Patents by Inventor Wayne E. MACKEY

Wayne E. MACKEY has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11951403
    Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.
    Type: Grant
    Filed: January 20, 2023
    Date of Patent: April 9, 2024
    Assignee: STATE SPACE LABS, INC.
    Inventors: Jason R. Fuller, David J. Heeger, Wayne E Mackey
  • Patent number: 11904245
    Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.
    Type: Grant
    Filed: December 19, 2022
    Date of Patent: February 20, 2024
    Assignee: State Space Labs, Inc.
    Inventors: Jason R. Fuller, David J. Heeger, Wayne E. Mackey
  • Patent number: 11896910
    Abstract: A system and method may detect cheating in a computer game, by receiving inputs to a computer game from an entity (which may be a cheater or bot; or a human), comparing the inputs from the entity to data related to inputs to a computer game from human players, and based on the comparing, determining if the entity is a human player or a cheater. The comparing may be based on performance metrics derived from the inputs, and may be by statistical analysis or, comparing a statistical distribution.
    Type: Grant
    Filed: July 13, 2023
    Date of Patent: February 13, 2024
    Assignee: State Space Labs, Inc.
    Inventors: Kevin Desimone, David J. Heeger, Wayne E. Mackey
  • Publication number: 20230381668
    Abstract: A system and method may measure or calculate motor acuity in a person playing a computer game by determining, for a number of different target types, speed of the player and one of precision, accuracy and variability of the player; and determining or calculating motor acuity based on the relationship between speed of the player and the precision, accuracy or variability (e.g. in movement or shots). The calculation may be using a statistical analysis; and may be by creating a best-fit line in a comparison of speed and variability; and transforming the best-fit line to a curve in a comparison of player speed and player precision.
    Type: Application
    Filed: July 28, 2023
    Publication date: November 30, 2023
    Applicant: State Space Labs, Inc.
    Inventors: Kevin DESIMONE, Ian DONOVAN, Jennifer B. LISTMAN, Marcia A. SAUL, Xinyu D. SONG, Jason R. FULLER, David J. HEEGER, Wayne E. MACKEY
  • Publication number: 20230356093
    Abstract: A system and method may detect cheating in a computer game, by receiving inputs to a computer game from an entity (which may be a cheater or bot; or a human), comparing the inputs from the entity to data related to inputs to a computer game from human players, and based on the comparing, determining if the entity is a human player or a cheater. The comparing may be based on performance metrics derived from the inputs, and may be by statistical analysis or, comparing a statistical distribution.
    Type: Application
    Filed: July 13, 2023
    Publication date: November 9, 2023
    Applicant: State Space Labs, Inc.
    Inventors: Kevin DESIMONE, David J. HEEGER, Wayne E. MACKEY
  • Publication number: 20230195421
    Abstract: A method for computation with recurrent neural networks includes receiving an input drive and a recurrent drive, producing at least one modulatory response; computing at least one output response, each output response including a sum of: (1) the input drive multiplied by a function of at least one of the at least one modulatory response, each input drive including a function of at least one input, and (2) the recurrent drive multiplied by a function of at least one of the at least one modulatory response, each recurrent drive including a function of the at least one output response, each modulatory response including a function of at least one of (i) the at least one input, (ii) the at least one output response, or (iii) at least one first offset, and computing a readout of the at least one output response.
    Type: Application
    Filed: February 16, 2023
    Publication date: June 22, 2023
    Applicant: NEW YORK UNIVERSITY
    Inventors: David J. Heeger, Wayne E. Mackey
  • Publication number: 20230149818
    Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.
    Type: Application
    Filed: January 20, 2023
    Publication date: May 18, 2023
    Applicant: State Space Labs, Inc.
    Inventors: Jason R. FULLER, David J. HEEGER, Wayne E. MACKEY
  • Publication number: 20230124347
    Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.
    Type: Application
    Filed: December 19, 2022
    Publication date: April 20, 2023
    Applicant: STATE SPACE LABS, INC.
    Inventors: Jason R. FULLER, David J. HEEGER, Wayne E, MACKEY
  • Publication number: 20230081279
    Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.
    Type: Application
    Filed: November 23, 2022
    Publication date: March 16, 2023
    Applicant: STATE SPACE LABS, INC.
    Inventors: Jason FULLER, David J. HEEGER, Wayne E. MACKEY
  • Patent number: 11602697
    Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.
    Type: Grant
    Filed: September 4, 2018
    Date of Patent: March 14, 2023
    Assignee: State Space Labs Inc.
    Inventors: Jason R. Fuller, David J. Heeger, Wayne E. Mackey
  • Patent number: 11593068
    Abstract: A method for computation with recurrent neural networks includes receiving an input drive and a recurrent drive, producing at least one modulatory response; computing at least one output response, each output response including a sum of: (1) the input drive multiplied by a function of at least one of the at least one modulatory response, each input drive including a function of at least one input, and (2) the recurrent drive multiplied by a function of at least one of the at least one modulatory response, each recurrent drive including a function of the at least one output response, each modulatory response including a function of at least one of (i) the at least one input, (ii) the at least one output response, or (iii) at least one first offset, and computing a readout of the at least one output response.
    Type: Grant
    Filed: February 26, 2019
    Date of Patent: February 28, 2023
    Assignee: New York University
    Inventors: David J. Heeger, Wayne E. Mackey
  • Publication number: 20230052175
    Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.
    Type: Application
    Filed: October 28, 2022
    Publication date: February 16, 2023
    Inventors: Jason R. FULLER, David J. Heeger, Wayne E. Mackey
  • Publication number: 20190265950
    Abstract: A method for computation with recurrent neural networks includes receiving an input drive and a recurrent drive, producing at least one modulatory response; computing at least one output response, each output response including a sum of: (1) the input drive multiplied by a function of at least one of the at least one modulatory response, each input drive including a function of at least one input, and (2) the recurrent drive multiplied by a function of at least one of the at least one modulatory response, each recurrent drive including a function of the at least one output response, each modulatory response including a function of at least one of (i) the at least one input, (ii) the at least one output response, or (iii) at least one first offset, and computing a readout of the at least one output response.
    Type: Application
    Filed: February 26, 2019
    Publication date: August 29, 2019
    Inventors: David J. HEEGER, Wayne E. MACKEY
  • Publication number: 20190070512
    Abstract: Disclosed herein are system, method, and computer program product embodiments for assessing performance of a player of a game. An embodiment operates by monitoring for an input from the player of the game, receiving the input from the player of the game, and determining a characteristic of the game resulting from the input from the player. Based on the input from the player, a performance of the player is assessed. The performance of the player relating to one or more metrics of the game is monitored, and is assessed by comparing the input from the player during the period of time to an optimal input during the period of time in the game.
    Type: Application
    Filed: September 4, 2018
    Publication date: March 7, 2019
    Inventors: Jason R. FULLER, David J. HEEGER, Wayne E. MACKEY