Patents by Inventor Umar Iqbal

Umar Iqbal has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12762869
    Abstract: In various examples, image-based three-dimensional occupant assessment for in-cabin monitoring systems and applications are provided. An evaluation function may determine a 3D representation of an occupant of a machine by evaluating sensor data comprising an image frame from an optical image sensor. The 3D representation may comprise at least one characteristic representative of a size of the occupant, (e.g., a 3D pose and/or 3D shape), which may be used to derive other characteristics such as, but not limited to weight, height, and/or age. A first processing path may generate a representation of one or more features corresponding to at least a portion of the occupant based on optical image data, and a second processing path may determine a depth corresponding to the one or more features based on depth data derived from the optical image data and ground truth depth data corresponding to the interior of the machine.
    Type: Grant
    Filed: July 10, 2023
    Date of Patent: October 13, 2026
    Assignee: NVIDIA Corporation
    Inventors: Sakthivel Sivaraman, Arjun Guru, Rajath Shetty, Umar Iqbal, Orazio Gallo, Hang Su, Abhishek Badki, Varsha Hedau
  • Patent number: 12749248
    Abstract: Systems and methods are disclosed that improve performance of synthesized motion generated by a diffusion neural network model. A physics-guided motion diffusion model incorporates physical constraints into the diffusion process to model the complex dynamics induced by forces and contact. Specifically, a physics-based motion projection module uses motion imitation in a physics simulator to project the denoised motion of a diffusion step to a physically plausible motion. The projected motion is further used in the next diffusion iteration to guide the denoising diffusion process. The use of physical constraints in the physics-guided motion diffusion model iteratively pulls the motion toward a physically-plausible space, reducing artifacts such as floating, foot sliding, and ground penetration.
    Type: Grant
    Filed: May 15, 2023
    Date of Patent: September 29, 2026
    Assignee: NVIDIA Corporation
    Inventors: Ye Yuan, Jiaming Song, Umar Iqbal, Arash Vahdat, Jan Kautz
  • Publication number: 20260289888
    Abstract: In various examples, systems and methods are disclosed relating to generating animatable characters or avatars. The system can assign a plurality of first elements of a three-dimensional (3D) model of a subject to a plurality of locations on a surface of the subject in an initial pose. Further, the system can assign a plurality of second elements to the plurality of first elements, each second element of the plurality of second elements having an opacity corresponding to a distance between the second element and the surface of the subject. Further, the system can update the plurality of second elements based at least on a target pose for the subject and one or more attributes of the subject to determine a plurality of updated second elements. Further, the system can render a representation of the subject based at least on the plurality of updated second elements.
    Type: Application
    Filed: June 2, 2026
    Publication date: September 24, 2026
    Applicant: NVIDIA Corporation
    Inventors: Ye YUAN, Xueting LI, Umar IQBAL, Koki NAGANO, Shalini DE MELLO, Jan KAUTZ
  • Patent number: 12743841
    Abstract: Systems and methods are disclosed that animate a source portrait image with motion (i.e., pose and expression) from a target image. In contrast to conventional systems, given an unseen single-view portrait image, an implicit three-dimensional (3D) head avatar is constructed that not only captures photo-realistic details within and beyond the face region, but also is readily available for animation without requiring further optimization during inference. In an embodiment, three processing branches of a system produce three tri-planes representing coarse 3D geometry for the head avatar, detailed appearance of a source image, as well as the expression of a target image. By applying volumetric rendering to a combination of the three tri-planes, an image of the desired identity, expression and pose is generated.
    Type: Grant
    Filed: May 2, 2024
    Date of Patent: September 22, 2026
    Assignee: NVIDIA Corporation
    Inventors: Xueting Li, Shalini De Mello, Sifei Liu, Koki Nagano, Umar Iqbal, Jan Kautz
  • Patent number: 12718453
    Abstract: In various examples, systems and methods are disclosed relating to generating physics-plausible whole body motion, including determining a mesh sequence corresponding to a motion of at least one dynamic character of one or more dynamic characters and a mesh of a terrain using a video sequence, determining using a generative model and based at least one the mesh sequence and the mesh of the terrain, an occlusion-free motion of the at least one dynamic character by infilling physics-plausible character motions in the mesh sequence for at least one frame of the video sequence that includes an occlusion of at least a portion of the at least one dynamic character, and determining physics-plausible whole body motion of the at least one dynamic character by applying physics-based imitation upon the occlusion-free motion.
