Patents by Inventor Wataru HINOSHITA

Wataru HINOSHITA has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10946286
    Abstract: A non-limiting example game system includes a plurality of terminal apparatuses operated by a plurality of players, and connect to a network. The computer system creates a virtual lobby that allows up to a predetermined number of players to participate therein, and sets a player who operates one of the terminal apparatuses as a player who is virtually present in the lobby in response to a request from that terminal apparatus. The game system also automatically selects one from a plurality of games including at least games requiring different numbers of participant players, according to the number of players who are present in the lobby and are not playing a game and are ready to play, and automatically selects participant players in the selected game from the players ready to play.
    Type: Grant
    Filed: November 27, 2017
    Date of Patent: March 16, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Wataru Hinoshita, Haruna Sugano
  • Patent number: 10569168
    Abstract: A non-limiting example of a first information processing apparatus controls a first object in a virtual space according to an input by a user of the first information processing apparatus, and sends object information about the first object to a second information processing apparatus. The second information processing apparatus receives the object information from the first information processing apparatus. The second information processing apparatus controls a second object in the virtual space according to an input by a user of the second information processing apparatus, and controls the first object on the basis of the object information. The second information processing apparatus causes a display device to display an image containing at least the first object. The second information processing apparatus, when a predetermined condition is satisfied, skips a portion of an action that is performed by the first object on the basis of the object information.
    Type: Grant
    Filed: August 17, 2017
    Date of Patent: February 25, 2020
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuta Ogura, Wataru Hinoshita, Fumiya Suto
  • Patent number: 10471347
    Abstract: A non-limiting example of a first information processing apparatus controls a first object in a virtual space according to an input by a user of the first information processing apparatus, and sends object information about the first object to a second information processing apparatus. The second information processing apparatus receives the object information from the first information processing apparatus. The second information processing apparatus calculates a predicted position that is taken later than a current position of the first object in the first information processing apparatus, based on the received object information, and a delay time in communication between the first information processing apparatus and the second information processing apparatus. The second information processing apparatus executes a game process based on the predicted position.
    Type: Grant
    Filed: August 17, 2017
    Date of Patent: November 12, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Wataru Hinoshita, Fumiya Suto, Yuta Ogura
  • Publication number: 20180341339
    Abstract: A non-limiting example of a first information processing apparatus controls a first object in a virtual space according to an input by a user of the first information processing apparatus, and sends object information about the first object to a second information processing apparatus. The second information processing apparatus receives the object information from the first information processing apparatus. The second information processing apparatus controls a second object in the virtual space according to an input by a user of the second information processing apparatus, and controls the first object on the basis of the object information. The second information processing apparatus causes a display device to display an image containing at least the first object. The second information processing apparatus, when a predetermined condition is satisfied, skips a portion of an action that is performed by the first object on the basis of the object information.
    Type: Application
    Filed: August 17, 2017
    Publication date: November 29, 2018
    Inventors: Yuta OGURA, Wataru HINOSHITA, Fumiya SUTO
  • Publication number: 20180341335
    Abstract: A non-limiting example of a first information processing apparatus controls a first object in a virtual space according to an input by a user of the first information processing apparatus, and sends object information about the first object to a second information processing apparatus. The second information processing apparatus receives the object information from the first information processing apparatus. The second information processing apparatus calculates a predicted position that is taken later than a current position of the first object in the first information processing apparatus, based on the received object information, and a delay time in communication between the first information processing apparatus and the second information processing apparatus. The second information processing apparatus executes a game process based on the predicted position.
    Type: Application
    Filed: August 17, 2017
    Publication date: November 29, 2018
    Inventors: Wataru HINOSHITA, Fumiya SUTO, Yuta OGURA
  • Publication number: 20180169528
    Abstract: A non-limiting example game system includes a plurality of terminal apparatuses operated by a plurality of players, and connect to a network. The computer system creates a virtual lobby that allows up to a predetermined number of players to participate therein, and sets a player who operates one of the terminal apparatuses as a player who is virtually present in the lobby in response to a request from that terminal apparatus. The game system also automatically selects one from a plurality of games including at least games requiring different numbers of participant players, according to the number of players who are present in the lobby and are not playing a game and are ready to play, and automatically selects participant players in the selected game from the players ready to play.
    Type: Application
    Filed: November 27, 2017
    Publication date: June 21, 2018
    Inventors: Wataru HINOSHITA, Haruna SUGANO