Patents by Inventor Willoughby H. Walling

Willoughby H. Walling has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240153611
    Abstract: Example embodiments may relate to a system, method, apparatus, and computer readable media configured for monitoring a user performing an exercise and generating a avatar of the user and a virtual shadow, wherein the virtual shadow illustrates proper form of the exercise. The example embodiments may further be configured for determining an amount of overlap between the virtual avatar and the virtual shadow, and generating a feedback score based on the amount of overlap.
    Type: Application
    Filed: January 12, 2024
    Publication date: May 9, 2024
    Inventors: Teresa Aragones, Byron G. Merritt, Christina S. Self, Willoughby H. Walling, Xavier Jacob, Geoff Northcott, Robert Thomsen
  • Publication number: 20240136044
    Abstract: Example embodiments relate to methods and systems for playback of adaptive music corresponding to an athletic activity. A user input is received from a user selecting an existing song for audible playback to the user, the song comprising a plurality of audio layers including at least a first layer, a second layer, and a third layer. Augmented playback of the existing song to the user is initiated by audibly providing the first layer but not the second layer. Physical activity information derived from a sensor corresponding to a real-time physical activity level of a user is received. If the physical activity level of the user is above a first activity level threshold, the augmented playback of the existing song is continued by audibly providing the first layer and the second layer to the user.
    Type: Application
    Filed: January 3, 2024
    Publication date: April 25, 2024
    Inventors: Justin Fraga, Harold L. Lindstrom, JR., Willoughby H. Walling, Christopher Andon, Kristopher J. Schultz, Eric S. McGary
  • Patent number: 11918909
    Abstract: Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.
    Type: Grant
    Filed: March 19, 2021
    Date of Patent: March 5, 2024
    Assignee: NIKE, Inc.
    Inventor: Willoughby H. Walling
  • Patent number: 11915814
    Abstract: Example embodiments may relate to a system, method, apparatus, and computer readable media configured for monitoring a user performing an exercise and generating a avatar of the user and a virtual shadow, wherein the virtual shadow illustrates proper form of the exercise. The example embodiments may further be configured for determining an amount of overlap between the virtual avatar and the virtual shadow, and generating a feedback score based on the amount of overlap.
    Type: Grant
    Filed: July 28, 2021
    Date of Patent: February 27, 2024
    Assignee: NIKE, Inc.
    Inventors: Teresa Aragones, Byron G. Merritt, Christina S. Self, Willoughby H. Walling, Xavier Jacob, Geoff Northcott, Robert Thomsen
  • Patent number: 11901062
    Abstract: Example embodiments relate to methods and systems for playback of adaptive music corresponding to an athletic activity. A user input is received from a user selecting an existing song for audible playback to the user, the song comprising a plurality of audio layers including at least a first layer, a second layer, and a third layer. Augmented playback of the existing song to the user is initiated by audibly providing the first layer but not the second layer. Physical activity information derived from a sensor corresponding to a real-time physical activity level of a user is received. If the physical activity level of the user is above a first activity level threshold, the augmented playback of the existing song is continued by audibly providing the first layer and the second layer to the user.
    Type: Grant
    Filed: February 1, 2023
    Date of Patent: February 13, 2024
    Assignee: NIKE, Inc.
    Inventors: Justin Fraga, Harold L. Lindstrom, Jr., Willoughby H. Walling, Christopher Andon, Kristopher J. Schultz, Eric S. McGary
  • Publication number: 20230187050
    Abstract: Example embodiments relate to methods and systems for playback of adaptive music corresponding to an athletic activity. A user input is received from a user selecting an existing song for audible playback to the user, the song comprising a plurality of audio layers including at least a first layer, a second layer, and a third layer. Augmented playback of the existing song to the user is initiated by audibly providing the first layer but not the second layer. Physical activity information derived from a sensor corresponding to a real-time physical activity level of a user is received. If the physical activity level of the user is above a first activity level threshold, the augmented playback of the existing song is continued by audibly providing the first layer and the second layer to the user.
