Patents by Inventor Victoria Dorn

Victoria Dorn has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230096357
    Abstract: Systems and methods for emotion detection and emotion-based moderation based on voice inputs are provided. A user emotion profile may be stored in memory for a user. The user emotion profile may include one or more moderation rules that specifies a moderation action responsive to one or more emotional states. A current communication session associated with the user and one or more other users may be monitored based on the user emotion profile. An emotional state detected as being associated with a subset of the messages may trigger at least one of the moderation rules by corresponding to at least one of the emotional states specified by the user emotion profile. A presentation of at least one of the messages in the subset being provided to the user device may be modified in accordance with the moderation action specified by the user emotion profile.
    Type: Application
    Filed: September 30, 2021
    Publication date: March 30, 2023
    Inventors: Victoria Dorn, Celeste Bean, Olga Rudi, Courtney Yingling, Amy Chien
  • Patent number: 11571628
    Abstract: Methods and systems for modifying game content include providing content of a video game to a first user. A request is received from a second user for accessing the video game. Responsive to the request, behavior of the first user is determined and content representing the second user is modified to hide the identity of the second user. The modified content representing the second user is included with content of the video game presented to the first user, and the unmodified content representing the second user is included with content of the video game presented to the second user.
    Type: Grant
    Filed: September 28, 2020
    Date of Patent: February 7, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Victoria Dorn, Tomoyo Kimura, Regina Huricks-Trapp, Jing Li
  • Patent number: 11400378
    Abstract: A method performed by at least one server computer is provided, including: during interactive gameplay of a multi-player video game, processing game state data to identify gameplay activity of a player as being abusive; responsive to the identifying the gameplay activity as being abusive, then applying a corrective action to the player during the interactive gameplay, the corrective action providing an indication to the player of the gameplay activity that was identified as being abusive; after applying the corrective action, further processing the game state data to identify additional gameplay activity of the player as being abusive; responsive to the identifying the additional gameplay activity as being abusive, then applying a penalty to the player.
    Type: Grant
    Filed: June 30, 2020
    Date of Patent: August 2, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Victoria Dorn, Elke Wiggeshoff, Angelica Advincula
  • Publication number: 20220226731
    Abstract: Methods and systems are provided. One method is for controlling a plurality of haptic sensors of a physical headset of a user interacting in a virtual reality space. The method includes identifying position and orientation of a character of the user in a scene of the virtual reality space and a three-dimensional (3D) location of an audio object in the scene. The character of the user being associated with the user. The method includes associating a virtual headset to a head of the character. The virtual headset moves as the position and orientation of the character moves in the scene, and the virtual headset includes a plurality of virtual haptic sensors. The method includes applying a magnitude to each of the plurality of haptic sensors of the physical headset based on a directional distance of each of the plurality of virtual haptic sensors of the virtual headset to the audio object in the scene.
    Type: Application
    Filed: April 5, 2022
    Publication date: July 21, 2022
    Inventors: Victoria Dorn, Frank Zhao
  • Publication number: 20220174367
    Abstract: Methods and systems for providing accessibility features for generating annotations for a video content stream include providing an annotation menu with a plurality of annotation options for defining annotations for the video content stream. Each annotation option provides an annotation tool to generate an annotation that corresponds with an accessibility feature defined by the annotation option. Annotation generated using the annotation tool is used to generate an annotation layer for the video content stream. An annotated video content stream is generated by overlaying the annotation layer over the video content stream. The annotated video content stream generated for the selected annotation option is provided for rendering at a client device of a user, in response to receiving a selection of the accessibility feature corresponding to the annotation option from the user. The annotations included in the annotated video content stream augments the content of the video content stream.
    Type: Application
    Filed: February 24, 2021
    Publication date: June 2, 2022
    Inventors: Victoria Dorn, Katrine Chow, Elke Wiggeshoff, Jeffrey Chin, Steven Osman
  • Publication number: 20220174361
    Abstract: Methods and systems for providing accessibility features for generating annotations for a video content stream includes providing an annotation menu with a plurality of annotation options for defining annotations for the video content stream. Each annotation option provides an annotation tool to generate an annotation that corresponds with an accessibility feature defined by the annotation option. Annotation generated using the annotation tool is used to generate an annotation layer for the video content stream. An annotated video content stream is generated by overlaying the annotation layer over the video content stream. The annotated video content stream generated for the selected annotation option is provided for rendering at a client device of a user, in response to receiving a selection of the accessibility feature corresponding to the annotation option from the user. The annotations included in the annotated video content stream augments the content of the video content stream.
