Patents by Inventor Wing Hung Chan

Wing Hung Chan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240134463
    Abstract: Methods and systems for touchless control of a device include receiving at least one image; determining a first map, the first map including a function that generates a correspondence between data associated with the image to a feature space; determining a second map including a representation of a user in the image based on the first map; determining a third map comprising a field associated with the data in the image; determining a characteristic of the user based on one or more of the second map and the third map; and tracking the characteristic of the user to generate a historical data of the characteristic for performing the touchless control of the device.
    Type: Application
    Filed: January 4, 2024
    Publication date: April 25, 2024
    Inventors: Wang Fai Ng, Wing Hung Chan, Long Mak, Keng Fai Lee, On Loy Sung
  • Patent number: 11868536
    Abstract: Methods and systems for touchless control of a device include receiving an image from a camera and applying a machine learning technique the image to determine a first map, the first map including a function that generates a correspondence between data associated with the image to a feature space. A second map including a representation of a user in the image can be determined based on the first map. Further, a pose of the user can be determined based on the second map. The pose of the user and a portion of a body of the user can be tracked to determine a mapping between the portion of the user's body and an input feature of a device. The input feature can be modified based on the mapping to enable a touchless interaction between the user and the device.
    Type: Grant
    Filed: March 20, 2020
    Date of Patent: January 9, 2024
    Assignee: NEX Team Inc.
    Inventors: Wang Fai Ng, Wing Hung Chan, Long Mak, Keng Fai Lee, On Loy Sung
  • Patent number: 11810321
    Abstract: Methods and systems for image clustering are described, and include first receiving a plurality of images from a video of a game. Next, determining a first feature vector of a first player from the plurality of images by inputting the plurality of images to an artificial intelligence (AI)-based process. Next, dividing the plurality of images into a first subset of images and a second subset of images based on the first feature vector. Next, receiving a first identifier tagging the first player in a first image of the first subset. Finally, identifying a second player in a second image in the second subset by propagating the first identifier of the first subset, based on a distance measure associated with the first feature vector from the artificial intelligence (AI)-based process. Running on a mobile computing device, the method allows multiplayer tagging to be easily performed in almost any environment.
    Type: Grant
    Filed: October 7, 2021
    Date of Patent: November 7, 2023
    Assignee: NEX Team Inc.
    Inventors: Qi Zhang, Ian Smith, Long Mak, Keng Fai Lee, Wing Hung Chan
  • Publication number: 20230233905
    Abstract: Methods and systems for real-time generation of ball shot analytics are disclosed. The methods and systems perform steps for ball and posture detection, ball and posture flow generation, shot event identification and classification, and shot analytics generation based on identified shot events and shooter posture flow. Embodiments of the present invention use computer vision techniques to enable a resource-limited mobile device such as a smartphone to conduct the aforementioned steps. Therefore, the present invention may be implemented using a processor on a single mobile computing device. Also disclosed are benefits of the new methods, and alternative embodiments of implementation.
    Type: Application
    Filed: March 29, 2023
    Publication date: July 27, 2023
    Inventors: Qi Zhang, Wing Hung Chan, Keng Fai Lee, Wang Fai Ng
  • Publication number: 20230225635
    Abstract: A computer implemented method for facilitating training of body-eye coordination using a computing device having access to a camera is disclosed. The method includes receiving a training video of a player from the camera; superimposing a visual cue onto the training video; extracting a body posture flow of the player from the training video by performing a computer vision algorithm on one or more frames of the training video; determining whether the player has responded to the visual cue by analyzing the body posture flow of the player; and generating a feedback to the player in response to determining that the player has responded to the visual cue. Multi-player embodiments of the present invention are also disclosed.
    Type: Application
    Filed: March 24, 2023
    Publication date: July 20, 2023
    Inventors: Qi Zhang, Wing Hung Chan, Arron Mollet, Keng Fai Lee
  • Patent number: 11642047
    Abstract: Methods and systems for multi-player training of body-eye coordination using mobile computing devices each having a camera are provided. The methods and systems execute instructions to capture a first training video of a first of player, using a first camera on a first mobile computing device; superimpose a visual cue onto the first training video at a visual cue location and for a cue period starting from a first time instant; determine whether the first player has responded to the visual cue at a second time instant within the cue period; receive a notification from a second mobile computing device, where the notification was generated in response to determining that a second player has responded to the visual cue at a third time instant within the cue period; and in response to a determination that the first player has responded to the visual cue and to the notification, generate a feedback to the first player.
