Patents by Inventor William K. Bertram
William K. Bertram has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10493329Abstract: A golf ball tracking system and method is described. The golf ball tracking system includes a golf ball and a stationary time of flight receiver. The golf ball includes a memory, a logic component, an antenna and a battery. The memory stores a unique identifier associated with the golf ball. The logic component is electrically coupled to the memory. The antenna is electrically coupled to the logic component. The battery is electrically coupled to the logic component, antenna and memory. The battery powers the transmission of the unique identifier using the antenna at one or more frequencies. The stationary time of flight (ToF) receiver configured to receive the unique identifier transmitted by the golf ball. The unique identifier communicated to the ToF receiver at a frequency that tracks the location of the golf ball along a ball path.Type: GrantFiled: September 5, 2017Date of Patent: December 3, 2019Assignee: EDGE TECHNOLOGYInventors: Robert A. Luciano, Jr., William K. Bertram, Warren R. White
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Patent number: 9501900Abstract: A linked gaming system and method combines electronic gaming machines (“EGMs”) of different types, each of which is eligible to win a linked jackpot award. One or more first groupings of EGMs each utilize a random number generator to determine game outcome, while one or more second groupings of hybrid EGMs draw outcomes from a finite pool of outcomes determined by a central finite pool system and utilize a jackpot selector to determine jackpot awards. The EGMs from all groupings are configured to have an equal chance of winning the linked jackpot award on the linked gaming system and method.Type: GrantFiled: January 31, 2014Date of Patent: November 22, 2016Assignee: JKT Gaming, Inc.Inventors: Robert A Luciano, Jr., Warren R White, William K Bertram
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Publication number: 20150221174Abstract: A linked gaming system and method combines electronic gaming machines (“EGMs”) of different types, each of which is eligible to win a linked jackpot award. One or more first groupings of EGMs each utilize a random number generator to determine game outcome, while one or more second groupings of hybrid EGMs draw outcomes from a finite pool of outcomes determined by a central finite pool system and utilize a jackpot selector to determine jackpot awards. The EGMs from all groupings are configured to have an equal chance of winning the linked jackpot award on the linked gaming system and method.Type: ApplicationFiled: January 31, 2014Publication date: August 6, 2015Applicant: JKT Gaming, Inc.Inventors: Robert A. Luciano, JR., Warren R. White, William K. Bertram
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Publication number: 20140364195Abstract: A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values.Type: ApplicationFiled: August 25, 2014Publication date: December 11, 2014Inventors: Tyler Thomas Parham, William K. Bertram
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Patent number: 8814659Abstract: A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values.Type: GrantFiled: April 10, 2009Date of Patent: August 26, 2014Assignee: Gaming Enhancements, Inc.Inventors: Tyler Thomas Parham, William K. Bertram
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Publication number: 20140235331Abstract: Disclosed are an interactive game, gaming system and method that include a dynamic paytable. The method operates by enabling a game session that includes a plurality of game events. After each game event, the player is given an opportunity to terminate or continue the game session. The player can use skill to determine whether to terminate or continue the game session. A paytable determines whether a prize is awarded to said player after each game event. In one embodiment, the dynamic paytable is displayed on a player interface. During the game session, the player may terminate the game session before the remaining game events are completed. The player is provided with an opportunity to view the paytable and can generate a strategy to maximize the prize awarded or minimize losses generated during the game session.Type: ApplicationFiled: April 30, 2014Publication date: August 21, 2014Applicant: Bally Gaming, Inc.Inventors: Robert A. Luciano, William K. Bertram
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Patent number: 8715064Abstract: A gaming system and method that includes a dynamic paytable is described. The method operates by enabling a game session that includes a plurality of game events. After each game event, the player is given an opportunity to terminate or continue the game session. The player can use skill to determine whether to terminate or continue the game session. A paytable determines whether a prize is awarded to said player after each game event. In one embodiment, the dynamic paytable is displayed on a player interface. During the game session, the player may terminate the game session before the remaining game events are completed. The player is provided with an opportunity to view the paytable and can generate a strategy to maximize the prize awarded or minimize losses generated during the game session.Type: GrantFiled: October 23, 2009Date of Patent: May 6, 2014Assignee: Bally Gaming, Inc.Inventors: Robert A. Luciano, Jr., William K. Bertram
