Patents by Inventor Warren Benedetto

Warren Benedetto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11972044
    Abstract: The present disclosure is directed to controlling outcomes in a game that includes multiple different users playing respective roles of specific virtual characters. The multiple different users may be present at a same physical location, or the different users may be located at different physical locations when movement of their eyes is tracked. Here, a user may choose one of a set of provided selections by simply looking at the chosen selection for a period of time or by looking at the chosen selection and performing an action or gesture. This functionality allows multiple different users to control actions performed by different specific characters via an online multiplayer system. Depending on what a first user looks at, that first user or a second user may be provided with a corresponding set of selections or audio/visual content via respective gaming devices operated by the first and the second user.
    Type: Grant
    Filed: February 8, 2023
    Date of Patent: April 30, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Warren Benedetto
  • Publication number: 20240123354
    Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
    Type: Application
    Filed: June 5, 2023
    Publication date: April 18, 2024
    Inventors: Warren Benedetto, Yiwei Yang, Alvin Daniel, Charles Denison, Jonathan Webb
  • Patent number: 11938399
    Abstract: Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title.
    Type: Grant
    Filed: March 5, 2020
    Date of Patent: March 26, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: David Perry, Michael Taylor, Warren Benedetto, Dominic S. Mallinson
  • Publication number: 20240091652
    Abstract: Methods and systems for tracking a game asset used in a video game includes receiving game inputs provided by a player during gameplay of the video game. The game inputs are analyzed to determine when the game inputs result in the occurrence of a significant event in the video game. A digital asset is awarded to the player providing the game inputs for the significant event. A non-fungible token is generated for the digital asset earned by the player and a value indicative of intrinsic value of the significant event is computed and associated with the digital asset. The non-fungible token is used to monitor use of the digital asset.
    Type: Application
    Filed: November 28, 2023
    Publication date: March 21, 2024
    Inventors: Warren Benedetto, Matthew Tomczek, Steven Trombetta
  • Publication number: 20240082734
    Abstract: Technology is described for surfacing contextually related resources to a player of a video game by way of a surfacing platform. In a method embodiment, an operation processes a query from a player of a video game that is related to completing an objective. The method includes operations for processing game data of the player for determining a current state and processing game data of other players that have completed the objective. The method further includes operations for identifying successful attempts of completing the objective by other players and the resources used in doing so. The method selects a resource that is usable by the player to complete the objective based on those resources by the other players in the successful attempts and presents the resource to the player for immediate use.
    Type: Application
    Filed: November 21, 2023
    Publication date: March 14, 2024
    Inventor: Warren Benedetto
  • Publication number: 20240082710
    Abstract: Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.
    Type: Application
    Filed: November 21, 2023
    Publication date: March 14, 2024
    Inventors: Daniel Hiatt, Matthew Tomczek, Ben Honda Rottler, Charlie Denison, Warren Benedetto
  • Patent number: 11918894
    Abstract: Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title.
    Type: Grant
    Filed: April 16, 2019
    Date of Patent: March 5, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: David Perry, Michael Taylor, Warren Benedetto, Dominic S. Mallinson
  • Publication number: 20240042324
    Abstract: A method for communication. The method including displaying game play of a first user playing a gaming application on a display. The method including broadcasting an SSID from a first device over a wireless local area network. The method including pairing the first device and a second device associated with a second user over the wireless local area network. The method including streaming a user interface including information related to the first game play from the first device to the second device. The user interface is streamed concurrent with the game play of the first user, and is configured to complement game play of the first user.
    Type: Application
    Filed: October 17, 2023
    Publication date: February 8, 2024
    Inventor: Warren Benedetto
  • Publication number: 20240045496
    Abstract: Methods and systems for providing augment reality overlay associated with a real-world object includes detecting a gaze target of a user viewing the real-world environment using a pair of AR glasses by tracking a gaze of the user. Position parameters affecting the gaze of the user are tracked and one or more attributes of the gaze target are selectively corrected to allow the user to maintain their gaze on the gaze target. An AR trigger element associated with the gaze target is triggered in response to the gaze of the user. The AR trigger element provides additional information related to the gaze target selected by the user.
    Type: Application
    Filed: August 3, 2022
    Publication date: February 8, 2024
    Inventor: Warren Benedetto
  • Publication number: 20240042313
    Abstract: A method including receiving a request to establish a multi-player session for users to enable participation in a metaverse. The method including determining whether an application generating the metaverse is installed on local devices of the users selected for participation in the metaverse by the users. The method including launching a corresponding local instance of the application when the application is installed on a corresponding local device. The method including launching a corresponding cloud instance of the application on a cloud based streaming server when the application is not installed on the corresponding local device. The method including determining that each instance of the application for the users has been launched, wherein each instance for the users is a local instance or a cloud instance. The method including enabling a start of the multi-player session when the instances of the application for the users has been launched.
    Type: Application
    Filed: August 2, 2022
    Publication date: February 8, 2024
    Inventor: Warren Benedetto
  • Publication number: 20240048799
    Abstract: Detection of whether a video is a fake video derived from an original video and altered is undertaken using a block chain that either forbids adding to the block chain copies of original videos that have been altered or indicating in the block chain that an altered video has been altered. Image fingerprinting techniques are described for determining whether video sought to be added to block chain has been altered.