    Type: Grant
    Filed: February 19, 2021
    Date of Patent: May 9, 2023
    Assignee: NEX Team Inc.
    Inventors: Qi Zhang, Arron Mollet, Wing Hung Chan, Keng Fai Lee
  • Patent number: 11638854
    Abstract: Methods and systems for real-time generation of ball shot analytics are disclosed. The methods and systems perform steps for ball and posture detection, ball and posture flow generation, shot event identification and classification, and shot analytics generation based on identified shot events and shooter posture flow. Embodiments of the present invention use computer vision techniques to enable a resource-limited mobile device such as a smartphone to conduct the aforementioned steps. Also disclosed are benefits of the new methods, and alternative embodiments of implementation.
    Type: Grant
    Filed: May 28, 2019
    Date of Patent: May 2, 2023
    Assignee: NEX Team, Inc.
    Inventors: Qi Zhang, Wing Hung Chan, Keng Fai Lee, Wang Fai Ng
  • Patent number: 11594029
    Abstract: Methods and systems for determining a ball shot attempt location on a ball court are disclosed. The method includes receiving an input video, where the input video includes the ball shot attempt and one or more players; receiving a declared ball shot attempt; determining a potential shooter by detecting a moving object flow in the input video; determining a potential shooter image region in the image plane by analyzing an overlapping image area of the ball trajectory and the potential shooter; determining a shooter foot-on-court time; determining a most probable pair of shooter legs in the potential shooter image region; determining a shooter foot location based on the most probable pair of shooter legs; and determining a ball shot attempt location on the ball court by applying a camera projection to the shooter foot location.
    Type: Grant
    Filed: June 1, 2022
    Date of Patent: February 28, 2023
    Assignee: NEX Team Inc.
    Inventors: Keng Fai Lee, Tin Yin Lam, Wing Hung Chan, Qi Zhang, On Loy Sung, Man Hon Chan
  • Publication number: 20220301309
    Abstract: Methods and systems for determining a ball shot attempt location on a ball court are disclosed. The method includes receiving an input video, where the input video includes the ball shot attempt and one or more players; receiving a declared ball shot attempt; determining a potential shooter by detecting a moving object flow in the input video; determining a potential shooter image region in the image plane by analyzing an overlapping image area of the ball trajectory and the potential shooter; determining a shooter foot-on-court time; determining a most probable pair of shooter legs in the potential shooter image region; determining a shooter foot location based on the most probable pair of shooter legs; and determining a ball shot attempt location on the ball court by applying a camera projection to the shooter foot location.
    Type: Application
    Filed: June 1, 2022
    Publication date: September 22, 2022
    Inventors: Keng Fai Lee, Tin Yin Lam, Wing Hung Chan, Qi Zhang, On Loy Sung, Man Hon Chan
  • Publication number: 20220238036
    Abstract: Methods and systems for remote multiplayer gameplay are disclosed. An example method can include joining a multiplayer interactive physical game including first and second players competing in an activity; capturing a first game video of a first player in a first play of the multiplayer interactive physical game, using a first camera on a first mobile computing device in a first gaming area; determining a first object flow associated with the first player from the first game video, by performing an algorithm on one or more frames of the first game video to detect one or more key points of the first player; generating a first analytic based on the first object flow; receiving a second analytic associated with the second player in a second gaming area; and generating a feedback to the first player based on the first analytic or the second analytic.
