Patents by Inventor William M. Jenkins
William M. Jenkins has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8684740Abstract: System and method for developing cognitive skills in a student, utilizing a computing device to present stimuli and to record responses. A stimulus may be graphically presented to the student via the computing device, and the student may be required to respond to the stimulus. A determination may then be made as to the correctness of the student's response. The graphically presenting, requiring, and determining may be performed for each of a plurality of stimuli. Additionally, the graphically presenting, requiring, determining, and performing may be performed in an iterative manner to improve the cognitive skills of the student. Various exercises directed to different cognitive skills and learning approaches may utilize this basic framework, and may be performed in an iterative manner to build cognitive skills in the student.Type: GrantFiled: June 9, 2006Date of Patent: April 1, 2014Assignee: Scientific Learning CorporationInventors: William M. Jenkins, Logan E De Ley, Virginia A. Mann, Terri Kim Matter, Steven L. Miller
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Patent number: 8137106Abstract: Methodologies for improving a student's phonemic awareness, decoding, spelling, oral and written comprehension are described herein. The method is embodied in a suite of twelve exercises operable on a computing device. The exercises are geared towards training of 1st and 2nd grade students but are not limited to that. The methods present an entertaining screen environment, with target stimulus, and foil or distracter stimulus presented visually, textually, and aurally. The student is required to identify the target stimulus from the distracter stimulus within the context of each exercise. Progress from easier trials to more difficult trials is made as the student successfully completes particular difficulty levels.Type: GrantFiled: March 3, 2006Date of Patent: March 20, 2012Assignee: Scientific Learning CorporationInventors: Logan E. De Ley, William M. Jenkins, Virginia A. Mann, Steven L. Miller
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Patent number: 8083523Abstract: Methodologies for improving a student's phonemic awareness, decoding, spelling, oral and written comprehension are described herein. The method is embodied in a suite of twelve exercises operable on a computing device. The exercises are geared towards training of 1st and 2nd grade students but are not limited to that. The methods present an entertaining screen environment, with target stimulus, and foil or distracter stimulus presented visually, textually, and aurally. The student is required to identify the target stimulus from the distracter stimulus within the context of each exercise. Progress from easier trials to more difficult trials is made as the student successfully completes particular difficulty levels.Type: GrantFiled: February 8, 2006Date of Patent: December 27, 2011Assignee: Scientific Learning CorporationInventors: Logan E. De Ley, William M. Jenkins, Virginia A. Mann, Steven L. Miller
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Patent number: 7933852Abstract: System and method for developing cognitive skills in a student, utilizing a computing device to present stimuli and to record responses. A stimulus may be graphically presented to the student via the computing device, and the student may be required to respond to the stimulus. A determination may then be made as to the correctness of the student's response. The graphically presenting, requiring, and determining may be performed for each of a plurality of stimuli. Additionally, the graphically presenting, requiring, determining, and performing may be performed in an iterative manner to improve the cognitive skills of the student. Various exercises directed to different cognitive skills and learning approaches may utilize this basic framework, and may be performed in an iterative manner to build cognitive skills in the student.Type: GrantFiled: June 9, 2006Date of Patent: April 26, 2011Assignee: Scientific Learning CorporationInventors: William M. Jenkins, Logan E De Ley, Virginia A. Mann, Terri Kim Matter, Steven L. Miller
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Patent number: 7664717Abstract: System and method for developing cognitive skills in a student, utilizing a computing device to present stimuli and to record responses. A stimulus may be graphically presented to the student via the computing device, and the student may be required to respond to the stimulus. A determination may then be made as to the correctness of the student's response. The graphically presenting, requiring, and determining may be performed for each of a plurality of stimuli. Additionally, the graphically presenting, requiring, determining, and performing may be performed in an iterative manner to improve the cognitive skills of the student. Various exercises directed to different cognitive skills and learning approaches may utilize this basic framework, and may be performed in an iterative manner to build cognitive skills in the student.Type: GrantFiled: June 9, 2006Date of Patent: February 16, 2010Assignee: Scientific Learning CorporationInventors: William M. Jenkins, Logan E. De Ley, Virginia A. Mann, Terri Kim Matter, Steven L. Miller
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Publication number: 20070298383Abstract: System and method for developing cognitive skills in a student, utilizing a computing device to present stimuli and to record responses. A stimulus may be graphically presented to the student via the computing device, and the student may be required to respond to the stimulus. A determination may then be made as to the correctness of the student's response. The graphically presenting, requiring, and determining may be performed for each of a plurality of stimuli. Additionally, the graphically presenting, requiring, determining, and performing may be performed in an iterative manner to improve the cognitive skills of the student. Various exercises directed to different cognitive skills and learning approaches may utilize this basic framework, and may be performed in an iterative manner to build cognitive skills in the student.Type: ApplicationFiled: June 9, 2006Publication date: December 27, 2007Applicant: Scientific Learning CorporationInventors: William M. Jenkins, Logan E De Ley, Virginia A. Mann, Terri Kim Matter, Steven L. Miller
