Patents by Inventor William K. Bertram

William K. Bertram has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10493329
    Abstract: A golf ball tracking system and method is described. The golf ball tracking system includes a golf ball and a stationary time of flight receiver. The golf ball includes a memory, a logic component, an antenna and a battery. The memory stores a unique identifier associated with the golf ball. The logic component is electrically coupled to the memory. The antenna is electrically coupled to the logic component. The battery is electrically coupled to the logic component, antenna and memory. The battery powers the transmission of the unique identifier using the antenna at one or more frequencies. The stationary time of flight (ToF) receiver configured to receive the unique identifier transmitted by the golf ball. The unique identifier communicated to the ToF receiver at a frequency that tracks the location of the golf ball along a ball path.
    Type: Grant
    Filed: September 5, 2017
    Date of Patent: December 3, 2019
    Assignee: EDGE TECHNOLOGY
    Inventors: Robert A. Luciano, Jr., William K. Bertram, Warren R. White
  • Patent number: 9501900
    Abstract: A linked gaming system and method combines electronic gaming machines (“EGMs”) of different types, each of which is eligible to win a linked jackpot award. One or more first groupings of EGMs each utilize a random number generator to determine game outcome, while one or more second groupings of hybrid EGMs draw outcomes from a finite pool of outcomes determined by a central finite pool system and utilize a jackpot selector to determine jackpot awards. The EGMs from all groupings are configured to have an equal chance of winning the linked jackpot award on the linked gaming system and method.
    Type: Grant
    Filed: January 31, 2014
    Date of Patent: November 22, 2016
    Assignee: JKT Gaming, Inc.
    Inventors: Robert A Luciano, Jr., Warren R White, William K Bertram
  • Publication number: 20150221174
    Abstract: A linked gaming system and method combines electronic gaming machines (“EGMs”) of different types, each of which is eligible to win a linked jackpot award. One or more first groupings of EGMs each utilize a random number generator to determine game outcome, while one or more second groupings of hybrid EGMs draw outcomes from a finite pool of outcomes determined by a central finite pool system and utilize a jackpot selector to determine jackpot awards. The EGMs from all groupings are configured to have an equal chance of winning the linked jackpot award on the linked gaming system and method.
    Type: Application
    Filed: January 31, 2014
    Publication date: August 6, 2015
    Applicant: JKT Gaming, Inc.
    Inventors: Robert A. Luciano, JR., Warren R. White, William K. Bertram
  • Publication number: 20140364195
    Abstract: A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values.
    Type: Application
    Filed: August 25, 2014
    Publication date: December 11, 2014
    Inventors: Tyler Thomas Parham, William K. Bertram
  • Patent number: 8814659
    Abstract: A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values.
    Type: Grant
    Filed: April 10, 2009
    Date of Patent: August 26, 2014
    Assignee: Gaming Enhancements, Inc.
    Inventors: Tyler Thomas Parham, William K. Bertram
  • Publication number: 20140235331
    Abstract: Disclosed are an interactive game, gaming system and method that include a dynamic paytable. The method operates by enabling a game session that includes a plurality of game events. After each game event, the player is given an opportunity to terminate or continue the game session. The player can use skill to determine whether to terminate or continue the game session. A paytable determines whether a prize is awarded to said player after each game event. In one embodiment, the dynamic paytable is displayed on a player interface. During the game session, the player may terminate the game session before the remaining game events are completed. The player is provided with an opportunity to view the paytable and can generate a strategy to maximize the prize awarded or minimize losses generated during the game session.
    Type: Application
    Filed: April 30, 2014
    Publication date: August 21, 2014
    Applicant: Bally Gaming, Inc.
    Inventors: Robert A. Luciano, William K. Bertram
  • Patent number: 8715064
    Abstract: A gaming system and method that includes a dynamic paytable is described. The method operates by enabling a game session that includes a plurality of game events. After each game event, the player is given an opportunity to terminate or continue the game session. The player can use skill to determine whether to terminate or continue the game session. A paytable determines whether a prize is awarded to said player after each game event. In one embodiment, the dynamic paytable is displayed on a player interface. During the game session, the player may terminate the game session before the remaining game events are completed. The player is provided with an opportunity to view the paytable and can generate a strategy to maximize the prize awarded or minimize losses generated during the game session.
    Type: Grant
    Filed: October 23, 2009
    Date of Patent: May 6, 2014
    Assignee: Bally Gaming, Inc.
