Patents by Inventor Vikram Swamy
Vikram Swamy has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 9430899Abstract: A method includes presenting, by at least one processor, a configuration interface to enable creation of a presentation template. The method includes defining a number of presentation areas in the presentation template. The method includes defining a configuration setting for at least a first presentation area of the number of presentation areas, wherein the configuration setting limits a content type that is to be displayed in the first presentation area and defines a display location where the presentation area is positioned. At least one content of a number of content to be displayed in the number of presentation areas comprises wagering game play. The method includes storing, in a machine-readable medium, the presentation template.Type: GrantFiled: March 25, 2015Date of Patent: August 30, 2016Assignee: BALLY GAMING, INC.Inventors: Srinivyasa M. Adiraju, Dale R. Buchholz, Mark C. Pace, Vikram Swamy
-
Publication number: 20150199866Abstract: A method includes presenting, by at least one processor, a configuration interface to enable creation of a presentation template. The method includes defining a number of presentation areas in the presentation template. The method includes defining a configuration setting for at least a first presentation area of the number of presentation areas, wherein the configuration setting limits a content type that is to be displayed in the first presentation area and defines a display location where the presentation area is positioned. At least one content of a number of content to be displayed in the number of presentation areas comprises wagering game play. The method includes storing, in a machine-readable medium, the presentation template.Type: ApplicationFiled: March 25, 2015Publication date: July 16, 2015Inventors: Srinivyasa M. Adiraju, Dale R. Buchholz, Mark C. Pace, Vikram Swamy
-
Publication number: 20140287834Abstract: A method includes presenting, by at least one processor, a configuration interface to enable creation of a presentation template. The method includes defining a number of presentation areas in the presentation template. The method includes defining a configuration setting for at least a first presentation area of the number of presentation areas, wherein the configuration setting limits a content type that is to be displayed in the first presentation area and defines a display location where the presentation area is positioned. At least one content of a number of content to be displayed in the number of presentation areas comprises wagering game play. The method includes storing, in a machine-readable medium, the presentation template.Type: ApplicationFiled: June 9, 2014Publication date: September 25, 2014Inventors: Srinivyasa M. Adiraju, Dale R. Buchholz, Mark C. Pace, Vikram Swamy
-
Patent number: 8771066Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include determining content from content sources that are accessible to a wagering game machine and determining presentation requirements for the content. The operations can further include determining a presentation template that the wagering game machine can use to present the content according the presentation requirements. The presentation template can have pre-configured presentation areas, one of which can be configured to present the content according to pre-defined configuration settings. The operations can further include determining that one pre-configured presentation area of the presentation template content can present the content in accordance with the presentation requirements, and presenting the content in pre-configured presentation area of the presentation template.Type: GrantFiled: November 12, 2009Date of Patent: July 8, 2014Assignee: WMS Gaming, Inc.Inventors: Srinivyasa M. Adiraju, Dale R. Buchholz, Mark C. Pace, Vikram Swamy
-
Patent number: 8602885Abstract: Potential player proximity to a gaming machine is sensed, and used to customize the gaming machine. The potential player position may be sensed in different manners including via an ID card carried by the potential player with triangulation sensors, a cell phone, or via biometrics. The identity of the player is also associated with the ID card, and is used to access a database containing information about the potential player or type of player. Based on that stored information, the proximate gaming machine may be customized with a game or various attract modes that are more likely to attract the potential player. In further embodiments, information known to be desired by the potential player, such as sporting results may also be displayed to attract the potential player. In still further embodiments, various profiling techniques may be utilized to identify desired customizations of proximately located gaming machines.Type: GrantFiled: December 22, 2005Date of Patent: December 10, 2013Assignee: WMS Gaming Inc.Inventors: Vladimir Arezina, Srinivyasa M. Adiraju, Matthew Fitzsimons, Ryan S. Mak, Samuel D Ralston, Vikram Swamy
-
Patent number: 8308567Abstract: A gaming network includes a discovery service, gaming machines and services providers. The discovery service receives service information from the service providers and publishes the service information to gaming machines and other entities on the gaming network. The discovery service and service providers may be implemented as web services with a gaming services framework. The gaming services framework comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture that includes gaming machines and servers. Systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts.Type: GrantFiled: March 5, 2004Date of Patent: November 13, 2012Assignee: WMS Gaming Inc.Inventors: Christopher W. Blackburn, Rory L. Block, Thomas A. Gentles, Vikram Swamy, Terry D. Warkentin
