Patents by Inventor William C. Newman
William C. Newman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240105371Abstract: A control device includes a moving portion, a magnetic element coupled to the moving portion, at least one magnetic sensing circuit responsive to magnetic fields, and at least one magnetic flux pipe structure. The magnetic element may comprise alternating positive and negative sections configured to generate a magnetic field. The magnetic element may be any shape, such as circular, linear, etc. The magnetic sensing circuit may be radially offset from the magnetic element, and the magnetic flux pipe structure may be configured to conduct the magnetic field generated by the magnetic element towards the magnetic sensing circuit. The magnetic element may generate the magnetic field in a first plane, and the magnetic sensing may be responsive to magnetic fields in a second direction that is angularly offset from the first plane. The magnetic flux pipe structure may redirect the magnetic field towards the magnetic sensing circuit in the second direction.Type: ApplicationFiled: December 6, 2023Publication date: March 28, 2024Applicant: Lutron Technology Company LLCInventors: Alexander Wade Gage, Stephen M. Ludwig, JR., Robert C. Newman, JR., William Taylor Shivell
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Patent number: 10372209Abstract: The exemplary illustrative non-limiting technology herein enables 3D viewing on conventional 2D displays such as home television sets by tracking a person's viewpoint. Detecting a player's viewpoint movement to change the viewing of the displayed object gives the illusion that the object is physically present in three-dimensional space. Viewpoint movement detection can provide collision-related game logic benefits such as allowing a player to dodge projectiles, giving a game character an ability to “see” the player when not behind line-of-sight obstacles, and other advantages.Type: GrantFiled: September 27, 2018Date of Patent: August 6, 2019Assignee: Nintendo Co., Ltd.Inventors: Howard Cheng, William C. Newman, Jr.
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Publication number: 20190025913Abstract: The exemplary illustrative non-limiting technology herein enables 3D viewing on conventional 2D displays such as home television sets by tracking a person's viewpoint. Detecting a player's viewpoint movement to change the viewing of the displayed object gives the illusion that the object is physically present in three-dimensional space. Viewpoint movement detection can provide collision-related game logic benefits such as allowing a player to dodge projectiles, giving a game character an ability to “see” the player when not behind line-of-sight obstacles, and other advantages.Type: ApplicationFiled: September 27, 2018Publication date: January 24, 2019Inventors: Howard CHENG, William C. NEWMAN
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Patent number: 10114455Abstract: The exemplary illustrative non-limiting technology herein enables 3D viewing on conventional 2D displays such as home television sets by tracking a person's viewpoint. Detecting a player's viewpoint movement to change the viewing of the displayed object gives the illusion that the object is physically present in three-dimensional space. Viewpoint movement detection can provide collision-related game logic benefits such as allowing a player to dodge projectiles, giving a game character an ability to “see” the player when not behind line-of-sight obstacles, and other advantages.Type: GrantFiled: July 8, 2015Date of Patent: October 30, 2018Assignee: Nintendo Co., Ltd.Inventors: Howard Cheng, William C. Newman, Jr.
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Publication number: 20150309571Abstract: The exemplary illustrative non-limiting technology herein enables 3D viewing on conventional 2D displays such as home television sets by tracking a person's viewpoint. Detecting a player's viewpoint movement to change the viewing of the displayed object gives the illusion that the object is physically present in three-dimensional space. Viewpoint movement detection can provide collision-related game logic benefits such as allowing a player to dodge projectiles, giving a game character an ability to “see” the player when not behind line-of-sight obstacles, and other advantages.Type: ApplicationFiled: July 8, 2015Publication date: October 29, 2015Inventors: Howard CHENG, William C. NEWMAN, JR.
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Patent number: 9098112Abstract: The exemplary illustrative non-limiting technology herein enables 3D viewing on conventional 2D displays such as home television sets by tracking a person's viewpoint. Detecting a player's viewpoint movement to change the viewing of the displayed object gives the illusion that the object is physically present in three-dimensional space. Viewpoint movement detection can provide collision-related game logic benefits such as allowing a player to dodge projectiles, giving a game character an ability to “see” the player when not behind line-of-sight obstacles, and other advantages.Type: GrantFiled: March 5, 2014Date of Patent: August 4, 2015Assignee: NINTENDO CO., LTD.Inventors: Howard Cheng, William C. Newman, Jr.