    Type: Grant
    Filed: August 24, 2023
    Date of Patent: August 25, 2026
    Assignee: NVIDIA Corporation
    Inventors: Jingbo Wang, Ye Yuan, Cheng Xie, Sanja Fidler, Jan Kautz, Umar Iqbal, Zan Gojcic, Sameh Khamis
  • Publication number: 20260212578
    Abstract: One embodiment of a method for controlling a character includes receiving one or more conditions, based on the one or more conditions, generating or estimating a motion using a trained machine learning model, wherein the trained machine learning model is configured to estimate the motion via one denoising diffusion step or generate the motion via a plurality of denoising diffusion steps, and causing the character to move based on the motion.
    Type: Application
    Filed: April 17, 2025
    Publication date: July 23, 2026
    Inventors: Jiefeng LI, Ye YUAN, Umar IQBAL, Jinkun CAO, Haotian ZHANG, Davis Winston REMPE, Jan KAUTZ
  • Publication number: 20260212165
    Abstract: One embodiment of a method for training a machine learning model to predict motion includes estimating, using an untrained machine learning model, a first motion based on at least one first condition; generating, using the untrained machine learning model, a second motion based on at least one second condition; computing a loss based on the first motion, the second motion, and one or more ground truth motions; and updating one or more parameters of the untrained machine learning model based on the loss to generate a trained machine learning model.
    Type: Application
    Filed: April 17, 2025
    Publication date: July 23, 2026
    Inventors: Jiefeng LI, Ye YUAN, Umar IQBAL, Jinkun CAO, Haotian ZHANG, Davis Winston REMPE, Jan KAUTZ
  • Patent number: 12688639
    Abstract: In various examples, systems and methods are disclosed relating to generating animatable characters or avatars. The system can assign a plurality of first elements of a three-dimensional (3D) model of a subject to a plurality of locations on a surface of the subject in an initial pose. Further, the system can assign a plurality of second elements to the plurality of first elements, each second element of the plurality of second elements having an opacity corresponding to a distance between the second element and the surface of the subject. Further, the system can update the plurality of second elements based at least on a target pose for the subject and one or more attributes of the subject to determine a plurality of updated second elements. Further, the system can render a representation of the subject based at least on the plurality of updated second elements.
    Type: Grant
    Filed: April 1, 2024
    Date of Patent: July 21, 2026
    Assignee: NVIDIA Corporation
    Inventors: Ye Yuan, Xueting Li, Umar Iqbal, Koki Nagano, Shalini De Mello, Jan Kautz
  • Patent number: 12682553
    Abstract: Apparatuses, systems, and techniques are presented to generate one or more images. In at least one embodiment, one or more neural networks are used to generate one or more images of one or more objects including one or more portions of one or more other objects.
    Type: Grant
    Filed: March 16, 2022
    Date of Patent: July 14, 2026
    Assignee: NVIDIA Corporation
    Inventors: Umar Iqbal, Amit Raj, Pavlo Molchanov, Jan Kautz, Koki Nagano, Sameh Khamis
  • Publication number: 20260148473
    Abstract: Systems and methods are disclosed for training and using a digital human foundational model (DHFM) comprising a generative adversarial network (GAN) generator. For instance, the method may include processing training inputs using the GAN generator to generate texel-aligned Gaussian maps that align Gaussian attributes to a coarse mesh template of the human and rendering a synthetic human representation of the human based on the texel-aligned Gaussian maps. The synthetic human representation comprises a full-bodied representation of the human indicating facial and hand features of the human. The method also includes processing the synthetic human representation using one or more discriminators to generate one or more discriminator outputs, computing one or more losses based on the texel-aligned Gaussian maps and the one or more discriminator outputs, and training the GAN generator using the one or more losses.