    Type: Application
    Filed: February 1, 2023
    Publication date: June 15, 2023
    Inventors: Justin Fraga, Harold L. Lindstrom, JR., Willoughby H. Walling, Christopher Andon, Kristopher J. Schultz, Eric S, McGary
  • Patent number: 11600370
    Abstract: Example embodiments relate to methods and systems for playback of adaptive music corresponding to an athletic activity. A user input is received from a user selecting an existing song for audible playback to the user, the song comprising a plurality of audio layers including at least a first layer, a second layer, and a third layer. Augmented playback of the existing song to the user is initiated by audibly providing the first layer but not the second layer. Physical activity information derived from a sensor corresponding to a real-time physical activity level of a user is received. If the physical activity level of the user is above a first activity level threshold, the augmented playback of the existing song is continued by audibly providing the first layer and the second layer to the user.
    Type: Grant
    Filed: July 15, 2019
    Date of Patent: March 7, 2023
    Assignee: NIKE, Inc.
    Inventors: Justin Fraga, Harold L. Lindstrom, Jr., Willoughby H. Walling, Christopher Andon, Kristopher J. Schultz, Eric S. Mcgary
  • Publication number: 20210358591
    Abstract: Example embodiments may relate to a system, method, apparatus, and computer readable media configured for monitoring a user performing an exercise and generating a avatar of the user and a virtual shadow, wherein the virtual shadow illustrates proper form of the exercise. The example embodiments may further be configured for determining an amount of overlap between the virtual avatar and the virtual shadow, and generating a feedback score based on the amount of overlap.
    Type: Application
    Filed: July 28, 2021
    Publication date: November 18, 2021
    Inventors: Teresa Aragones, Byron G. Merritt, Christina S. Self, Willoughby H. Walling, Xavier Jacob, Geoff Northcott, Robert Thomsen
  • Patent number: 11094410
    Abstract: Example embodiments may relate to a system, method, apparatus, and computer readable media configured for monitoring a user performing an exercise and generating a avatar of the user and a virtual shadow, wherein the virtual shadow illustrates proper form of the exercise. The example embodiments may further be configured for determining an amount of overlap between the virtual avatar and the virtual shadow, and generating a feedback score based on the amount of overlap.
    Type: Grant
    Filed: January 13, 2020
    Date of Patent: August 17, 2021
    Assignee: NIKE, Inc.
    Inventors: Teresa Aragones, Byron G. Merritt, Christina S. Self, Willoughby H. Walling, Xavier Jacob, Geoff Northcott, Robert Thomsen
  • Publication number: 20210205708
    Abstract: Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.
    Type: Application
    Filed: March 19, 2021
    Publication date: July 8, 2021
    Inventor: Willoughby H. Walling
  • Patent number: 10967271
    Abstract: Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.
    Type: Grant
    Filed: June 21, 2019
    Date of Patent: April 6, 2021
    Assignee: NIKE, Inc.
    Inventor: Willoughby H. Walling
  • Patent number: 10967272
    Abstract: Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.
    Type: Grant
    Filed: August 15, 2019
    Date of Patent: April 6, 2021
    Assignee: NIKE, Inc.
    Inventor: Willoughby H. Walling
  • Publication number: 20200147454
    Abstract: Example embodiments may relate to a system, method, apparatus, and computer readable media configured for monitoring a user performing an exercise and generating a avatar of the user and a virtual shadow, wherein the virtual shadow illustrates proper form of the exercise. The example embodiments may further be configured for determining an amount of overlap between the virtual avatar and the virtual shadow, and generating a feedback score based on the amount of overlap.
