Patents by Inventor Val Gene Cook
Val Gene Cook has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20030201994Abstract: There is provided a method for compressing texture values comprising: assigning texture values in a YUV format; packing the texture values into 32-bit words; and color promoting the texture values to 8-bit values. The YUV format has a Y component for every pixel sample, and U/V (they are also named Cr and Cb) components for every fourth sample. Every U/V sample coincides with four (2×2) Y samples. A single 32-bit word contains four packed Y values, one value each for U and V, and optionally four one-bit Alpha components as follows: YUV_0566-5-bits each of four Y values, 6-bits each for U and V; and YUV_1544-5-bits each of four Y values, 4-bits each for U and V, four 1-bit Alphas. The color promotion converts these components from 4-, 5-, or 6-bit values to 8-bit values. This method yields compression from 96 bits down to 32 bits, or 3:1 compression.Type: ApplicationFiled: November 26, 2002Publication date: October 30, 2003Applicant: Intel CorporationInventors: Ralph Clayton Taylor, Michael Mantor, Vineet Goel, Val Gene Cook, Stuart Krupnik
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Patent number: 6639598Abstract: Method and apparatus for rendering texture to an object to be displayed on a pixel screen display. This technique makes use of linear interpolation between perspectively correct texture address to calculate rates of change of individual texture addresses components to determine a selection of the correct LOD map to use and intermediate texture addresses for pixels of the object between the perspectively correct addresses. The method first determines perspectively correct texture address values associated with four corners of a predefined span or grid of pixels. Then, a linear interpolation technique is implemented to calculate a rate of change of texture address components in the screen x and y directions for pixels between the perspectively bound span corners. This linear interpolation technique is performed in both screen directions to thereby create a potentially unique level of detail value for each pixel, which is then used as an index to select the correct pre-filtered LOD texture map.Type: GrantFiled: December 12, 2000Date of Patent: October 28, 2003Assignee: Intel CorporationInventors: Thomas A. Piazza, Michael Mantor, Ralph Clayton Taylor, Val Gene Cook
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Publication number: 20030142107Abstract: In accordance with the present invention, the rate of change of texture addresses when mapped to individual pixels of a polygon is used to obtain the correct level of detail (LOD) map from a set of prefiltered maps. The method comprises a first determination of perspectively correct texture address values found at four corners of a predefined span or grid of pixels. Then, a linear interpolation technique is implemented to calculate a rate of change of texture addresses for pixels between the perspectively bound span corners. This linear interpolation technique is performed in both screen directions to thereby create a level of detail value for each pixel. The YUV formats described above have Y components for every pixel sample, and UN (they are also named Cr and Cb) components for every fourth sample. Every UN sample coincides with four (2×2) Y samples. This is identical to the organization of texels in U.S. Pat. No.Type: ApplicationFiled: December 24, 2002Publication date: July 31, 2003Applicant: Intel CorporationInventors: Ralph Clayton Taylor, Michael Mantor, Vineet Goel, Val Gene Cook, Stuart Krupnik
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Patent number: 6518974Abstract: In accordance with the present invention, the rate of change of texture addresses when mapped to individual pixels of a polygon is used to obtain the correct level of detail (LOD) map from a set of prefiltered maps. The method comprises a first determination of perspectively correct texture address values found at four corners of a predefined span or grid of pixels. Then, a linear interpolation technique is implemented to calculate a rate of change of texture addresses for pixels between the perspectively bound span corners. This linear interpolation technique is performed in both screen directions to thereby create a level of detail value for each pixel. The YUV formats described above have Y components for every pixel sample, and UN (they are also named Cr and Cb) components for every fourth sample. Every UN sample coincides with four (2×2) Y samples. This is identical to the organization of texels in U.S. Pat. No.Type: GrantFiled: October 16, 2001Date of Patent: February 11, 2003Assignee: Intel CorporationInventors: Ralph Clayton Taylor, Michael Mantor, Vineet Goel, Val Gene Cook, Stuart Krupnik
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Publication number: 20020167523Abstract: In accordance with the present invention, the rate of change of texture addresses when mapped to individual pixels of a polygon is used to obtain the correct level of detail (LOD) map from a set of prefiltered maps. The method comprises a first determination of perspectively correct texture address values found at four corners of a predefined span or grid of pixels. Then, a linear interpolation technique is implemented to calculate a rate of change of texture addresses for pixels between the perspectively bound span corners. This linear interpolation technique is performed in both screen directions to thereby create a level of detail value for each pixel. The YUV formats described above have Y components for every pixel sample, and UN (they are also named Cr and Cb) components for every fourth sample. Every UN sample coincides with four (2×2) Y samples. This is identical to the organization of texels in U.S. Pat. No.Type: ApplicationFiled: October 16, 2001Publication date: November 14, 2002Inventors: Ralph Clayton Taylor, Michael Mantor, Vineet Goel, Val Gene Cook, Stuart Krupnik
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Publication number: 20010020948Abstract: Method and apparatus for rendering texture to an object to be displayed on a pixel screen display. This technique makes use of linear interpolation between perspectively correct texture address to calculate rates of change of individual texture addresses components to determine a selection of the correct LOD map to use and intermediate texture addresses for pixels of the object between the perspectively correct addresses. The method first determines perspectively correct texture address values associated with four corners of a predefined span or grid of pixels. Then, a linear interpolation technique is implemented to calculate a rate of change of texture address components in the screen x and y directions for pixels between the perspectively bound span corners. This linear interpolation technique is performed in both screen directions to thereby create a potentially unique level of detail value for each pixel, which is then used as an index to select the correct pre-filtered LOD texture map.Type: ApplicationFiled: December 12, 2000Publication date: September 13, 2001Inventors: Thomas A. Piazza, Michael Mantor, Ralph Clayton Taylor, Val Gene Cook
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Patent number: 6204857Abstract: Method and apparatus for rendering texture to an object to be displayed on a pixel screen display. This technique makes use of linear interpolation between perspectively correct texture address to calculate rates of change of individual texture addresses components to determine a selection of the correct LOD map to use and intermediate texture addresses for pixels of the object between the perspectively correct addresses. The method first determines perspectively correct texture address values associated with four corners of a predefined span or grid of pixels. Then, a linear interpolation technique is implemented to calculate a rate of change of texture address components in the screen x and y directions for pixels between the perspectively bound span corners. This linear interpolation technique is performed in both screen directions to thereby create a potentially unique level of detail value for each pixel, which is then used as an index to select the correct pre-filtered LOD texture map.Type: GrantFiled: April 16, 1998Date of Patent: March 20, 2001Assignee: Real 3-DInventors: Thomas A. Piazza, Michael Mantor, Ralph Clayton Taylor, Val Gene Cook
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Patent number: 6044457Abstract: A state machine controller which can be used for fetching data for a real-time computer image generation system and which provides valid data for each clock interval of a system control clock. The state machine controller can produce a result per clock pulse, schedule new data to be processed before completion of the processing of previous data to prevent bubbles or interruptions in the data pipeline, and can stop and maintain its output if a hold is applied from a later pipeline stage, and can resume one clock operation on the clock pulse when the hold is removed.Type: GrantFiled: April 3, 1998Date of Patent: March 28, 2000Assignee: Real 3D, Inc.Inventors: Michael Mantor, John Pedicone, Steven Manno, Val Gene Cook