Patents by Inventor Will Wright
Will Wright has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11833386Abstract: Various implementations include a spotting device for supporting a barbell, the spotting device including a base and an arm. The base has a base body with first end and a second end, at least one foot coupled to the second end of the base body, and a base longitudinal axis. The arm has an arm body with a first end and a second end, a coupler coupled to the first end of the arm body, and an arm longitudinal axis. The coupler is couplable to a portion of a barbell. One of the first end of the base body and the second end of the arm body defines a body opening extending partially through the one of the base body or the arm body, and the other of the second end of the arm body and the first end of the base body is slidably disposed within the body opening.Type: GrantFiled: January 12, 2022Date of Patent: December 5, 2023Assignee: The Board of Trustees of The University of AlabamaInventors: Michael R. Esco, Will Wright
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Publication number: 20220219035Abstract: Various implementations include a spotting device for supporting a barbell, the spotting device including a base and an arm. The base has a base body with first end and a second end, at least one foot coupled to the second end of the base body, and a base longitudinal axis. The arm has an arm body with a first end and a second end, a coupler coupled to the first end of the arm body, and an arm longitudinal axis. The coupler is couplable to a portion of a barbell. One of the first end of the base body and the second end of the arm body defines a body opening extending partially through the one of the base body or the arm body, and the other of the second end of the arm body and the first end of the base body is slidably disposed within the body opening.Type: ApplicationFiled: January 12, 2022Publication date: July 14, 2022Inventors: Michael R. Esco, Will Wright
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Publication number: 20210379770Abstract: A reconfigurable power tool is disclosed, including a tool frame, a motor attached to the tool frame, and a rotatable drive shaft attached to, and driven by, the motor. A tool attachment is configured to be removably attached to the drive shaft and is powered by rotation of the drive shaft. The drive shaft and the tool each include a coupler having a channel and rib surface. The tool attachment is removable attached to the drive shaft by slidably interlocking the channel and rib surface of the drive shaft coupler with the channel and rib surface of the tool attachment coupler in a direction substantially perpendicular to an axis of rotation of the drive shaft. A robotic device utilizing a similar tool attachment system is also disclosed.Type: ApplicationFiled: June 9, 2020Publication date: December 9, 2021Applicant: Christian Academy of KnoxvilleInventors: Abram Oaks, Abigail McChesney, Ethan Gibson, Will Wright, Seth Stalcup, Aiden Stalcup, Cypress Eisenmann, Harrison Phillips, Joshua Haley, Weston Koontz, B. Timothy Rhyne
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Publication number: 20200327991Abstract: Disclosed herein are systems and methods for determining an individual in addiction recovery's risk of relapse in the form of a risk score. The risk score may be a quantitative assessment of the individual's risk of relapse. The risk score may be based on a variety of inputs including GPS-verified activity check ins. The inputs may be used to calculate a set of risk factors. The risk factors may then be weighted and summed to generate the risk score. The systems and methods may further generate an adjusted risk score that sets sensitivities for the risk factors. The systems and methods may rank individuals based on their risk scores or adjusted risk scores. The risks scores and adjusted risk scores may be provided to a case manager responsible for individuals' care. Systems and methods for providing rewards to individuals based on compliance are also disclosed.Type: ApplicationFiled: April 8, 2020Publication date: October 15, 2020Applicant: Pala-linq Social Purpose CorporationInventors: Paul Campbell, Will Wright, Daniela Luzi Tudor
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Publication number: 20110053693Abstract: A video game that provides a player game play experience that simulates an evolution process is disclosed. In each stage of the evolution process, the player can create game content that is uploaded to a server. Other players' game content can also be downloaded into the player's game. In an embodiment of the present invention, the player-defined content can be automatically uploaded to a server, where it can be automatically downloaded to players' games in accordance with criteria such as heuristics that are relevant to the game, player preferences, rankings, community preferences and combinations thereof.Type: ApplicationFiled: July 29, 2010Publication date: March 3, 2011Applicant: Electronic Arts, Inc.Inventor: Will Wright
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Patent number: 7867093Abstract: A video game that provides a player game play experience that simulates an evolution process is disclosed. In each stage of the evolution process, the player can create game content that is uploaded to a server. Other players' game content can also be downloaded into the player's game. In an embodiment of the present invention, the player-defined content can be automatically uploaded to a server, where it can be automatically downloaded to players' games in accordance with criteria such as heuristics that are relevant to the game, player preferences, rankings, community preferences and combinations thereof.Type: GrantFiled: August 20, 2007Date of Patent: January 11, 2011Assignee: Electronic Arts Inc.Inventor: Will Wright