    Type: Application
    Filed: January 13, 2020
    Publication date: May 14, 2020
    Inventors: Teresa Aragones, Byron G. Merritt, Christina S. Self, Willoughby H. Walling, Xavier Jacob, Geoff Northcott, Robert Thomsen
  • Patent number: 10583328
    Abstract: Example embodiments may relate to a system, method, apparatus, and computer readable media configured for monitoring a user performing an exercise and generating a avatar of the user and a virtual shadow, wherein the virtual shadow illustrates proper form of the exercise. The example embodiments may further be configured for determining an amount of overlap between the virtual avatar and the virtual shadow, and generating a feedback score based on the amount of overlap.
    Type: Grant
    Filed: June 6, 2016
    Date of Patent: March 10, 2020
    Assignee: NIKE, Inc.
    Inventors: Teresa Aragones, Byron G. Merritt, Christina S. Self, Willoughby H. Walling, Xavier Jacob, Geoff Northcott, Robert Thomsen
  • Publication number: 20200016493
    Abstract: Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.
    Type: Application
    Filed: August 15, 2019
    Publication date: January 16, 2020
    Inventor: Willoughby H. Walling
  • Publication number: 20190351327
    Abstract: Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.
    Type: Application
    Filed: June 21, 2019
    Publication date: November 21, 2019
    Inventor: Willoughby H. Walling
  • Publication number: 20190339931
    Abstract: Example embodiments relate to methods and systems for playback of adaptive music corresponding to an athletic activity. A user input is received from a user selecting an existing song for audible playback to the user, the song comprising a plurality of audio layers including at least a first layer, a second layer, and a third layer. Augmented playback of the existing song to the user is initiated by audibly providing the first layer but not the second layer. Physical activity information derived from a sensor corresponding to a real-time physical activity level of a user is received. If the physical activity level of the user is above a first activity level threshold, the augmented playback of the existing song is continued by audibly providing the first layer and the second layer to the user.
    Type: Application
    Filed: July 15, 2019
    Publication date: November 7, 2019
    Inventors: Justin Fraga, Harold L. Lindstrom, JR., Willoughby H. Walling, Christopher Andon, Kristopher J. Schultz, Eric S. Mcgary
  • Patent number: 10387107
    Abstract: Example embodiments relate to methods and systems for playback of adaptive music corresponding to an athletic activity. A user input is received from a user selecting an existing song for audible playback to the user, the song comprising a plurality of audio layers including at least a first layer, a second layer, and a third layer. Augmented playback of the existing song to the user is initiated by audibly providing the first layer but not the second layer. Physical activity information derived from a sensor corresponding to a real-time physical activity level of a user is received. If the physical activity level of the user is above a first activity level threshold, the augmented playback of the existing song is continued by audibly providing the first layer and the second layer to the user.
    Type: Grant
    Filed: July 27, 2016
    Date of Patent: August 20, 2019
    Assignee: NIKE, Inc.
    Inventors: Justin Fraga, Harold L. Lindstrom, Jr., Willoughby H. Walling, Christopher Andon, Kristopher J. Schultz, Eric S. Mcgary
  • Patent number: 10369474
    Abstract: Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.
    Type: Grant
    Filed: May 10, 2017
    Date of Patent: August 6, 2019
    Assignee: NIKE, Inc.
    Inventor: Willoughby H. Walling
  • Patent number: 10315115
    Abstract: Systems and methods to track users' progression through an activity simulation, which may resemble related sporting events, are provided. One or more performance levels with respect to one or more measurable parameters may be monitored during the same or different times. Physical activity may be monitored. Exceeding a first performance level may provide an option to join a sponsoring organization and exceeding a second threshold (for the same or different parameter of interest) may result in transmitting a redemption code to a contact point for an option to obtain a physical item. The physical item may mimic equipment used in a simulated activity.
    Type: Grant
    Filed: November 21, 2014
    Date of Patent: June 11, 2019
    Assignee: NIKE, Inc.
    Inventors: Andy Pawlowski, Willoughby H. Walling