030043153
    Abstract: The present invention provides a technique for translating facial animation values to head mesh positions for rendering facial features of an animated avatar. In the method, an animation vector of dimension Na is provided. Na is the number of facial animation values in the animation vector. A mapping algorithm F is applied to the animation vector to generate a target mix vector of dimension M. M is the number of targets associated with the head mesh positions. The head mesh positions are deformed based on the target mix vector.
    Type: Application
    Filed: August 9, 2002
    Publication date: March 6, 2003
    Inventors: Ulrich F. Buddemeier, Karin M. Derlich, Hartmut Neven
  • Publication number: 20030034978
    Abstract: The present invention provides a technique for translating an animation vector to a target mix vector.
    Type: Application
    Filed: August 13, 2001
    Publication date: February 20, 2003
    Inventors: Ulrich F. Buddemeier, Karin M. Derlich, Hartmut Neven
  • Publication number: 20030031381
    Abstract: The invention relates to a technique for generating an animated three-dimensional video head based on sensed locations of facial features and texture mapping of corresponding two dimensional video image frames onto a shaped head mesh generated using the sensed locations.
    Type: Application
    Filed: August 13, 2001
    Publication date: February 13, 2003
    Inventors: Randall Ho, David Westwood, James Stewartson, Luciano Pasquale Agostino Nocera, Ulrich F. Buddemeier, Gregory Patrick Lane Lutter, Hartmut Neven
  • Publication number: 20020118195
    Abstract: Facial animation values are generated using a sequence of facial image frames and synchronously captured audio data of a speaking actor. In the technique, a plurality of visual-facial-animation values are provided based on tracking of facial features in the sequence of facial image frames of the speaking actor, and a plurality of audio-facial-animation values are provided based on visemes detected using the synchronously captured audio voice data of the speaking actor. The plurality of visual facial animation values and the plurality of audio facial animation values are combined to generate output facial animation values for use in facial animation.
    Type: Application
    Filed: August 13, 2001
    Publication date: August 29, 2002
    Inventors: Frank Paetzold, Ulrich F. Buddemeier, Yevgeniy V. Dzhurinskiy, Karin M. Derlich, Hartmut Neven