    Inventors: Robert A. Luciano, Jr., William K. Bertram
  • Publication number: 20110130196
    Abstract: A method receives information for a pay table for a game. The pay table including a first set of fixed payouts for a set of outcomes that are possible when playing the game. Information is received for at least a portion of the set of outcomes, the information including an independently specified balancing point between a minimum and a maximum for each of the at least a portion of the set of outcomes. A second set of payouts for the set of outcomes is determined. The at least portion of the second set of payouts includes, for each of the at least a portion of the set of outcomes, a random payout dynamically generated using the balancing point to be between the minimum and maximum. A random payout in the second set of payouts for an outcome is different from the fixed payout in the first set of payouts.
    Type: Application
    Filed: February 7, 2011
    Publication date: June 2, 2011
    Applicant: GAMING ENHANCEMENTS, INC.
    Inventors: Tyler Thomas Parham, Richard E. Michaelson, William K. Bertram
  • Patent number: 7887415
    Abstract: A method of providing a game for a gaming device using random payout from a prize pool, the game including a plurality of possible game outcomes, is provided. The method comprises: receiving, at the gaming device, a wager amount; receiving an input to initiate game play; and qualifying the wager amount to win a random award from the prize pool for each of at least two game outcomes from the plurality of game outcomes. A predetermined average pool size for the progressive prize pool is stored. A random payout is calculated using a function that calculates the random payout using a specified minimum amount, a specified maximum amount, and a specified average value. The specified average value is independently specified between the specified minimum value and specified maximum value.
    Type: Grant
    Filed: October 30, 2007
    Date of Patent: February 15, 2011
    Assignee: Gaming Enhancements, Inc.
    Inventors: Tyler Thomas Parham, Richard E. Michaelson, William K. Bertram
  • Patent number: 7871328
    Abstract: A wager amount from a player is received. A programmer input of information based on a specified average value, a specified minimum value, and a specified maximum value is determined. The specified average value is independently specified between the specified minimum value and specified maximum value. A portion of non-gaming revenues is allocated to the progressive prize pool. A random amount is calculated from the progressive prize pool using a function that calculates the random amount using the specified minimum value, the specified maximum value and the specified average value. The calculated random amount is generated between the specified minimum value and the specified maximum value and the function is configured to calculate random amounts that average over time substantially the specified average value. The player is eligible to win the random amount from the progressive prize pool in which the portion of non-gaming revenues was allocated.
    Type: Grant
    Filed: October 30, 2007
    Date of Patent: January 18, 2011
    Assignee: Gaming Enhancements, Inc.
    Inventors: Tyler Thomas Parham, Richard E. Michaelson, William K. Bertram
  • Patent number: 7811168
    Abstract: A method of providing a game for a gaming device using random payout from a prize pool, the game including a plurality of possible game outcomes, is provided. The method comprises: receiving, at the gaming device, a wager amount; receiving an input to initiate game play; and qualifying the wager amount to win a random award from the prize pool for each of at least two game outcomes from the plurality of game outcomes.
    Type: Grant
    Filed: February 27, 2003
    Date of Patent: October 12, 2010
    Assignee: Gaming Enhancement, Inc.
    Inventors: Tyler Thomas Parham, Richard E. Michaelson, William K. Bertram
  • Publication number: 20100167813
    Abstract: A gaming system and method that includes a dynamic paytable is described. The method operates by enabling a game session that includes a plurality of game events. After each game event, the player is given an opportunity to terminate or continue the game session. The player can use skill to determine whether to terminate or continue the game session. A paytable determines whether a prize is awarded to said player after each game event. In one embodiment, the dynamic paytable is displayed on a player interface. During the game session, the player may terminate the game session before the remaining game events are completed. The player is provided with an opportunity to view the paytable and can generate a strategy to maximize the prize awarded or minimize losses generated during the game session.
    Type: Application
    Filed: October 23, 2009
    Publication date: July 1, 2010
    Applicant: Sierra Design Group
    Inventors: Robert A. Luciano, JR., William K. Bertram
  • Patent number: 7628691
    Abstract: The invention is a gaming system and method that includes a dynamic paytable. The method operates by enabling a game session that includes a plurality of game events. After each game event, the player is given an opportunity to terminate or continue the game session. The player can use skill to determine whether to terminate or continue the game session. A paytable determines whether a prize is awarded to said player after each game event. In one embodiment, the dynamic paytable is displayed on a player interface. During the game session, the player may terminate the game session before the remaining game events are completed. The player is provided with an opportunity to view the paytable and can generate a strategy to maximize the prize awarded or minimize losses generated during the game session.