-
Patent number: 8246453Abstract: A wagering game machine uses a single character set for displaying text in multiple languages. The character set may also be used for printing materials, such as ticket printing. In one embodiment, the character set comprises Unicode standard characters, where each character in the font is represented by a unique number, which maps to the Unicode standard, regardless of platform. This allows programs that conform to the Unicode standard to deal with text in multiple languages.Type: GrantFiled: April 28, 2006Date of Patent: August 21, 2012Assignee: WMS Gaming Inc.Inventors: Daniel Norman St. John, Mark J. Saletnik, Vikram Swamy
-
Publication number: 20110300925Abstract: A wagering game system and its operations are described herein. In embodiments, the operations can include determining content from content sources that are accessible to a wagering game machine and determining presentation requirements for the content. The operations can further include determining a presentation template that the wagering game machine can use to present the content according the presentation requirements. The presentation template can have pre-configured presentation areas, one of which can be configured to present the content according to pre-defined configuration settings. The operations can further include determining that one pre-configured presentation area of the presentation template content can present the content in accordance with the presentation requirements, and presenting the content in pre-configured presentation area of the presentation template.Type: ApplicationFiled: November 12, 2009Publication date: December 8, 2011Applicant: WMS Gaming, Inc.Inventors: Srinivyasa M. Adiraju, Dale R. Buchholz, Mark C. Pace, Vikram Swamy
-
Patent number: 7927210Abstract: An accounting service for a gaming network including gaming machines provides systems and methods for retrieving accounting information such as gaming machine meter information from gaming machines on the gaming network. The gaming services framework comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture that includes gaming machines and servers. The systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts.Type: GrantFiled: March 17, 2004Date of Patent: April 19, 2011Assignee: WMS Gaming Inc.Inventors: Christopher W. Blackburn, Rory L. Block, Chih-Hui Jan, James P. Simmermon, Thomas A. Gentles, Vikram Swamy, Terry D. Warkentin
-
Publication number: 20100041467Abstract: A wagering game machine uses a single character set for displaying text in multiple languages. The character set may also be used for printing materials, such as ticket printing. In one embodiment, the character set comprises Unicode standard characters, where each character in the font is represented by a unique number, which maps to the Unicode standard, regardless of platform. This allows programs that conform to the Unicode standard to deal with text in multiple languages.Type: ApplicationFiled: April 28, 2006Publication date: February 18, 2010Applicant: WMS GAMING INC.Inventors: Daniel Norman St.John, Mark J. Saletnik, Vikram Swamy
-
Publication number: 20090137302Abstract: Method and apparatus are provided wherein a plurality of gaming system clusters are positioned in a casino, wherein each cluster includes a server computing system and a plurality of client computer systems arranged in proximity to one another. A plurality of client computer systems are provided, wherein each client computing system includes a client software program, a display device and random access memory. A plurality of wagering game machine program components are used by the client software program to provide a game to a user. The server computing system includes one or more server software components and one or more data storage devices, with the server computing system in communication with the client computer systems. One or more of the wagering game machine program components are stored in the one or more data storage devices. With the one or more server software components adapted to provide gaming program components to one or more of the client computer systems.Type: ApplicationFiled: July 5, 2006Publication date: May 28, 2009Inventors: Samuel D. Ralston, Vladimir I. Arezina, Srinivyasa M. Adiraju, Matthew R. Fitzsimons, Ryan S. Mak, Vikram Swamy
-
Publication number: 20070173322Abstract: A gaming network including gaming machines and gaming services further includes a cashless gaming service that provides systems and methods for funds transfer in and out of a users account between clients in the gaming network. The gaming services framework comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture that includes gaming machines and servers. The systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts.Type: ApplicationFiled: June 23, 2004Publication date: July 26, 2007Applicant: WMS GAMING INC.Inventors: Vikram Swamy, Chad Ryan, Srinivyasa Adiraju
-
Publication number: 20060148560Abstract: Potential player proximity to a gaming machine is sensed, and used to customize the gaming machine. The potential player position may be sensed in different manners including via an ID card carried by the potential player with triangulation sensors, a cell phone, or via biometrics. The identity of the player is also associated with the ID card, and is used to access a database containing information about the potential player or type of player. Based on that stored information, the proximate gaming machine may be customized with a game or various attract modes that are more likely to attract the potential player. In further embodiments, information known to be desired by the potential player, such as sporting results may also be displayed to attract the potential player. In still further embodiments, various profiling techniques may be utilized to identify desired customizations of proximately located gaming machines.Type: ApplicationFiled: December 22, 2005Publication date: July 6, 2006Inventors: Vladimir Arezina, Srinivyasa Adiraju, Matthew Fitzsimons, Ryan Mak, Samuel Ralston, Vikram Swamy