    Type: Application
    Filed: February 24, 2021
    Publication date: June 2, 2022
    Inventors: Victoria Dorn, Katrine Chow, Elke Wiggeshoff, Jeffrey Chin, Steven Osman
  • Publication number: 20220139405
    Abstract: An audio signal processing apparatus in which different pieces of predetermined parameter information regarding acoustic transfer in a head of a listener are retained as preset candidates, a parameter information list including the retained preset candidates is presented, to prompt a user to select parameter information, and an audio signal for the user is generated by using the user-selected parameter information.
    Type: Application
    Filed: October 15, 2021
    Publication date: May 5, 2022
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Hajime HORIKOSHI, Yuki KARATSU, Shunsuke SAITO, Kaoru YAMANOUE, Yoshimichi KITAYA, Erik BERAN, Victoria DORN, Brandon SANGSTON
  • Patent number: 11291913
    Abstract: Methods and systems are provided for activating a plurality of haptic sensors of a physical headset of a user playing a video game. The method includes detecting a sound component associated with an audio object in a scene of the video game, the audio object having a three-dimensional (3D) location in the scene. The method includes identifying position and orientation of a character of the user in the scene in relation to the 3D location of the audio object. The character of the user being controlled by the user playing the video game. The method includes associating a virtual headset to a head of the character, the virtual headset moving as the position and orientation of the character moves in the scene. The virtual headset including a plurality of virtual haptic sensors. The method includes applying a magnitude to each of the plurality of haptic sensors of the physical headset based on a directional distance of each of the virtual haptic sensors of the virtual headset to the audio object in the scene.
    Type: Grant
    Filed: August 25, 2020
    Date of Patent: April 5, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Victoria Dorn, Frank Zhao
  • Publication number: 20220096937
    Abstract: Methods and systems for modifying game content include providing content of a video game to a first user. A request is received from a second user for accessing the video game. Responsive to the request, behavior of the first user is determined and content representing the second user is modified to hide the identity of the second user. The modified content representing the second user is included with content of the video game presented to the first user, and the unmodified content representing the second user is included with content of the video game presented to the second user.
    Type: Application
    Filed: September 28, 2020
    Publication date: March 31, 2022
    Inventors: Victoria Dorn, Tomoyo Kimura, Regina Huricks-Trapp, Jing Li
  • Patent number: 11266912
    Abstract: Disruptive behavior events are identified within an online gaming system. Players responsible for the identified disruptive behavior events are verified. A behavioral designation is applied to players in the online gaming system. The behavioral designation indicates whether or not a player is verified as responsible for one or more of the identified disruptive behavior events. Current real-time player behavior demographic data is generated for a specified game space using the behavioral designations applied to players associated with the specified game space. The generated current real-time player behavior demographic data for the specified game space is displayed to players associated with the specified game space. Using current real-time player behavior demographic data generated and displayed for different game spaces, a player is enabled to make a behavior-informed selection of a game space in which to enter for game play.
    Type: Grant
    Filed: May 30, 2020
    Date of Patent: March 8, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Victoria Dorn, Megumi Kikuchi, Jing Li, Tomoyo Kimura, Yinghui Xia
  • Publication number: 20210402304
    Abstract: A method performed by at least one server computer is provided, including: during interactive gameplay of a multi-player video game, processing game state data to identify gameplay activity of a player as being abusive; responsive to the identifying the gameplay activity as being abusive, then applying a corrective action to the player during the interactive gameplay, the corrective action providing an indication to the player of the gameplay activity that was identified as being abusive; after applying the corrective action, further processing the game state data to identify additional gameplay activity of the player as being abusive; responsive to the identifying the additional gameplay activity as being abusive, then applying a penalty to the player.
    Type: Application
    Filed: June 30, 2020
    Publication date: December 30, 2021
    Inventors: Victoria Dorn, Elke Wiggeshoff, Angelica Advincula
  • Publication number: 20210370183
    Abstract: Disruptive behavior events are identified within an online gaming system. Players responsible for the identified disruptive behavior events are verified. A behavioral designation is applied to players in the online gaming system. The behavioral designation indicates whether or not a player is verified as responsible for one or more of the identified disruptive behavior events. Current real-time player behavior demographic data is generated for a specified game space using the behavioral designations applied to players associated with the specified game space. The generated current real-time player behavior demographic data for the specified game space is displayed to players associated with the specified game space. Using current real-time player behavior demographic data generated and displayed for different game spaces, a player is enabled to make a behavior-informed selection of a game space in which to enter for game play.
    Type: Application
    Filed: May 30, 2020
    Publication date: December 2, 2021
    Inventors: Victoria Dorn, Megumi Kikuchi, Jing Li, Tomoyo Kimura, Yinghui Xia