    Type: Application
    Filed: April 15, 2022
    Publication date: July 28, 2022
    Inventors: Keng Fai Lee, Qi Zhang, Wing Hung Chan, Wang Fai Ng, Tin Yin Lam, Alexander Wu, Ian Smith, David Richard Schmierer, Bradford Lewis Farkas, Kin Ming Law
  • Patent number: 11380100
    Abstract: Methods and systems for determining a ball shot attempt result, the ball shot attempt captured by a camera on a mobile computing device, are disclosed. The methods and systems perform steps comprising receiving an input video captured using the camera on the mobile computing device, wherein the input video comprises a ball shot attempt at a goal; receiving a declared ball shot attempt, the declared ball shot attempt detected by analyzing a ball trajectory in the input video; detecting an element movement associated with an element of the goal; and determining the ball shot attempt result based on the element movement and the ball trajectory. In some embodiments, the element of the goal is a net, and the declared ball shot attempt is detected by analyzing the ball trajectory in a ball shot attempt Region of Interest (ROI) within frames of the input video.
    Type: Grant
    Filed: October 25, 2019
    Date of Patent: July 5, 2022
    Assignee: NEX Team Inc.
    Inventors: Keng Fai Lee, Tin Yin Lam, Wing Hung Chan, Qi Zhang, On Loy Sung, Man Hon Chan
  • Patent number: 11322043
    Abstract: Methods and systems for remote multiplayer gameplay are disclosed. An example method can include joining a multiplayer interactive physical game including first and second players competing in an activity; capturing a first game video of a first player in a first play of the multiplayer interactive physical game, using a first camera on a first mobile computing device in a first gaming area; determining a first object flow associated with the first player from the first game video, by performing an algorithm on one or more frames of the first game video to detect one or more key points of the first player; generating a first analytic based on the first object flow; receiving a second analytic associated with the second player in a second gaming area; and generating a feedback to the first player based on the first analytic or the second analytic.
    Type: Grant
    Filed: April 30, 2020
    Date of Patent: May 3, 2022
    Assignee: NEX Team Inc.
    Inventors: Keng Fai Lee, Qi Zhang, Wing Hung Chan, Wang Fai Ng, Tin Yin Lam, Alexander Wu, Ian Smith, David Richard Schmierer, Bradford Lewis Farkas, Kin Ming Law
  • Publication number: 20220027632
    Abstract: Methods and systems for image clustering are described, and include first receiving a plurality of images from a video of a game. Next, determining a first feature vector of a first player from the plurality of images by inputting the plurality of images to an artificial intelligence (AI)-based process. Next, dividing the plurality of images into a first subset of images and a second subset of images based on the first feature vector. Next, receiving a first identifier tagging the first player in a first image of the first subset. Finally, identifying a second player in a second image in the second subset by propagating the first identifier of the first subset, based on a distance measure associated with the first feature vector from the artificial intelligence (AI)-based process. Running on a mobile computing device, the method allows multiplayer tagging to be easily performed in almost any environment.
    Type: Application
    Filed: October 7, 2021
    Publication date: January 27, 2022
    Inventors: Qi Zhang, Ian Smith, Long Mak, Keng Fai Lee, Wing Hung Chan
  • Patent number: 11157742
    Abstract: Methods and systems for image clustering are described, and include determining a plurality of images from a video of a game, the video captured by a camera on a mobile device, where at least one image of the plurality of images is segmented from a video frame of the video; determining a feature vector from the at least one image; dividing the images into a first subset and a second subset based on the feature vector; tagging a first player in a first image of the first subset with an identifier, where the identifier differentiates the images in the first subset to a plurality of players; and identifying a second player in a second image in the second subset by propagating the identifier of the first subset, based on a distance measure associated with the feature vector. Running on a mobile computing device, this invention allows multiplayer tagging to be easily performed in almost any environment.
    Type: Grant
    Filed: September 1, 2020
    Date of Patent: October 26, 2021
    Assignee: NEX Team Inc.
    Inventors: Qi Zhang, Ian Smith, Long Mak, Keng Fai Lee, Wing Hung Chan
  • Publication number: 20210272312
    Abstract: Methods and systems for performing location and movement determination in a three-dimensional environment using a device with a camera are disclosed. The methods and systems perform the steps of capturing an image of a user using the camera of the computing device, identifying the user from the image using a first algorithm, determining a first physical information associated with the user using a first algorithm, determining a second physical information of the user based on the first physical information and an input parameter of the user using a search process, and determining the location of the user in the environment based on the first physical information and the second physical information.
