Patents by Inventor Weiliang Meng

Weiliang Meng has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9773343
    Abstract: A method for realistic and real-time rendering of complex scene in internet environment, comprising: generating sequences of scene-object-multi-resolution models, a scene configuration file, textures and material files, and a scene data list file; compressing the sequences of scene-object-multi-resolution models, the scene configuration file, the textures and material files, and the scene data list file and uploading the compressed files to a server; downloading, at a client terminal, the scene-object-multi-resolution models, the scene configuration file, the texture and material file, and the scene data list file in ascending order of resolution and rendering the scene simultaneously; dividing, in rendering the scene, a frustum in parallel into a plurality of partitions, generating a shadow map for each frustum, filtering the shadow maps to obtain an anti-aliasing shadowing effect; and the shadow map closest to a viewpoint is updated on a frame-by-frame basis and updating frequency decreases for the shadow m
    Type: Grant
    Filed: December 24, 2010
    Date of Patent: September 26, 2017
    Assignee: Institute of Automation, Chinese Academy of Sciences
    Inventors: Xiaopeng Zhang, Guanbo Bao, Hongjun Li, Weiliang Meng
  • Publication number: 20150035830
    Abstract: A method for realistic and real-time rendering of complex scene in internet environment, comprising: generating sequences of scene-object-multi-resolution models, a scene configuration file, textures and material files, and a scene data list file; compressing the sequences of scene-object-multi-resolution models, the scene configuration file, the textures and material files, and the scene data list file and uploading the compressed files to a server; downloading, at a client terminal, he scene-object-multi-resolution models, the scene configuration file, the texture and material file, and the scene data list file in ascending order of resolution and rendering the scene simultaneously; dividing, in rendering the scene, a frustum in parallel into a plurality of partitions, generating a shadow map for each frustum, filtering the shadow maps to obtain an anti-aliasing shadowing effect; and the shadow map closest to a viewpoint is updated on a frame-by-frame basis and updating frequency decreases for the shadow ma
    Type: Application
    Filed: December 24, 2010
    Publication date: February 5, 2015
    Inventors: Xiaopeng Zhang, Guanbo Bao, Hongjun Li, Weiliang Meng
  • Publication number: 20140125663
    Abstract: A method for analyzing a shape of a 3D model based on perceptive information comprises: decomposing the shape of the 3D model to generate decomposition results; and extracting a skeleton from the decomposition results. This invention can be applied to shape decomposition of objects having different shapes. The 3D models can be regular or with noise, containing either multiple annular structures or no annular structure. The decomposition method of this invention is not sensitive to noise, and the segmentation speed is high and accurate. The segmentation result of the invention can be widely applied to different branches of computer graphics and computer vision, such as computer animation, modeling, shape analysis, shape classification, object identification, etc. The skeleton extracted from the decomposition result and the following shape semantic description diagram can he applied to 3D model retrieval, model semantic analysis and so on.
    Type: Application
    Filed: December 3, 2010
    Publication date: May 8, 2014
    Applicant: INSTITUTE OF AUTOMATION, CHINESE ACADEMY OF SCIENC
    Inventors: Xiaopeng Zhang, Xiaojuan Ning, Er Li, Yinghui Wang, Weiliang Meng
  • Publication number: 20130265304
    Abstract: For improving the compression efficiency of 3D model processing, easier discovering of repetitive patterns is required. The invention enables simplified and improved compression of 3D models by using a pattern-instance record table, which provides the pattern-instance relationship for all instances of repetitive patterns within a 3D object. A 3D mesh model comprises data of a first reference 3D mesh model, an electronic pattern-instance record table comprising first and second instance data, wherein the first instance data points to the first reference 3D mesh model and the second instance data points to the first or a further reference 3D mesh model, and an instance record for third instance data of at least one secondary 3D mesh model instance, wherein the third instance data comprise said first and second instance data or references to said first and second instance data.
    Type: Application
    Filed: December 23, 2010
    Publication date: October 10, 2013
    Inventors: Kangying Cai, Zhibo Chen, Weiliang Meng, Jun Teng