    Type: Grant
    Filed: October 16, 2002
    Date of Patent: December 8, 2009
    Inventors: Robert A. Luciano, Jr., William K. Bertram
  • Patent number: 7575517
    Abstract: A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values.
    Type: Grant
    Filed: December 15, 2005
    Date of Patent: August 18, 2009
    Assignee: Gaming Enhancements, Inc.
    Inventors: Tyler Thomas Parham, William K. Bertram
  • Publication number: 20090197674
    Abstract: A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values.
    Type: Application
    Filed: April 10, 2009
    Publication date: August 6, 2009
    Applicant: Gaming Enhancements, Inc.
    Inventors: Tyler Thomas Parham, William K. Bertram
  • Patent number: 6734843
    Abstract: A touch screen having a high or fine resolution at relatively low cost is provided. In one embodiment, electrodes are placed directly on the surface of a CRT screen without the need for an electrode positioned on the rear surface. The touch screen may include a conductive coating and a protective coating which are preferably provided in a single vacuum chamber step. A high gain system including a high-frequency sampling bandpass filter provide discrimination of the desired signal over noise. A screen calibration technique is used to achieve linearization in order to convert the electric signals obtained from the screen into data indicative of the position of a touch on the screen.
    Type: Grant
    Filed: October 24, 2002
    Date of Patent: May 11, 2004
    Assignee: IGT
    Inventors: William K. Bertram, Logan L. Pease
  • Publication number: 20040023715
    Abstract: The invention is a gaming system and method that includes a dynamic paytable. The method operates by enabling a game session that includes a plurality of game events. After each game event, the player is given an opportunity to terminate or continue the game session. The player can use skill to determine whether to terminate or continue the game session. A paytable determines whether a prize is awarded to said player after each game event. In one embodiment, the dynamic paytable is displayed on a player interface. During the game session, the player may terminate the game session before the remaining game events are completed. The player is provided with an opportunity to view the paytable and can generate a strategy to maximize the prize awarded or minimize losses generated during the game session.
    Type: Application
    Filed: October 16, 2002
    Publication date: February 5, 2004
    Applicant: Sierra Design Group
    Inventors: Robert A. Luciano, William K. Bertram
  • Publication number: 20030058226
    Abstract: A touch screen having a high or fine resolution at relatively low cost is provided. In one embodiment, electrodes are placed directly on the surface of a CRT screen without the need for an electrode positioned on the rear surface. The touch screen may include a conductive coating and a protective coating which are preferably provided in a single vacuum chamber step. A high gain system including a high-frequency sampling bandpass filter provide discrimination of the desired signal over noise. A screen calibration technique is used to achieve linearization in order to convert the electric signals obtained from the screen into data indicative of the position of a touch on the screen.
    Type: Application
    Filed: October 24, 2002
    Publication date: March 27, 2003
    Inventors: William K. Bertram, Logan L. Pease
  • Patent number: 6537150
    Abstract: A gaming apparatus and method first determines an outcome, and then maps that outcome to a symbol which is displayed to a player. In general, for each possible outcome, there may be a plurality of possible symbols, and the system selects a symbol by a random selection technique. The method can be practiced both for lottery-type games and non-lottery games. In the case of lotteries, the system determines the outcome by selecting a game set element from a finite pool, each game set element being associated with a particular value. The system then maps the game set element to an appropriate symbol to be displayed to the player. In another embodiment, the system can be programmed to allow the results of the game to be affected by the skill of the player. If the player plays optimally, the system can award the maximum possible value. If the player plays in a sub-optimal manner, the system can award an amount which is less than or equal to the maximum.
    Type: Grant
    Filed: November 29, 1999
    Date of Patent: March 25, 2003
    Assignee: Sierra Design Group
    Inventors: Robert A. Luciano, William K. Bertram
  • Patent number: 6476798
    Abstract: A touch screen having a high or fine resolution at relatively low cost is provided. In one embodiment, electrodes are placed directly on the surface of a CRT screen without the need for an electrode positioned on the rear surface. The touch screen may include a conductive coating and a protective coating which are preferably provided in a single vacuum chamber step. A high gain system including a high-frequency sampling bandpass filter provide discrimination of the desired signal over noise. A screen calibration technique is used to achieve linearization in order to convert the electric signals obtained from the screen into data indicative of the position of a touch on the screen.
    Type: Grant
    Filed: August 22, 1994
    Date of Patent: November 5, 2002
    Assignee: International Game Technology
    Inventors: William K. Bertram, Logan L. Pease