Patents by Inventor Wayne Scholar

Wayne Scholar has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230352043
    Abstract: Systems and methods are disclosed for creating a machine generated avatar. A machine generated avatar is an avatar generated by processing video and audio information extracted from a recording of a human speaking a reading corpora and enabling the created avatar to be able to say an unlimited number of utterances, i.e., utterances that were not recorded. The video and audio processing consists of the use of machine learning algorithms that may create predictive models based upon pixel, semantic, phonetic, intonation, and wavelets.
    Type: Application
    Filed: January 9, 2023
    Publication date: November 2, 2023
    Inventor: Wayne Scholar
  • Patent number: 11551705
    Abstract: Systems and methods are disclosed for creating a machine generated avatar. A machine generated avatar is an avatar generated by processing video and audio information extracted from a recording of a human speaking a reading corpora and enabling the created avatar to be able to say an unlimited number of utterances, i.e., utterances that were not recorded. The video and audio processing consists of the use of machine learning algorithms that may create predictive models based upon pixel, semantic, phonetic, intonation, and wavelets.
    Type: Grant
    Filed: May 12, 2020
    Date of Patent: January 10, 2023
    Assignee: True Image Interactive, Inc.
    Inventor: Wayne Scholar
  • Publication number: 20200321020
    Abstract: Systems and methods are disclosed for creating a machine generated avatar. A machine generated avatar is an avatar generated by processing video and audio information extracted from a recording of a human speaking a reading corpora and enabling the created avatar to be able to say an unlimited number of utterances, i.e., utterances that were not recorded. The video and audio processing consists of the use of machine learning algorithms that may create predictive models based upon pixel, semantic, phonetic, intonation, and wavelets.
    Type: Application
    Filed: May 12, 2020
    Publication date: October 8, 2020
    Inventor: Wayne Scholar
  • Patent number: 10672417
    Abstract: Systems and methods are disclosed for creating a machine generated avatar. A machine generated avatar is an avatar generated by processing video and audio information extracted from a recording of a human speaking a reading corpora and enabling the created avatar to be able to say an unlimited number of utterances, i.e., utterances that were not recorded. The video and audio processing consists of the use of machine learning algorithms that may create predictive models based upon pixel, semantic, phonetic, intonation, and wavelets.
    Type: Grant
    Filed: October 28, 2016
    Date of Patent: June 2, 2020
    Assignee: True Image Interactive, Inc.
    Inventor: Wayne Scholar
  • Patent number: 10315118
    Abstract: Personal characteristic may be identified by receiving, at a server, game data indicative of a plurality of games, determining a first comparative game performance associated with a first game of the plurality of games, deriving a personal character from the first comparative game performance, and providing an indication of the personal characteristic. Each game of the plurality of games is designed to assess at least one personal characteristic. The personal characteristics may comprise abilities, skills, and/or interests. The first comparative game performance is determined, for example, based on the game data and comparative game information that is indicative of a comparison between game performance associated with the first game and respective game performance associated with at least one other game of the plurality of games.
    Type: Grant
    Filed: October 27, 2015
    Date of Patent: June 11, 2019
    Assignee: IDENTIFOR, INC.
    Inventors: Cuong Do, Wayne Scholar
  • Publication number: 20190057714
    Abstract: Systems and methods are disclosed for creating a machine generated avatar. A machine generated avatar is an avatar generated by processing video and audio information extracted from a recording of a human speaking a reading corpora and enabling the created avatar to be able to say an unlimited number of utterances, i.e., utterances that were not recorded. The video and audio processing consists of the use of machine learning algorithms that may create predictive models based upon pixel, semantic, phonetic, intonation, and wavelets.
    Type: Application
    Filed: October 28, 2016
    Publication date: February 21, 2019
    Inventor: Wayne SCHOLAR
  • Publication number: 20180308473
    Abstract: Provided herein are intelligent virtual assistant systems and related methods. The intelligent virtual assistant systems include a processor; and memory coupled to the processor, the memory comprising at least one executable instruction that when executed by the process causes the processor to effectuate operations comprising: receiving at least one input parameters indicative of a plurality of campaigns and a plurality of prompts from at least one campaign applications; determining a campaign flow based on the at least one input parameters; and generating, based on the campaign flow, an intelligent virtual assistance application. The disclosed intelligent virtual assistant systems and related methods can be used for counseling and coaching people, for example children and adults with special needs, such as autism.
    Type: Application
    Filed: September 2, 2016
    Publication date: October 25, 2018
    Inventor: Wayne SCHOLAR
  • Publication number: 20170333796
    Abstract: Personal characteristic may be identified by receiving, at a server, game data indicative of a plurality of games, determining a first comparative game performance associated with a first game of the plurality of games, deriving a personal character from the first comparative game performance, and providing an indication of the personal characteristic. Each game of the plurality of games is designed to assess at least one personal characteristic. The personal characteristics may comprise abilities, skills, and/or interests. The first comparative game performance is determined, for example, based on the game data and comparative game information that is indicative of a comparison between game performance associated with the first game and respective game performance associated with at least one other game of the plurality of games.
    Type: Application
    Filed: October 27, 2015
    Publication date: November 23, 2017
    Inventors: Cuong DO, Wayne SCHOLAR
  • Publication number: 20070036334
    Abstract: A system for forming a communication link between a first communications device and a second communications device includes a server configured to receive a call request from the first communications device. A virtual agent operating on the server is configured to (a) initiate a first outbound call to the first communications device in response to receiving the call request; (b) initiate a second outbound call to the second communications device; (c) form a first communications channel between the virtual agent and the first communications device; (d) form a second communications channel between the virtual agent and the second communications device; and (e) link the first communications channel to the second communications channel. An NLP engine and/or a learning engine are connected to the virtual agent. A method for forming a communication link between the first communications device and the second communications device utilizing the system is also disclosed.
    Type: Application
    Filed: April 24, 2006
    Publication date: February 15, 2007
    Inventors: Robert Culbertson, Wayne Scholar