Patents by Inventor Vladimir Arezina

Vladimir Arezina has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8602885
    Abstract: Potential player proximity to a gaming machine is sensed, and used to customize the gaming machine. The potential player position may be sensed in different manners including via an ID card carried by the potential player with triangulation sensors, a cell phone, or via biometrics. The identity of the player is also associated with the ID card, and is used to access a database containing information about the potential player or type of player. Based on that stored information, the proximate gaming machine may be customized with a game or various attract modes that are more likely to attract the potential player. In further embodiments, information known to be desired by the potential player, such as sporting results may also be displayed to attract the potential player. In still further embodiments, various profiling techniques may be utilized to identify desired customizations of proximately located gaming machines.
    Type: Grant
    Filed: December 22, 2005
    Date of Patent: December 10, 2013
    Assignee: WMS Gaming Inc.
    Inventors: Vladimir Arezina, Srinivyasa M. Adiraju, Matthew Fitzsimons, Ryan S. Mak, Samuel D Ralston, Vikram Swamy
  • Publication number: 20080004104
    Abstract: A gaming machine for playing a wagering game includes a housing having a display region, a controller for conducting the wagering game, and a video projector coupled to the controller. The display region includes a plurality of projection surfaces secured to floating screen assemblies. The video projector simulates mechanical reels of a slot machine in the display region. The video projector displays images of a plurality of symbols that indicate a randomly selected outcome of said wagering game. The images are projected onto the projection surfaces within the display region.
    Type: Application
    Filed: August 30, 2007
    Publication date: January 3, 2008
    Inventors: Timothy Durham, Mark Gagner, James Rasmussen, Alfred Thomas, Vladimir Arezina, Stephen Canterbury, Victor Mercado
  • Publication number: 20060148560
    Abstract: Potential player proximity to a gaming machine is sensed, and used to customize the gaming machine. The potential player position may be sensed in different manners including via an ID card carried by the potential player with triangulation sensors, a cell phone, or via biometrics. The identity of the player is also associated with the ID card, and is used to access a database containing information about the potential player or type of player. Based on that stored information, the proximate gaming machine may be customized with a game or various attract modes that are more likely to attract the potential player. In further embodiments, information known to be desired by the potential player, such as sporting results may also be displayed to attract the potential player. In still further embodiments, various profiling techniques may be utilized to identify desired customizations of proximately located gaming machines.
    Type: Application
    Filed: December 22, 2005
    Publication date: July 6, 2006
    Inventors: Vladimir Arezina, Srinivyasa Adiraju, Matthew Fitzsimons, Ryan Mak, Samuel Ralston, Vikram Swamy