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Patent number: 7789758Abstract: A video game that provides a player game play experience that simulates an evolution process is disclosed. In each stage of the evolution process, the player can create game content that is uploaded to a server. Other players' game content can also be downloaded into the player's game. In an embodiment of the present invention, the player-defined content can be automatically uploaded to a server, where it can be automatically downloaded to players' games in accordance with criteria such as heuristics that are relevant to the game, player preferences, rankings, community preferences and combinations thereof.Type: GrantFiled: March 9, 2007Date of Patent: September 7, 2010Assignee: Electronic Arts, Inc.Inventor: Will Wright
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Publication number: 20080176658Abstract: A video game that provides a player game play experience that simulates an evolution process is disclosed. In each stage of the evolution process, the player can create game content that is uploaded to a server. Other players' game content can also be downloaded into the player's game. In an embodiment of the present invention, the player-defined content can be automatically uploaded to a server, where it can be automatically downloaded to players' games in accordance with criteria such as heuristics that are relevant to the game, player preferences, rankings, community preferences and combinations thereof.Type: ApplicationFiled: August 20, 2007Publication date: July 24, 2008Applicant: Electronic Arts, Inc.Inventor: Will Wright
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Publication number: 20070275634Abstract: The invention provides a method for figurines to form and join a network of figurines by setting them near other figurines, by activating them via a power switch, or by placing them in communication with a central hub. A communications path using radio or IR frequency is used to form the network, such that only one figurine can transmit data while the others receive data at any time. Once the network has been formed, the figurines can formulate behaviors based on the attributes, requests, and actions of the others. These behaviors are based on the data transpired between the figurines and can include meaning of spoken words, current state, etc. Each figurine has a personality controlled by its internal data, which also controls its relationships with others. Each figurine can spontaneously create a speech or action based on the reply given by another coupled with data stored within its databank.Type: ApplicationFiled: August 6, 2007Publication date: November 29, 2007Inventors: Will Wright, Michael Winter, Matthew Sibigtroth
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Publication number: 20070238499Abstract: A video game that provides a player game play experience that simulates an evolution process is disclosed. In each stage of the evolution process, the player can create game content that is uploaded to a server. Other players' game content can also be downloaded into the player's game. In an embodiment of the present invention, the player-defined content can be automatically uploaded to a server, where it can be automatically downloaded to players' games in accordance with criteria such as heuristics that are relevant to the game, player preferences, rankings, community preferences and combinations thereof.Type: ApplicationFiled: March 9, 2007Publication date: October 11, 2007Applicant: Electronic Arts, Inc.Inventor: Will Wright
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Patent number: 7252572Abstract: The invention provides a method for figurines to form and join a network of figurines by setting them near other figurines, by activating them via a power switch, or by placing them in communication with a central hub. A communications path using radio or IR frequency is used to form the network, such that only one figurine can transmit data while the others receive data at any time. Once the network has been formed, the figurines can formulate behaviors based on the attributes, requests, and actions of the others. These behaviors are based on the data transpired between the figurines and can include meaning of spoken words, current state, etc. Each figurine has a personality controlled by its internal data, which also controls its relationships with others. Each figurine can spontaneously create a speech or action based on the reply given by another coupled with data stored within its databank.Type: GrantFiled: May 12, 2004Date of Patent: August 7, 2007Assignee: Stupid Fun Club, LLCInventors: Will Wright, Michael Winter, Matthew Sibigtroth
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Publication number: 20040259465Abstract: The invention provides a method for figurines to form and join a network of figurines by setting them near other figurines, by activating them via a power switch, or by placing them in communication with a central hub. A communications path using radio or IR frequency is used to form the network, such that only one figurine can transmit data while the others receive data at any time. Once the network has been formed, the figurines can formulate behaviors based on the attributes, requests, and actions of the others. These behaviors are based on the data transpired between the figurines and can include meaning of spoken words, current state, etc. Each figurine has a personality controlled by its internal data, which also controls its relationships with others. Each figurine can spontaneously create a speech or action based on the reply given by another coupled with data stored within its databank.Type: ApplicationFiled: May 12, 2004Publication date: December 23, 2004Inventors: Will Wright, Michael Winter, Matthew Sibigtroth