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Publication number: 20110130196Abstract: A method receives information for a pay table for a game. The pay table including a first set of fixed payouts for a set of outcomes that are possible when playing the game. Information is received for at least a portion of the set of outcomes, the information including an independently specified balancing point between a minimum and a maximum for each of the at least a portion of the set of outcomes. A second set of payouts for the set of outcomes is determined. The at least portion of the second set of payouts includes, for each of the at least a portion of the set of outcomes, a random payout dynamically generated using the balancing point to be between the minimum and maximum. A random payout in the second set of payouts for an outcome is different from the fixed payout in the first set of payouts.Type: ApplicationFiled: February 7, 2011Publication date: June 2, 2011Applicant: GAMING ENHANCEMENTS, INC.Inventors: Tyler Thomas Parham, Richard E. Michaelson, William K. Bertram
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Patent number: 7887415Abstract: A method of providing a game for a gaming device using random payout from a prize pool, the game including a plurality of possible game outcomes, is provided. The method comprises: receiving, at the gaming device, a wager amount; receiving an input to initiate game play; and qualifying the wager amount to win a random award from the prize pool for each of at least two game outcomes from the plurality of game outcomes. A predetermined average pool size for the progressive prize pool is stored. A random payout is calculated using a function that calculates the random payout using a specified minimum amount, a specified maximum amount, and a specified average value. The specified average value is independently specified between the specified minimum value and specified maximum value.Type: GrantFiled: October 30, 2007Date of Patent: February 15, 2011Assignee: Gaming Enhancements, Inc.Inventors: Tyler Thomas Parham, Richard E. Michaelson, William K. Bertram
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Patent number: 7871328Abstract: A wager amount from a player is received. A programmer input of information based on a specified average value, a specified minimum value, and a specified maximum value is determined. The specified average value is independently specified between the specified minimum value and specified maximum value. A portion of non-gaming revenues is allocated to the progressive prize pool. A random amount is calculated from the progressive prize pool using a function that calculates the random amount using the specified minimum value, the specified maximum value and the specified average value. The calculated random amount is generated between the specified minimum value and the specified maximum value and the function is configured to calculate random amounts that average over time substantially the specified average value. The player is eligible to win the random amount from the progressive prize pool in which the portion of non-gaming revenues was allocated.Type: GrantFiled: October 30, 2007Date of Patent: January 18, 2011Assignee: Gaming Enhancements, Inc.Inventors: Tyler Thomas Parham, Richard E. Michaelson, William K. Bertram
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Patent number: 7811168Abstract: A method of providing a game for a gaming device using random payout from a prize pool, the game including a plurality of possible game outcomes, is provided. The method comprises: receiving, at the gaming device, a wager amount; receiving an input to initiate game play; and qualifying the wager amount to win a random award from the prize pool for each of at least two game outcomes from the plurality of game outcomes.Type: GrantFiled: February 27, 2003Date of Patent: October 12, 2010Assignee: Gaming Enhancement, Inc.Inventors: Tyler Thomas Parham, Richard E. Michaelson, William K. Bertram
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Publication number: 20100167813Abstract: A gaming system and method that includes a dynamic paytable is described. The method operates by enabling a game session that includes a plurality of game events. After each game event, the player is given an opportunity to terminate or continue the game session. The player can use skill to determine whether to terminate or continue the game session. A paytable determines whether a prize is awarded to said player after each game event. In one embodiment, the dynamic paytable is displayed on a player interface. During the game session, the player may terminate the game session before the remaining game events are completed. The player is provided with an opportunity to view the paytable and can generate a strategy to maximize the prize awarded or minimize losses generated during the game session.Type: ApplicationFiled: October 23, 2009Publication date: July 1, 2010Applicant: Sierra Design GroupInventors: Robert A. Luciano, JR., William K. Bertram
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Patent number: 7628691Abstract: The invention is a gaming system and method that includes a dynamic paytable. The method operates by enabling a game session that includes a plurality of game events. After each game event, the player is given an opportunity to terminate or continue the game session. The player can use skill to determine whether to terminate or continue the game session. A paytable determines whether a prize is awarded to said player after each game event. In one embodiment, the dynamic paytable is displayed on a player interface. During the game session, the player may terminate the game session before the remaining game events are completed. The player is provided with an opportunity to view the paytable and can generate a strategy to maximize the prize awarded or minimize losses generated during the game session.Type: GrantFiled: October 16, 2002Date of Patent: December 8, 2009Inventors: Robert A. Luciano, Jr., William K. Bertram