    Type: Application
    Filed: September 25, 2025
    Publication date: May 28, 2026
    Inventors: Koki Nagano, Jingxiang Sun, Shalini De Mello, Umar Iqbal, Ye Yuan, Tianye Li, Jan Kautz, David Luebke, Simon Yuen, Xueting Li, Omer Shapira
  • Publication number: 20260148475
    Abstract: Systems and methods are disclosed for generating and curating a training dataset for training one or more machine learning-artificial intelligence (ML-AI) models. For instance, the method may include extracting 2D landmarks of a human from an obtained image that is within the training dataset and extracting 3D poses of the human from the obtained image. The method may further include using camera coordinates associated with the obtained image to project the 3D poses of the human into 2D space and fine-tuning the 3D poses of the human based on comparing the projected 3D poses in 2D space with the extracted 2D landmarks. The method may also include generating labels for the obtained image within the training dataset, augmenting the training dataset with a plurality of generated synthetic images of humans, and training the one or more ML-AI models.
    Type: Application
    Filed: September 25, 2025
    Publication date: May 28, 2026
    Inventors: Koki Nagano, Jingxiang Sun, Shalini De Mello, Xueting Li, Umar Iqbal, Ye Yuan, Tianye Li, Omer Shapira
  • Publication number: 20260148474
    Abstract: Systems and methods are disclosed for training and using a digital human foundational model (DHFM) comprising a generative adversarial network (GAN) generator. For instance, the method may include obtaining one or more inputs comprising pose information indicating a three-dimensional (3D) pose representation of a human and processing the one or more inputs using a mapping network to generate intermediate latent code. The method may further include processing the intermediate latent code using the trained generator to generate texel-aligned Gaussian maps that align Gaussian attributes to a coarse mesh template of the human and performing linear blend skinning and deformation on the texel-aligned Gaussian maps to obtain modified texel-aligned Gaussian maps. The method may also include processing the modified texel-aligned Gaussian maps using a multi-part renderer to generate a synthetic human representation of the human indicating facial and hand features of the human.
    Type: Application
    Filed: September 25, 2025
    Publication date: May 28, 2026
    Inventors: Koki Nagano, Jingxiang Sun, Shalini De Mello, Ye Yuan, Umar Iqbal, Tianye Li, Xueting Li
  • Publication number: 20260134260
    Abstract: The disclosed method for training machine learning models for object generation includes performing, based on object data, one or more operations to train an untrained machine learning model to generate a trained machine learning model that comprises a trained encoder and a trained decoder, wherein the trained machine learning model is trained to generate an object surface representation, performing, based on the object data and natural language data, one or more operations to train an untrained diffusion model to generate a trained diffusion model, where the trained diffusion model is trained to generate an object geometry embedding, and where the trained diffusion model and the trained decoder are used to generate a virtual object based on natural language input.
    Type: Application
    Filed: September 22, 2025
    Publication date: May 14, 2026
    Inventors: Xueting LI, Umar IQBAL, Ye YUAN, Jan KAUTZ, Shalini DE MELLO, Miles MACKLIN, Jonathan Christian LEAF, Gilles DAVIET
  • Publication number: 20260134602
    Abstract: The disclosed method of generating an animatable representation of a character includes generating, using a trained diffusion model, one or more predicted target image latents and a diffusion timestep, generating, using a trained machine learning model and based on the diffusion timestep and the one or more predicted target image latents, a first global representation of the character at the diffusion timestep, determining, based on the first global representation of the character and the diffusion timestep, a second global representation of the character, and generating, based on the second global representation of the character, the animatable representation of the character.