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Publication number: 20070298385Abstract: System and method for developing cognitive skills in a student, utilizing a computing device to present stimuli and to record responses. A stimulus may be graphically presented to the student via the computing device, and the student may be required to respond to the stimulus. A determination may then be made as to the correctness of the student's response. The graphically presenting, requiring, and determining may be performed for each of a plurality of stimuli. Additionally, the graphically presenting, requiring, determining, and performing may be performed in an iterative manner to improve the cognitive skills of the student. Various exercises directed to different cognitive skills and learning approaches may utilize this basic framework, and may be performed in an iterative manner to build cognitive skills in the student.Type: ApplicationFiled: June 9, 2006Publication date: December 27, 2007Applicant: Scientific Learning CorporationInventors: William M. Jenkins, Logan E. De Ley, Virginia A. Mann, Terri Kim Matter, Steven L. Miller
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Publication number: 20070288411Abstract: System and method for developing cognitive skills in a student, utilizing a computing device to present stimuli and to record responses. A stimulus may be graphically presented to the student via the computing device, and the student may be required to respond to the stimulus. A determination may then be made as to the correctness of the student's response. The graphically presenting, requiring, and determining may be performed for each of a plurality of stimuli. Additionally, the graphically presenting, requiring, determining, and performing may be performed in an iterative manner to improve the cognitive skills of the student. Various exercises directed to different cognitive skills and learning approaches may utilize this basic framework, and may be performed in an iterative manner to build cognitive skills in the student.Type: ApplicationFiled: June 9, 2006Publication date: December 13, 2007Applicant: Scientific Learning CorporationInventors: William M. Jenkins, Logan E. De Ley, Virginia A. Mann, Terri Kim Matter, Steven L. Miller
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Publication number: 20070287136Abstract: System and method for developing cognitive skills in a student, utilizing a computing device to present stimuli and to record responses. A stimulus may be graphically presented to the student via the computing device, and the student may be required to respond to the stimulus. A determination may then be made as to the correctness of the student's response. The graphically presenting, requiring, and determining may be performed for each of a plurality of stimuli. Additionally, the graphically presenting, requiring, determining, and performing may be performed in an iterative manner to improve the cognitive skills of the student. Various exercises directed to different cognitive skills and learning approaches may utilize this basic framework, and may be performed in an iterative manner to build cognitive skills in the student.Type: ApplicationFiled: June 9, 2006Publication date: December 13, 2007Applicant: Scientific Learning CorporationInventors: Williams M. Jenkins, Logan E De Ley, Virginia A. Mann, Terri Kim Matter, Steven L. Miller
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Publication number: 20070288513Abstract: System and method for developing cognitive skills in a student, utilizing a computing device to present stimuli and to record responses. A stimulus may be graphically presented to the student via the computing device, and the student may be required to respond to the stimulus. A determination may then be made as to the correctness of the student's response. The graphically presenting, requiring, and determining may be performed for each of a plurality of stimuli. Additionally, the graphically presenting, requiring, determining, and performing may be performed in an iterative manner to improve the cognitive skills of the student. Various exercises directed to different cognitive skills and learning approaches may utilize this basic framework, and may be performed in an iterative manner to build cognitive skills in the student.Type: ApplicationFiled: June 9, 2006Publication date: December 13, 2007Applicant: Scientific Learning CorporationInventors: William M. Jenkins, Logan E De Ley, Virginia A. Mann, Terri Kim Matter, Steven L. Miller
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Patent number: 7150630Abstract: A computer program for execution on a computing device is provided to cross-train students in language development skills such as letter-word correspondence, word recognition, vocabulary, and sentence and paragraph comprehension. A set of programs provide an adaptive methodology for training a student in decoding (semantic, syntactic, phonological, and morphological relationships), knowledge of rhymes, synonyms, antonyms, and homophones, spelling, letter-word correspondences, sentence comprehension, grammatical comprehension, working memory, vocabulary, paragraph comprehension, and improved reading comprehension. In each program, students are presented with an animated scene that poses a question, and a set of answers. The set of answers contain a correct response, and a number of incorrect responses or foils. The student advances to more complex levels by satisfying predetermined correct thresholds. Through repetition and intensity, the student's language skills are developed.Type: GrantFiled: April 27, 2005Date of Patent: December 19, 2006Assignee: Scientific Learning CorporationInventors: Elizabeth H. Budra, Elizabeth C. Cottle, Logan E. De Ley, Jefferson A. Dewey, William M. Jenkins, Virginia A. Mann, Steven L. Miller