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Publication number: 20140184588Abstract: The exemplary illustrative non-limiting technology herein enables 3D viewing on conventional 2D displays such as home television sets by tracking a person's viewpoint. Detecting a player's viewpoint movement to change the viewing of the displayed object gives the illusion that the object is physically present in three-dimensional space. Viewpoint movement detection can provide collision-related game logic benefits such as allowing a player to dodge projectiles, giving a game character an ability to “see” the player when not behind line-of-sight obstacles, and other advantages.Type: ApplicationFiled: March 5, 2014Publication date: July 3, 2014Applicant: Nintendo Co., Ltd.Inventors: Howard CHENG, William C. NEWMAN, JR.
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Patent number: 5313615Abstract: Method for ordering computer software procedures in an order using a computing machine for modeling each of multiple blocks of a block diagram. The block diagram is capable of having at least one feedback loop. Each block corresponds to a software procedure for performing at least one function and has at least one input or at least one output. The block diagram has interconnections between such inputs and outputs of such blocks forming a block diagram. A list of inputs for each of such blocks is generated; a list of outputs for each of such blocks is generated; a feed-through list for each of at least some of such outputs of such blocks is generated. Each feed-through list has a list of any input which directly affects the output of the same block. The input, output and feed-through lists are machine processed for ordering of such procedures in the order during modeling.Type: GrantFiled: April 26, 1990Date of Patent: May 17, 1994Assignee: Comdisco Systems, Inc.Inventors: William C. Newman, Paul F. Titchener, Douglas B. Powell
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Patent number: 5271110Abstract: The transfer device of this invention comprises a sled means 10 and a handle means 12. The sled means 10 comprises a generally rectangular, relatively thin and flat-surfaced transfer board 20. Transfer board 20 has two parallel sides and two transverse ends. Each side is provided with a plurality of loops 22 which conjoin with mating fasteners 24 of the handle means. Loops may be spaced equidistantly from the transverse ends along the sides of the transfer board 20. Handle means 12 comprises a grip bar 26, a tension bar 28, a plurality of fastener means 24, and a plurality of straps 30 which are attached to the grip and tension bars as shown.Type: GrantFiled: May 20, 1993Date of Patent: December 21, 1993Inventor: William C. Newman
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Patent number: 5151984Abstract: An apparatus and/or method using an automatic program generation computer for generation of a computer program which represents a functional system on a display. A system has a plurality of interactively connected functionality blocks which form a block diagram and typically, the block diagram has one or more feedback loops. Each of the blocks has at least one input, at least some of the blocks have at least one input functionally defined by and connected to at least one of the outputs. At least one of the blocks is a state block whose operation at one time is dependent on the condition of at least one input for the state block at a prior time. A stored update state procedure is provided corresponding to the state block defining the state as a function of at least one of the inputs to the state block. At least one stored update output procedure is provided and corresponds to each of the blocks for defining at least one of the outputs of a block.Type: GrantFiled: December 20, 1990Date of Patent: September 29, 1992Inventors: William C. Newman, Paul F. Titchener, Douglas B. Powell
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Patent number: D339771Type: GrantFiled: September 11, 1991Date of Patent: September 28, 1993Inventor: William C. Newman
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Patent number: RE35468Abstract: The transfer device of this invention comprises a sled means 10 and a handle means 12. The sled means 10 comprises a generally rectangular, relatively thin and flat-surfaced transfer board 20. Transfer board 20 has two parallel sides and two transverse ends. Each side is provided with a plurality of loops 22 which conjoin with mating fasteners 24 of the handle means. Loops may be spaced equidistantly from the transverse ends along the sides of the transfer board 20. Handle means 12 comprises a grip bar 26, a tension bar 28, a plurality of fastener means 24, and a plurality of straps 30 which are attached to the grip and tension bars as shown.Type: GrantFiled: June 22, 1995Date of Patent: March 4, 1997Inventor: William C. Newman