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Patent number: 7575517Abstract: A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values.Type: GrantFiled: December 15, 2005Date of Patent: August 18, 2009Assignee: Gaming Enhancements, Inc.Inventors: Tyler Thomas Parham, William K. Bertram
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Publication number: 20090197674Abstract: A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values.Type: ApplicationFiled: April 10, 2009Publication date: August 6, 2009Applicant: Gaming Enhancements, Inc.Inventors: Tyler Thomas Parham, William K. Bertram
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Patent number: 6734843Abstract: A touch screen having a high or fine resolution at relatively low cost is provided. In one embodiment, electrodes are placed directly on the surface of a CRT screen without the need for an electrode positioned on the rear surface. The touch screen may include a conductive coating and a protective coating which are preferably provided in a single vacuum chamber step. A high gain system including a high-frequency sampling bandpass filter provide discrimination of the desired signal over noise. A screen calibration technique is used to achieve linearization in order to convert the electric signals obtained from the screen into data indicative of the position of a touch on the screen.Type: GrantFiled: October 24, 2002Date of Patent: May 11, 2004Assignee: IGTInventors: William K. Bertram, Logan L. Pease
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Publication number: 20040023715Abstract: The invention is a gaming system and method that includes a dynamic paytable. The method operates by enabling a game session that includes a plurality of game events. After each game event, the player is given an opportunity to terminate or continue the game session. The player can use skill to determine whether to terminate or continue the game session. A paytable determines whether a prize is awarded to said player after each game event. In one embodiment, the dynamic paytable is displayed on a player interface. During the game session, the player may terminate the game session before the remaining game events are completed. The player is provided with an opportunity to view the paytable and can generate a strategy to maximize the prize awarded or minimize losses generated during the game session.Type: ApplicationFiled: October 16, 2002Publication date: February 5, 2004Applicant: Sierra Design GroupInventors: Robert A. Luciano, William K. Bertram
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Publication number: 20030058226Abstract: A touch screen having a high or fine resolution at relatively low cost is provided. In one embodiment, electrodes are placed directly on the surface of a CRT screen without the need for an electrode positioned on the rear surface. The touch screen may include a conductive coating and a protective coating which are preferably provided in a single vacuum chamber step. A high gain system including a high-frequency sampling bandpass filter provide discrimination of the desired signal over noise. A screen calibration technique is used to achieve linearization in order to convert the electric signals obtained from the screen into data indicative of the position of a touch on the screen.Type: ApplicationFiled: October 24, 2002Publication date: March 27, 2003Inventors: William K. Bertram, Logan L. Pease
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Patent number: 6537150Abstract: A gaming apparatus and method first determines an outcome, and then maps that outcome to a symbol which is displayed to a player. In general, for each possible outcome, there may be a plurality of possible symbols, and the system selects a symbol by a random selection technique. The method can be practiced both for lottery-type games and non-lottery games. In the case of lotteries, the system determines the outcome by selecting a game set element from a finite pool, each game set element being associated with a particular value. The system then maps the game set element to an appropriate symbol to be displayed to the player. In another embodiment, the system can be programmed to allow the results of the game to be affected by the skill of the player. If the player plays optimally, the system can award the maximum possible value. If the player plays in a sub-optimal manner, the system can award an amount which is less than or equal to the maximum.Type: GrantFiled: November 29, 1999Date of Patent: March 25, 2003Assignee: Sierra Design GroupInventors: Robert A. Luciano, William K. Bertram
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Patent number: 6476798Abstract: A touch screen having a high or fine resolution at relatively low cost is provided. In one embodiment, electrodes are placed directly on the surface of a CRT screen without the need for an electrode positioned on the rear surface. The touch screen may include a conductive coating and a protective coating which are preferably provided in a single vacuum chamber step. A high gain system including a high-frequency sampling bandpass filter provide discrimination of the desired signal over noise. A screen calibration technique is used to achieve linearization in order to convert the electric signals obtained from the screen into data indicative of the position of a touch on the screen.Type: GrantFiled: August 22, 1994Date of Patent: November 5, 2002Assignee: International Game TechnologyInventors: William K. Bertram, Logan L. Pease