Patents by Inventor Xuxin YI

Xuxin YI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10346018
    Abstract: The present invention provides a method, an apparatus and a storage medium for processing an HTML5 Canvas application, said method comprising: in the first thread: CPU executes codes of a graphic drawing application to draw each frame of canvas, when it is detected that rendering is needed, all canvas drawing commands of said frame of canvas are cached without executing the corresponding rendering, and when the drawing of said frame of canvas is completed, all the cached canvas drawing commands of said frame of canvas are sent to a second thread; in the second thread, CPU calls GPU to execute all canvas drawing commands of each frame of canvas sent by the first thread, and GPU performs rendering on each frame of canvas according to the canvas drawing commands. The present invention realizes concurrent thread processing by means of caching drawing commands such that JavaScript codes and rendering can be executed simultaneously.
    Type: Grant
    Filed: December 28, 2015
    Date of Patent: July 9, 2019
    Assignee: GUANGZHOU UCWEB COMPUTER TECHNOLOGY CO., LTD.
    Inventor: Xuxin Yi
  • Patent number: 10013503
    Abstract: Embodiments of the disclosure are directed to HTML5 Canvas element rendering methods implemented on an Android system based on GPU hardware. The methods may include after a rendering operation instruction for a Canvas element in an HTML5 web page is detected and an initialization operation is completed, converting an invoking instruction for a 2D Canvas drawing API into an invoking instruction for an OpenGL ES API through a Skia GPU function library; setting EGL Context created during the initialization operation as a current context of a thread where a rendering operation is located; rendering the Canvas element in an off-screen local window created during the initialization operation by using the GPU; and copying the rendered Canvas element to a current active window of a device from the off-screen local window by using a mapping operation function of the GPU.
    Type: Grant
    Filed: November 22, 2013
    Date of Patent: July 3, 2018
    Assignee: GUANGZHOU UCWEB COMPUTER TECNOLOGY CO., LTD.
    Inventors: Jie Liang, Xuxin Yi
  • Publication number: 20160328486
    Abstract: Embodiments of the disclosure are directed to HTML5 Canvas element rendering methods implemented on an Android system based on GPU hardware. The methods may include after a rendering operation instruction for a Canvas element in an HTML5 web page is detected and an initialization operation is completed, converting an invoking instruction for a 2D Canvas drawing API into an invoking instruction for an OpenGL ES API through a Skia GPU function library; setting EGL Context created during the initialization operation as a current context of a thread where a rendering operation is located; rendering the Canvas element in an off-screen local window created during the initialization operation by using the GPU; and copying the rendered Canvas element to a current active window of a device from the off-screen local window by using a mapping operation function of the GPU.
    Type: Application
    Filed: November 22, 2013
    Publication date: November 10, 2016
    Inventors: Uie Liang, Xuxin Yi
  • Publication number: 20160162171
    Abstract: The present invention provides a method, an apparatus and a storage medium for processing an HTML5 Canvas application, said method comprising: in the first thread: CPU executes codes of a graphic drawing application to draw each frame of canvas, when it is detected that rendering is needed, all canvas drawing commands of said frame of canvas are cached without executing the corresponding rendering, and when the drawing of said frame of canvas is completed, all the cached canvas drawing commands of said frame of canvas are sent to a second thread; in the second thread, CPU calls GPU to execute all canvas drawing commands of each frame of canvas sent by the first thread, and GPU performs rendering on each frame of canvas according to the canvas drawing commands. The present invention realizes concurrent thread processing by means of caching drawing commands such that JavaScript codes and rendering can be executed simultaneously.
    Type: Application
    Filed: December 28, 2015
    Publication date: June 9, 2016
    Inventor: Xuxin YI