Patents by Inventor Warner Cockerille

Warner Cockerille has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10825300
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Grant
    Filed: November 27, 2018
    Date of Patent: November 3, 2020
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Publication number: 20190096190
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Application
    Filed: November 27, 2018
    Publication date: March 28, 2019
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Patent number: 10152849
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Grant
    Filed: January 24, 2018
    Date of Patent: December 11, 2018
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Publication number: 20180165918
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Application
    Filed: January 24, 2018
    Publication date: June 14, 2018
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Patent number: 9905081
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Grant
    Filed: March 16, 2017
    Date of Patent: February 27, 2018
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Publication number: 20170186275
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Application
    Filed: March 16, 2017
    Publication date: June 29, 2017
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Patent number: 9600957
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Grant
    Filed: March 9, 2016
    Date of Patent: March 21, 2017
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Publication number: 20160189473
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Application
    Filed: March 9, 2016
    Publication date: June 30, 2016
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Patent number: 9286769
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Grant
    Filed: December 18, 2014
    Date of Patent: March 15, 2016
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Publication number: 20150105139
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Application
    Filed: December 18, 2014
    Publication date: April 16, 2015
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Patent number: 8932128
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Grant
    Filed: December 19, 2013
    Date of Patent: January 13, 2015
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Patent number: 8870659
    Abstract: Various techniques are disclosed for operating a gaming device of a casino gaming network. In at least one embodiment, the gaming device includes a tournament manager and a first meter. In at least one embodiment, the first meter is operable to: receive a first meter update request for changing meter state information and/or meter data associated with the first meter; determine whether at least one condition exists for denying the first meter update request; and/or prevent execution of the first meter update request in response to a determination that at least one condition exists for denying the first meter update request.
    Type: Grant
    Filed: March 13, 2012
    Date of Patent: October 28, 2014
    Assignee: IGT
    Inventors: Larry House, William Brosnan, Paul Neil Hunt, Robert Breckner, Warner Cockerille
  • Publication number: 20140106850
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Application
    Filed: December 19, 2013
    Publication date: April 17, 2014
    Applicant: IGT
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Patent number: 8622820
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Grant
    Filed: November 15, 2012
    Date of Patent: January 7, 2014
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Patent number: 8545333
    Abstract: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.
    Type: Grant
    Filed: March 20, 2012
    Date of Patent: October 1, 2013
    Assignee: IGT
    Inventors: William R. Brosnan, Steven G. LeMay, Warner Cockerille, Dwayne Nelson, Robert Breckner
  • Patent number: 8454440
    Abstract: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.
    Type: Grant
    Filed: September 10, 2008
    Date of Patent: June 4, 2013
    Assignee: IGT
    Inventors: William R. Brosnan, Steven G. LeMay, Warner Cockerille, Dwayne Nelson, Robert Breckner
  • Patent number: 8333657
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: December 18, 2012
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Publication number: 20120184354
    Abstract: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.
    Type: Application
    Filed: March 20, 2012
    Publication date: July 19, 2012
    Applicant: IGT
    Inventors: William R. Brosnan, Steven G. LeMay, Warner Cockerille, Dwayne Nelson, Robert Breckner
  • Publication number: 20120172136
    Abstract: Various techniques are disclosed for operating a gaming device of a casino gaming network. In at least one embodiment, the gaming device includes a tournament manager and a first meter. In at least one embodiment, the first meter is operable to: receive a first meter update request for changing meter state information and/or meter data associated with the first meter; determine whether at least one condition exists for denying the first meter update request; and/or prevent execution of the first meter update request in response to a determination that at least one condition exists for denying the first meter update request.
    Type: Application
    Filed: March 13, 2012
    Publication date: July 5, 2012
    Applicant: IGT
    Inventors: Larry House, William Brosnan, Paul Neil Hunt, Robert Breckner, Warner Cockerille
  • Patent number: 8162755
    Abstract: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.
    Type: Grant
    Filed: July 30, 2007
    Date of Patent: April 24, 2012
    Assignee: IGT
    Inventors: William R. Brosnan, Steven G. LeMay, Warner Cockerille, Dwayne Nelson, Robert Breckner