Patents by Inventor William Eldridge Urquhart

William Eldridge Urquhart has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 6561811
    Abstract: An intervention method in which computer-based role-playing games are utilized to allow players to experience simulated effects of substance abuse on the individual, family, friends, and community, and thus learn by experience to avoid the adverse consequences of drug abuse through abstinence, promotion of abstinence by others, and treatment and correction of substance abusers. Role-playing games allow players to pretend to be a character in a story, much like being in a play. Each player takes the role of a character in the story, making the decisions and saying the things that character would say in the situations that happen along the way. Game objectives are set which the player or players attempt to complete through game-play. The intervention method involves realistically portraying the consequences of substance abuse and its interference with the individual's or group's chances of meeting the game objectives.
    Type: Grant
    Filed: March 20, 2002
    Date of Patent: May 13, 2003
    Assignee: Entertainment Science, Inc.
    Inventors: Darion Rapoza, William Eldridge Urquhart
  • Publication number: 20030017439
    Abstract: An intervention method in which computer-based role-playing games are utilized to allow players to experience simulated effects of substance abuse on the individual, family, friends, and community, and thus learn by experience to avoid the adverse consequences of drug abuse through abstinence, promotion of abstinence by others, and treatment and correction of substance abusers. Role-playing games allow players to pretend to be a character in a story, much like being in a play. Each player takes the role of a character in the story, making the decisions and saying the things that character would say in the situations that happen along the way. Game objectives are set which the player or players attempt to complete through game-play. The intervention method involves realistically portraying the consequences of substance abuse and its interference with the individual's or group's chances of meeting the game objectives.
    Type: Application
    Filed: March 20, 2002
    Publication date: January 23, 2003
    Applicant: Entertainment Science, Inc.
    Inventors: Darion Rapoza, William Eldridge Urquhart