-
Publication number: 20060142086Abstract: A gaming services framework comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture that includes gaming machines and servers. Systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts. One aspect of the systems and methods includes a progressive service that operates to publish service details, receive registration requests from gaming machines and other clients, and provides progressive gaming services to the gaming machines and other clients.Type: ApplicationFiled: February 26, 2004Publication date: June 29, 2006Inventors: Christopher Blackburn, Rory Block, Thomas Gentles, Vikram Swamy, Terry Warkentin
-
Patent number: 7068597Abstract: A method and system for load balancing in a network system such as a data-over-cable system. One method includes receiving a first message on a first network device such as a cable modem termination system (“CMTS”) from a second network device and marking the first message with an identifier of a network access device. The method further includes intercepting the first message on a third network device such as a provisioning/access manager prior to any first protocol server such a Dynamic Host Configuration Protocol server receives the first message. When the third network device intercepts the first message, the third network device determines capabilities of the second network device and applies a set of rules to load balance any requests between a plurality of channel pairs. Each charmel pair is associated with at least one capability of a network device and also has a load factor parameter and a threshold value defining a capacity of a channel pair.Type: GrantFiled: November 27, 2000Date of Patent: June 27, 2006Assignee: 3Com CorporationInventors: John G. Fijolek, Irene Gilbert, Ali Akgun, Shahidur Khan, Vikram Swamy
-
Patent number: 7039049Abstract: A routing Cable Modem Termination System (CMTS) configured to enable Point-to-Point Protocol over Ethernet (PPPoE). The routing CMTS may bridge Ethernet frames related to a PPPoE connection from a first network to a second network. Bridging Ethernet frames allows terminals in different networks to establish a PPPoE connection. A routing CMTS may also collect state information regarding PPPoE connections. The routing CMTS may use the state information to only bridge Ethernet frames related to valid PPPoE connections. It may act as a firewall to prevent spoofing attacks.Type: GrantFiled: December 22, 2000Date of Patent: May 2, 2006Assignee: 3Com CorporationInventors: Ali Akgun, John G. Fijolek, Matthew Tooley, Vikram Swamy, John Hamrick
-
Publication number: 20060072594Abstract: Systems and methods provide a gaming machine and server network environment that may be configured into one or more VLANs. The VLANs may be static VLANs, dynamic VLANs, MAC address based VLANs. In addition, the VLANs may be segregated based on a service provided on the VLAN such as a management service, a tournament service, or a progressive service. Further, IP multicast techniques may be used to support services on the gaming network.Type: ApplicationFiled: October 4, 2005Publication date: April 6, 2006Inventor: Vikram Swamy
-
Publication number: 20050032577Abstract: A message director service for a gaming network including gaming machines provides systems and methods for processing messages between entities on the gaming network. The gaming services framework comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture that includes gaming machines and servers. The systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts.Type: ApplicationFiled: March 17, 2004Publication date: February 10, 2005Inventors: Christopher Blackburn, Rory Block, Chih-Hui Jan, James Simmermon, Thomas Gentles, Vikram Swamy, Terry Warkentin
-
Publication number: 20040266533Abstract: In one embodiment, a secure gaming system includes at least one gaming terminal and at least one gaming system server. The terminal(s) and server(s) communicate over a communication network. In one embodiment, a server forwards unapproved gaming software over the communication network to a lab, where the lab is configured to test compliance of the unapproved gaming software with a plurality of regulations. The server receives a notification of approval of the unapproved gaming software, where the notification of approval indicates compliance of the unapproved gaming software with the plurality of regulations. The server changes the status of the unapproved gaming software to form approved gaming software. When the server receives a request for a license to use the approved gaming software, along with an indication of payment for the license, the server downloads the approved gaming software to the requestor.Type: ApplicationFiled: April 15, 2004Publication date: December 30, 2004Inventors: Thomas A. Gentles, Chad A. Ryan, Richard T. Schwartz, Vikram Swamy
-
Publication number: 20040266532Abstract: An event management service for a gaming network including one or more gaming machines provides systems and methods for sending and receiving event related messages. The events include tilts, jackpot wins, software corruption, etc. The gaming services framework comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture that includes gaming machines and servers. The systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts.Type: ApplicationFiled: March 29, 2004Publication date: December 30, 2004Inventors: Christopher W. Blackburn, Rory L. Block, Chih-Hui Jan, James P. Simmermon, Thomas A. Gentles, Vikram Swamy, Terry D. Warkentin