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Patent number: 7101185Abstract: A computer program for execution on a computing device is provided to cross-train students in language development skills such as letter-word correspondence, word recognition, vocabulary, and sentence and paragraph comprehension. A set of programs provide an adaptive methodology for training a student in decoding (semantic, syntactic, phonological, and morphological relationships), knowledge of rhymes, synonyms, antonyms, and homophones, spelling, letter-word correspondences, sentence comprehension, grammatical comprehension, working memory, vocabulary, paragraph comprehension, and improved reading comprehension. In each program, students are presented with an animated scene that poses a question, and a set of answers. The set of answers contain a correct response, and a number of incorrect responses or foils. The student advances to more complex levels by satisfying predetermined correct thresholds. Through repetition and intensity, the student's language skills are developed.Type: GrantFiled: April 27, 2005Date of Patent: September 5, 2006Assignee: Scientific Learning CorporationInventors: Elizabeth H. Budra, Elizabeth C. Cottle, Logan E. De Ley, Jefferson A. Dewey, William M. Jenkins, Virginia A. Mann, Steven L. Miller
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Patent number: 6986663Abstract: A computer program for execution on a computing device is provided to cross-train students in language development skills such as letter-word correspondence, word recognition, vocabulary, and sentence and paragraph comprehension. A set of programs provide an adaptive methodology for training a student in decoding (semantic, syntactic, phonological, and morphological relationships), knowledge of rhymes, synonyms, antonyms, and homophones, spelling, letter-word correspondences, sentence comprehension, grammatical comprehension, working memory, vocabulary, paragraph comprehension, and improved reading comprehension. In each program, students are presented with an animated scene that poses a question, and a set of answers. The set of answers contain a correct response, and a number of incorrect responses or foils. The student advances to more complex levels by satisfying predetermined correct thresholds. Through repetition and intensity, the student's language skills are developed.Type: GrantFiled: February 26, 2004Date of Patent: January 17, 2006Assignee: Scientific Learning CorporationInventors: Elizabeth H. Budra, Elizabeth C. Cottle, Logan E. De Ley, Jefferson A. Dewey, William M. Jenkins, Virginia A. Mann, Steven L. Miller
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Publication number: 20040180311Abstract: A computer program for execution on a computing device is provided to cross-train students in language development skills such as letter-word correspondence, word recognition, vocabulary, and sentence and paragraph comprehension. A set of programs provide an adaptive methodology for training a student in decoding (semantic, syntactic, phonological, and morphological relationships), knowledge of rhymes, synonyms, antonyms, and homophones, spelling, letter-word correspondences, sentence comprehension, grammatical comprehension, working memory, vocabulary, paragraph comprehension, and improved reading comprehension. In each program, students are presented with an animated scene that poses a question, and a set of answers. The set of answers contain a correct response, and a number of incorrect responses or foils. The student advances to more complex levels by satisfying predetermined correct thresholds. Through repetition and intensity, the student's language skills are developed.Type: ApplicationFiled: February 26, 2004Publication date: September 16, 2004Applicant: Scientific Learning CorporationInventors: Elizabeth H. Budra, Elizabeth C. Cottle, Logan E. De Ley, Jefferson A. Dewey, William M. Jenkins, Virginia A. Mann, Steven L. Miller
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Patent number: 6726486Abstract: A computer program for execution on a computing device is provided to cross-train students in language development skills such as letter-word correspondence, word recognition, vocabulary, and sentence and paragraph comprehension. A set of programs provide an adaptive methodology for training a student in decoding (semantic, syntactic, phonological, and morphological relationships), knowledge of rhymes, synonyms, antonyms, and homophones, spelling, letter-word correspondences, sentence comprehension, grammatical comprehension, working memory, vocabulary, paragraph comprehension, and improved reading comprehension. In each program, students are presented with an animated scene that poses a question, and a set of answers. The set of answers contain a correct response, and a number of incorrect responses or foils. The student advances to more complex levels by satisfying predetermined correct thresholds. Through repetition and intensity, the student's language skills are developed.Type: GrantFiled: September 26, 2001Date of Patent: April 27, 2004Assignee: Scientific Learning Corp.Inventors: Elizabeth H. Budra, Elizabeth C. Cottle, Logan E. De Ley, Jefferson A. Dewey, William M. Jenkins, Virginia A. Mann, Steven L. Miller