    Type: Application
    Filed: July 2, 2023
    Publication date: February 8, 2024
    Inventors: Xiaoyong Ye, Warren Benedetto
  • Publication number: 20240020354
    Abstract: Methods and systems for providing access to a digital twin of a real-world object for use in a metaverse system includes receiving a request to validate the real-world object. The real-world object is validated using a plurality of physical attributes of the real-world object. Upon successful validation, the digital twin is unlocked so as to allow usage of the digital twin in the metaverse system.
    Type: Application
    Filed: July 15, 2022
    Publication date: January 18, 2024
    Inventor: Warren Benedetto
  • Patent number: 11865457
    Abstract: Methods and systems for tracking a game asset used in a video game includes receiving game inputs provided by a player during gameplay of the video game. The game inputs are analyzed to determine when the game inputs result in the occurrence of a significant event in the video game. A digital asset is awarded to the player providing the game inputs for the significant event. A non-fungible token is generated for the digital asset earned by the player and a value indicative of intrinsic value of the significant event is computed and associated with the digital asset. The non-fungible token is used to monitor use of the digital asset.
    Type: Grant
    Filed: December 13, 2021
    Date of Patent: January 9, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Warren Benedetto, Matthew Tomczek, Steven Trombetta
  • Patent number: 11857883
    Abstract: A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.
    Type: Grant
    Filed: February 28, 2023
    Date of Patent: January 2, 2024
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Warren Benedetto, Landon Noss, Andrew Herman, Tom Srisook, Chad Rolinski, Parsa Shirazi
  • Patent number: 11833430
    Abstract: Methods and systems are provided for placing or moving a virtual menu (e.g., virtual object) to an adjusted virtual position within a virtual reality scene based on the ability of a user. The method includes capturing, by a computing system, head mounted display (HMD) interactivity by a user. The HMD presents virtual reality scene to the user. The method includes monitoring, by the computing system, physical actions of the user while the user is wearing the HMD and interacting with the virtual reality scene. The method includes identifying, by the computing system, an attempt by the user to make an input at a virtual object in the virtual reality scene based on the physical actions. The method includes generating, by the computing system, a movement of the virtual object from an initial virtual position in the virtual reality scene to an adjusted virtual position in the virtual reality scene. The adjusted virtual position reduces a difficulty level for the user to make said input with the virtual object.
    Type: Grant
    Filed: March 22, 2022
    Date of Patent: December 5, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Mario M. Sarria, Jr., Warren Benedetto
  • Publication number: 20230381675
    Abstract: A method for gaming. The method including receiving location based information of game play of a user playing a gaming application as displayed on a first computing device, wherein the location based information is made with reference to a location of a character in the game play of the user in a gaming world associated with the gaming application. The method including aggregating location based information of a plurality of game plays of a plurality of users playing the gaming application. The method including generating contextually relevant information for the location of the character based on the location based information of the plurality of game plays. The method including generating a companion interface including the contextually relevant information. The method including sending the companion interface to a second computing device associated with the user for display concurrent with the game play of the user.
    Type: Application
    Filed: August 15, 2023
    Publication date: November 30, 2023
    Inventors: Warren Benedetto, Landon Noss, Adil Sherwani, Akihiko Kusumoto
  • Patent number: 11819764
    Abstract: Technology is described for surfacing contextually related resources to a player of a video game by way of a surfacing platform. In a method embodiment, an operation processes a query from a player of a video game that is related to completing an objective. The method includes operations for processing game data of the player for determining a current state and processing game data of other players that have completed the objective. The method further includes operations for identifying successful attempts of completing the objective by other players and the resources used in doing so. The method selects a resource that is usable by the player to complete the objective based on those resources by the other players in the successful attempts and presents the resource to the player for immediate use.
    Type: Grant
    Filed: July 24, 2018
    Date of Patent: November 21, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Warren Benedetto
  • Patent number: 11819760
    Abstract: Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.
    Type: Grant
    Filed: December 1, 2021
    Date of Patent: November 21, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Daniel Hiatt, Matthew Tomczek, Ben Honda Rottler, Charlie Denison, Warren Benedetto
  • Publication number: 20230356081
    Abstract: A method for dramatizing video gaming is disclosed. The method includes receiving over a network from a client device contextual data corresponding to game play of a player playing a gaming application. The method includes identifying an event of dramatic significance is occurring or likely will occur in the game play based on the contextual data and historical data of a plurality of game plays relating to the gaming application. The method includes generating information dramatizing the event of dramatic significance. The method includes surfacing the information in connection with the game play.
    Type: Application
    Filed: July 18, 2023
    Publication date: November 9, 2023
    Inventors: Warren Benedetto, Landon Noss
  • Patent number: 11794108
    Abstract: A method for navigating through a gaming world, including capturing a plurality of snapshots generated from instances of a video game; generating for display a timeline of a first user playing the video game, wherein the timeline includes snapshot images of at least one user progressing through the video game displayed in relation to a currently rendered image displayed in association with the first user; generating for display in the timeline thumbnails including first snapshot images associated with the first user, wherein the first snapshots shows past progress of the first user in comparison to the currently rendered image; and generating for display in the timeline second thumbnails including second snapshot images associated with a second user, wherein the second snapshot images shows progress of the second user at a point in the video game after the currently rendered image.
    Type: Grant
    Filed: January 20, 2017
    Date of Patent: October 24, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Warren Benedetto, Landon Noss, Adil Sherwani, Akihiko Kusumoto