Patents by Inventor Vincent Curley

Vincent Curley has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20090293330
    Abstract: An article of manufacture (there is no known previous technology) for use in marketing, advertising, and promotion, known as the “Fan-Express” for displaying a driver's support and/or affiliation with a sports team, university, private club, business, religious institution, political party or candidate, or displaying any message on electronic toll collection devices that are mounted on the windshields of motor vehicles that is uniquely designed so that it requires no glue, adhesive, or similar substance to afix to the electronic toll collection device.
    Type: Application
    Filed: May 30, 2008
    Publication date: December 3, 2009
    Inventors: Charles Vincent Curley, Ethan Nahum Halberstadt
  • Publication number: 20070173327
    Abstract: A game console has the capability to execute programming to unlock an achievement. After the achievements are unlocked, a data store accessible by the game console over a network stores the information in the profile of the user. The achievements associated with the user profiles can be retrieved from the store along with an indicator, that is indicative of a tier level associated with the achievement where the tier indicates a certain performance level associated with unlocking a particular achievement.
    Type: Application
    Filed: January 20, 2006
    Publication date: July 26, 2007
    Applicant: Microsoft Corporation
    Inventors: Benjamin Kilgore, Michal Bortnik, Patrick O'Kelley, Vincent Curley, Alan Shen
  • Publication number: 20070173321
    Abstract: Accomplishments among players in a gaming environment are compared. A data store that stores a plurality of user profiles which comprise information gathered from users playing one or more video games on a game console. Various accomplishments and achievements attained by the players are associated with the user profile and includes achievement stamps for unlocking various achievements in particular games. At least two user profiles may be selected from the data store to extract information related to accomplishments and achievements the selected players. The selected information may then be displayed simultaneously to facilitate comparison of the players accomplishments.
    Type: Application
    Filed: January 20, 2006
    Publication date: July 26, 2007
    Applicant: Microsoft Corporation
    Inventors: Alan Shen, Henry Morgan, Michal Bortnik, Patrick O'Kelley, Vincent Curley
  • Publication number: 20070164100
    Abstract: Mechanisms are disclosed for visual identification of a user in a gaming environment. For example, a digital image is used to identify a user, whether the user is on-line or off-line. This digital image is easily verifiable as an appropriate and non-offensive image because it may come form a controlled digital image source (or set of sources). The digital image is also revocable in a variety of gaming environment contexts by a gaming authority. Lastly, the digital image is changeable depending on the context of the gaming environment, in one aspect, being configured to be visible to the entire gaming environment in one form, and being visible to a subset of the gaming environment in another form.
    Type: Application
    Filed: January 13, 2006
    Publication date: July 19, 2007
    Applicant: Microsoft Corporation
    Inventors: Michal Bortnik, Henry Morgan, Steven Lamb, Vincent Curley
  • Publication number: 20060287099
    Abstract: A game hosting service manages game sessions and groups of players. The service creates, starts, and ends a game session. The service also manages the joining and deleting of players and groups of players both prior to and during game play. The service collects, stores, and optionally arbitrates statistics for each player such a game score and relative ranking with other players. The service assigns a group ID to a group of players to allow the group to migrate across game sessions. The game hosting service utilizes session management APIs to nest multiple sessions, thus enabling groups of players to remain intact across multiple sessions.
    Type: Application
    Filed: December 20, 2005
    Publication date: December 21, 2006
    Applicant: Microsoft Corporation
    Inventors: David Shaw, Patrick O'Kelley, Paul Newson, Johan Hansen, Vincent Curley
  • Publication number: 20060121989
    Abstract: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.
    Type: Application
    Filed: December 8, 2004
    Publication date: June 8, 2006
    Applicant: Microsoft Corporation
    Inventors: Patrick O'Kelley, Steven Lamb, Vincent Curley, Ling Chen, Michal Bortnik, James Jen, Jerry Johnson, Johan Hansen
  • Publication number: 20060122716
    Abstract: Systems and method for providing a game achievements system where players are rewarded with game achievements based on mastering certain in-game facets of the games they play. Each game achievement may be conveyed in a profile as a badge or trophy, title, description, date, etc. Players may also accumulate points based on game achievements. A display interface may be made available such that a player may see his achievements and total points, as well as those of others.
    Type: Application
    Filed: December 7, 2004
    Publication date: June 8, 2006
    Applicant: Microsoft Corporation
    Inventors: Michal Bortnik, Vincent Curley, James Jen, James Macauley, Ling Chen, Steven Lamb
  • Publication number: 20050278392
    Abstract: A system and method for efficiently synchronizing multiple databases stored on multiple computing devices. The method and system provides a duplicated database configuration where a database can either be stored only on a plurality of client computers, or on at least a client computer and a server computer. This duplicated database configuration allows users to access a database from a plurality of client computers that are communicatively connected to a server computer.
    Type: Application
    Filed: August 12, 2005
    Publication date: December 15, 2005
    Applicant: Microsoft Corporatioan
    Inventors: J. Hansen, Vincent Curley, Neil Black, Jennifer Mead
  • Publication number: 20050246304
    Abstract: Rules architecture that facilitates data management of an application such that the application can be personalized by the end-user for the end-user. Included is a customization component that facilitates the exposing of an application generated event to an end-user. A rules component allows the end-user to create one or more rules to process the event, which one or more rules facilitate the submission of application data associated with the event for external and internal processing.
    Type: Application
    Filed: July 30, 2004
    Publication date: November 3, 2005
    Applicant: Microsoft Corporation
    Inventors: Holly Knight, Praveen Seshadri, Robert Gerber, Stephen Dossick, Vincent Curley, Shyamalan Pather
  • Publication number: 20050246686
    Abstract: A rules-based software architecture that provides the infrastructure for the definition and execution of end-user rules logic. This enables end-user automation of data in a unified storage platform using simple IF-THEN rules. The architecture includes a monitoring component that tracks items associated with the data, and a rules component interfaces to the rules component, and employs metadata associated with the tracked items to provide for automated handling of a subset of the items. The system further provides for defining virtual collections and items in the system using content based logic. The system further comprises one or more trigger components that sets items and collections of items dynamically active as a function of trigger logic. Additional components can include a constraint component for imposing constraint logic on items, and a decision component that supports enabling application customization logic at decision points.
    Type: Application
    Filed: July 30, 2004
    Publication date: November 3, 2005
    Applicant: Microsoft Corporation
    Inventors: Praveen Seshadri, Holly Knight, Robert Gerber, Stephen Dossick, Vincent Curley
  • Publication number: 20050091674
    Abstract: The present systems and methods disclose a system for personalizing computer functionality. End-users are provided with tools to easily write rich and complex preferences, for example, by using a plurality simple IF-THEN propositional logic. The preferences are then transformed into queries and executed efficiently on structured data. Preferences that are satisfied then execute actions such as providing notification or storing data in a particular folder. Furthermore, according to an aspect of the invention, data, logic, events, inter alia, are all schematized, thereby enabling sharing of data between application components and across applications.
    Type: Application
    Filed: October 24, 2003
    Publication date: April 28, 2005
    Inventors: Holly Knight, Robert Gerber, Charles Mensa-Annan, Shyamalan Pather, Vincent Curley