Patents by Inventor Warren TREPP
Warren TREPP has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20200126362Abstract: Games of chance are disclosed. In one of the games of chance, a Player communicates to a computer a future indeterminate event and outcome upon which he wishes to wager. The computer accesses archival input data on past events relevant to possible outcomes of the future indeterminate event and accesses live input data from at least one of a sensor or an imaging device acquiring the live input data at the future indeterminate event, executes an algorithm to calculate odds for the specified possible outcome of the specified future indeterminate event, and offers the Player the opportunity to make a wager at the calculated odds. If the Player makes the wager, the computer compares in real time the actual outcome of the specified future indeterminate event with the specified possible outcome defined by the Player, and if the Player's wager is correct, a payout is made to the Player.Type: ApplicationFiled: August 19, 2019Publication date: April 23, 2020Applicant: Trepp Enterprises, Inc.Inventors: Warren TREPP, John M. HAMMOND
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Publication number: 20200126363Abstract: Games of chance are disclosed. In one of the games of chance, a Player communicates to a computer a future indeterminate event and outcome upon which he wishes to wager. The computer accesses archival input data on past events relevant to possible outcomes of the future indeterminate event and accesses live input data from at least one of a sensor or an imaging device acquiring the live input data at the future indeterminate event, executes an algorithm to calculate odds for the specified possible outcome of the specified future indeterminate event, and offers the Player the opportunity to make a wager at the calculated odds. If the Player makes the wager, the computer compares in real time the actual outcome of the specified future indeterminate event with the specified possible outcome defined by the Player, and if the Player's wager is correct, a payout is made to the Player.Type: ApplicationFiled: August 19, 2019Publication date: April 23, 2020Applicant: Trepp Enterprises, Inc.Inventors: Warren TREPP, John M. HAMMOND
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Patent number: 10019874Abstract: Games of chance are disclosed. In a general embodiment, collections of objects used in the game are defined. The values of objects of the collection are ranked according to a predefined hierarchy. A first object collection is assigned to a Player party. The Dealer accepts a wager from the Player on certain outcomes of random selections of a subset of the collection of objects corresponding to high value objects. A random selection of a subset of objects is made. The subset is compared to predefined high value objects. If there is no matching relationship between the subset and the high value objects, the wager is retained by the Dealer. If there is a matching relationship but not reaching a threshold level of matching, the Dealer pays funds to the Player. If the matching exceeds a threshold level, the Player may accept the payout or wager further.Type: GrantFiled: February 12, 2018Date of Patent: July 10, 2018Assignee: Trepp Enterprises, Inc.Inventors: Warren Trepp, James R. Sullivan, John M. Hammond
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Publication number: 20180174403Abstract: Games of chance are disclosed. In a general embodiment, collections of objects used in the game are defined. The values of objects of the collection are ranked according to a predefined hierarchy. A first object collection is assigned to a Player party. The Dealer accepts a wager from the Player on certain outcomes of random selections of a subset of the collection of objects corresponding to high value objects. A random selection of a subset of objects is made. The subset is compared to predefined high value objects. If there is no matching relationship between the subset and the high value objects, the wager is retained by the Dealer. If there is a matching relationship but not reaching a threshold level of matching, the Dealer pays funds to the Player. If the matching exceeds a threshold level, the Player may accept the payout or wager further.Type: ApplicationFiled: February 12, 2018Publication date: June 21, 2018Applicant: Trepp Enterprises, Inc.Inventors: Warren TREPP, James R. SULLIVAN, John M. HAMMOND
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Publication number: 20180061185Abstract: Games of chance are disclosed. In a general embodiment, collections of objects used in the game are defined. The values of objects of the collection are ranked according to a predefined hierarchy. A first object collection is assigned to a Player party. The Dealer accepts a wager from the Player on certain outcomes of random selections of a subset of the collection of objects corresponding to high value objects. A random selection of a subset of objects is made. The subset is compared to predefined high value objects. If there is no matching relationship between the subset and the high value objects, the wager is retained by the Dealer. If there is a matching relationship but not reaching a threshold level of matching, the Dealer pays funds to the Player. If the matching exceeds a threshold level, the Player may accept the payout or wager further.Type: ApplicationFiled: November 4, 2017Publication date: March 1, 2018Applicant: Trepp Enterprises, Inc.Inventors: Warren TREPP, James R. SULLIVAN, John M. HAMMOND
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Patent number: 9892597Abstract: Games of chance are disclosed. In a general embodiment, collections of objects used in the game are defined. The values of objects of the collection are ranked according to a predefined hierarchy. A first object collection is assigned to a Player party. The Dealer accepts a wager from the Player on certain outcomes of random selections of a subset of the collection of objects corresponding to high value objects. A random selection of a subset of objects is made. The subset is compared to predefined high value objects. If there is no matching relationship between the subset and the high value objects, the wager is retained by the Dealer. If there is a matching relationship but not reaching a threshold level of matching, the Dealer pays funds to the Player. If the matching exceeds a threshold level, the Player may accept the payout or wager further.Type: GrantFiled: November 4, 2017Date of Patent: February 13, 2018Assignee: Trepp Enterprises, Inc.Inventors: Warren Trepp, James R. Sullivan, John M. Hammond
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Patent number: 9811981Abstract: Games of chance are disclosed. In a general embodiment, collections of objects used in the game are defined. The values of objects of the collection are ranked according to a predefined hierarchy. A first object collection is assigned to a Player party. The Dealer accepts a wager from the Player on certain outcomes of random selections of a subset of the collection of objects corresponding to high value objects. A random selection of a subset of objects is made. The subset is compared to predefined high value objects. If there is no matching relationship between the subset and the high value objects, the wager is retained by the Dealer. If there is a matching relationship but not reaching a threshold level of matching, the Dealer pays funds to the Player. If the matching exceeds a threshold level, the Player may accept the payout or wager further.Type: GrantFiled: September 27, 2016Date of Patent: November 7, 2017Assignee: Trepp Enterprises, Inc.Inventors: Warren Trepp, James R. Sullivan, John M. Hammond
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Publication number: 20170039814Abstract: Games of chance are disclosed. In a general embodiment, collections of objects used in the game are defined. The values of objects of the collection are ranked according to a predefined hierarchy. A first object collection is assigned to a Player party. The Dealer accepts a wager from the Player on certain outcomes of random selections of a subset of the collection of objects corresponding to high value objects. A random selection of a subset of objects is made. The subset is compared to predefined high value objects. If there is no matching relationship between the subset and the high value objects, the wager is retained by the Dealer. If there is a matching relationship but not reaching a threshold level of matching, the Dealer pays funds to the Player. If the matching exceeds a threshold level, the Player may accept the payout or wager further.Type: ApplicationFiled: September 27, 2016Publication date: February 9, 2017Applicant: Trepp Enterprises, Inc.Inventors: Warren TREPP, James R. SULLIVAN, John M. HAMMOND