    Type: Application
    Filed: September 29, 2025
    Publication date: May 14, 2026
    Inventors: Yangyi HUANG, Ye YUAN, Xueting LI, Umar IQBAL, Jan KAUTZ
  • Publication number: 20260134603
    Abstract: The disclosed method of generating an animatable representation of a character includes generating, based on a global representation of the character, one or more local views, generating, based on the global representation of the character and the one or more local views, one or more local ray maps, generating, using a trained diffusion model and a trained machine learning model and based on the one or more local views and the one or more local ray maps, one or more multi-part local views, and generating, based on the global representation of the character and the one or more multi-part local views, a refined representation of the character.
    Type: Application
    Filed: September 29, 2025
    Publication date: May 14, 2026
    Inventors: Yangyi HUANG, Ye YUAN, Xueting LI, Umar IQBAL, Jan KAUTZ
  • Publication number: 20260134627
    Abstract: The disclosed method for generating a virtual object includes processing a language embedding associated with a natural language description of an object using a trained diffusion model to generate a first object geometry embedding, processing the first object geometry embedding using a trained decoder to generate an object surface representation, and converting the object surface representation into a first object geometry of the virtual object.
    Type: Application
    Filed: September 22, 2025
    Publication date: May 14, 2026
    Inventors: Xueting LI, Umar IQBAL, Ye YUAN, Jan KAUTZ, Shalini DE MELLO, Miles MACKLIN, Jonathan Christian LEAF, Gilles DAVIET
  • Publication number: 20260134348
    Abstract: The disclosed method of training a machine learning model and a diffusion model includes generating, based on multi-camera video data, one or more first input views and one or more target views, the first input view(s) comprising a first input image of a first character and the first target view(s) comprising a first target image of the first character; and performing, based on the first input view(s) and the first target view(s), training operations to train an untrained diffusion model and an untrained machine learning model to generate a trained diffusion model and a trained machine learning model, the trained diffusion model being trained to generate one or more predicted target image latents and the trained machine learning model being trained to generate a global representation of the first character. An animatable representation of a second character is generated using the trained diffusion model and the trained machine learning model.
    Type: Application
    Filed: September 29, 2025
    Publication date: May 14, 2026
    Inventors: Yangyi HUANG, Ye YUAN, Xueting LI, Umar IQBAL, Jan KAUTZ
  • Publication number: 20260065562
    Abstract: Approaches presented herein provide for the use of reinforcement learning to fine-tune a generative model, such as a motion diffusion model, for a specific objective, such as to generate representations of human motion corresponding to provided text input. A discriminator can be used to guide the training of the generative model. In at least one embodiment, the discriminator can compare the input text and generated motion representation (or embeddings of each) to determine an alignment value or match score, for example, which can then be used to adjust the network parameters or weights of the generative model to improve the alignment between input text and generated motion.
    Type: Application
    Filed: August 29, 2024
    Publication date: March 5, 2026
    Inventors: Xue Bin Peng, Jonathan Tseng, Davis Winston Rempe, Or Litany, Ye Yuan, Umar Iqbal, Sanja Fidler, Jan Kautz
  • Patent number: 12541860
    Abstract: Estimating motion of a human or other object in video is a common computer task with applications in robotics, sports, mixed reality, etc. However, motion estimation becomes difficult when the camera capturing the video is moving, because the observed object and camera motions are entangled. The present disclosure provides for joint estimation of the motion of a camera and the motion of articulated objects captured in video by the camera.
    Type: Grant
    Filed: April 17, 2023
    Date of Patent: February 3, 2026
    Assignee: NVIDIA CORPORATION
    Inventors: Muhammed Kocabas, Ye Yuan, Umar Iqbal, Pavlo Molchanov, Jan Kautz
  • Publication number: 20250384647
    Abstract: Apparatuses, systems, and techniques to identify orientations of objects within images. In at least one embodiment, one or more neural networks are trained to identify an orientations of one or more objects based, at least in part, on one or more characteristics of the object other than the object's orientation.
    Type: Application
    Filed: March 28, 2025
    Publication date: December 18, 2025
    Inventors: Siva Karthik Mustikovela, Varun Jampani, Shalini De Mello, Sifei Liu, Umar Iqbal, Jan Kautz