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Patent number: 6629844Abstract: An apparatus and method for training the cognitive and memory systems in a subject is provided. The apparatus and method incorporates a number of different programs to be played by the subject. The programs artificially process selected portions of language elements, called phonemes, so they will be more easily distinguished by the subject, and gradually improves the subject's neurological processing and memory of the elements through repetitive stimulation. The programs continually monitor a subject's ability to distinguish the processed language elements, and adaptively configures the programs to challenge and reward the subject by altering the degree of processing. Through adaptive control and repetition of processed speech elements, and presentation of the speech elements in a creative fashion, a subject's cognitive processing of acoustic events common to speech, and memory of language constructs associated with speech elements are significantly improved.Type: GrantFiled: October 8, 1999Date of Patent: October 7, 2003Assignee: Scientific Learning CorporationInventors: William M. Jenkins, Michael M. Merzenich, Steven Lamont Miller, Bret E. Peterson, Paula Tallal
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Patent number: 6599129Abstract: A method for training of auditory and graphical discrimination in humans, and a human's short term memory, is provided within an animated game environment. The method provides a number of stimulus sets, each stimulus set having similar sounding phonemes associated with graphemes. Upon initiation of a trial, a grid of tiles is presented to a subject. The subject selects the tiles, one at a time. As the tiles are selected, an associated phoneme is presented to the subject. The subject clears away tiles by pairing them with identical tiles. When all the tiles in a trial are cleared, the subject is either promoted or demoted in skill level. Promotion/demotion varies the number of tiles presented, the phonemes used within each trial, and the amount of audio processing that is applied to the phonemes.Type: GrantFiled: September 24, 2001Date of Patent: July 29, 2003Assignee: Scientific Learning CorporationInventors: William M. Jenkins, Michael M. Merzenich, Steven L. Miller, Bret E. Peterson, Paula Tallal
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Patent number: 6585518Abstract: Computer implemented training exercises present stimuli to a user and receive responses by the user to the stimuli. The stimuli are specifically selected to challenge and improve a cognitive ability of the user, e.g., the ability to perceive and understand spoken language. As a result, the stimuli cannot be changed or adapted to motivate the user through entertainment. Motivation is therefore provided by periodic reward animations which include persistent plots and characters. Progress indicators represent progress toward reward animations and represent such progression with smooth, entertaining progress animations. Randomly appearing animations and variations in rewards and immediate feedback add to the surprise and curiosity of the user and motivate further correct responses to see further random animations and variations. Progress indicators also represent a relation between the number of steps taking toward completion of a task and a maximum number of steps which should be needed to complete the task.Type: GrantFiled: April 19, 2000Date of Patent: July 1, 2003Assignee: Scientific Learning Corp.Inventors: William M. Jenkins, Bret E. Peterson, Steven Miller, Michael M. Merzenich, Paula Tallal
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Patent number: 6585519Abstract: Computer implemented training exercises present stimuli to a user and receive responses by the user to the stimuli. The stimuli are specifically selected to challenge and improve a cognitive ability of the user, e.g., the ability to perceive and understand spoken language. As a result, the stimuli cannot be changed or adapted to motivate the user through entertainment. Motivation is therefore provided by periodic reward animations which include persistent plots and characters. Progress indicators represent progress toward reward animations and represent such progression with smooth, entertaining progress animations. Randomly appearing animations and variations in rewards and immediate feedback add to the surprise and curiosity of the user and motivate further correct responses to see further random animations and variations. Progress indicators also represent a relation between the number of steps taking toward completion of a task and a maximum number of steps which should be needed to complete the task.Type: GrantFiled: July 11, 2000Date of Patent: July 1, 2003Assignee: Scientific Learning Corp.Inventors: William M. Jenkins, Bret E. Peterson, Steven Miller, Michael M. Merzenich, Paula Tallal
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Patent number: 6533584Abstract: Computer implemented training exercises present stimuli to a user and receive responses by the user to the stimuli. The stimuli are specifically selected to challenge and improve a cognitive ability of the user, e.g., the ability to perceive and understand spoken language. As a result, the stimuli cannot be changed or adapted to motivate the user through entertainment. Motivation is therefore provided by periodic reward animations which include persistent plots and characters. Progress indicators represent progress toward reward animations and represent such progression with smooth, entertaining progress animations. Randomly appearing animations and variations in rewards and immediate feedback add to the surprise and curiosity of the user and motivate further correct responses to see further random animations and variations. Progress indicators,also represent a relation between the number of steps taking toward completion of a task and a maximum number of steps which should be needed to complete the task.Type: GrantFiled: July 11, 2000Date of Patent: March 18, 2003Assignee: Scientific Learning Corp.Inventors: William M. Jenkins, Bret E. Peterson, Steven Miller, Michael M. Merzenich, Paula Tallal