    Type: Application
    Filed: May 21, 2021
    Publication date: September 2, 2021
    Inventors: Qi Zhang, Wing Hung Chan, Keng Fai Lee, Long Mak
  • Publication number: 20210192773
    Abstract: Methods and systems for performing location and movement determination in a three-dimensional environment using a mobile device with a camera are disclosed. The methods and systems perform the steps of capturing one or more images of a user using the camera on the mobile computing device, determining the user from the images using a machine learning algorithm, determining a pose associated with the user using a machine vision algorithm, determining a depth of the user with respect to the camera based on the pose and an input height of the user using a binary search process, and determining the location of the user in the environment based on the pose and the depth.
    Type: Application
    Filed: December 17, 2020
    Publication date: June 24, 2021
    Inventors: Qi Zhang, Wing Hung Chan, Keng Fai Lee, Long Mak
  • Publication number: 20210174700
    Abstract: Methods and systems for multi-player training of body-eye coordination using mobile computing devices each having a camera are provided. The methods and systems execute instructions to capture a first training video of a first of player, using a first camera on a first mobile computing device; superimpose a visual cue onto the first training video at a visual cue location and for a cue period starting from a first time instant; determine whether the first player has responded to the visual cue at a second time instant within the cue period; receive a notification from a second mobile computing device, where the notification was generated in response to determining that a second player has responded to the visual cue at a third time instant within the cue period; and in response to a determination that the first player has responded to the visual cue and to the notification, generate a feedback to the first player.
    Type: Application
    Filed: February 19, 2021
    Publication date: June 10, 2021
    Inventors: Qi Zhang, Arron Mollet, Wing Hung Chan, Keng Fai Lee
  • Patent number: 11024053
    Abstract: Methods and systems for performing location and movement determination in a three-dimensional environment using a mobile device with a camera are disclosed. The methods and systems perform the steps of capturing one or more images of a user using the camera on the mobile computing device, determining the user from the images using a machine learning algorithm, determining a pose associated with the user using a machine vision algorithm, determining a depth of the user with respect to the camera based on the pose and an input height of the user using a binary search process, and determining the location of the user in the environment based on the pose and the depth.
    Type: Grant
    Filed: December 17, 2020
    Date of Patent: June 1, 2021
    Assignee: NEX Team Inc.
    Inventors: Qi Zhang, Wing Hung Chan, Keng Fai Lee, Long Mak
  • Publication number: 20210064880
    Abstract: Methods and systems for image clustering are described, and include determining a plurality of images from a video of a game, the video captured by a camera on a mobile device, where at least one image of the plurality of images is segmented from a video frame of the video; determining a feature vector from the at least one image; dividing the images into a first subset and a second subset based on the feature vector; tagging a first player in a first image of the first subset with an identifier, where the identifier differentiates the images in the first subset to a plurality of players; and identifying a second player in a second image in the second subset by propagating the identifier of the first subset, based on a distance measure associated with the feature vector. Running on a mobile computing device, this invention allows multiplayer tagging to be easily performed in almost any environment.
    Type: Application
    Filed: September 1, 2020
    Publication date: March 4, 2021
    Inventors: Qi Zhang, Ian Smith, Long Mak, Keng Fai Lee, Wing Hung Chan
  • Patent number: 10930172
    Abstract: Methods and systems for virtual coaching and performance training using a mobile device are disclosed. The methods and systems perform the steps of capturing a training video of one or more players, using the camera on the mobile computing device; superimposing a visual cue onto the training video at a first location and for a cue period starting from a first time instant; determining whether at least one of the one or more players has responded to the visual cue at a second time instant within the cue period, by analyzing a body posture flow of each player between the first time instant and the second time instant, wherein each body posture flow is extracted from the training video by performing a computer vision algorithm on one or more frames of the training video; and in response to determining that at least one player has responded to the visual cue, generating a feedback to the one or more players.
    Type: Grant
    Filed: February 15, 2020
    Date of Patent: February 23, 2021
    Assignee: NEX Team Inc.
    Inventors: Qi Zhang, Arron Mollet, Wing Hung Chan, Keng Fai Lee