Patents by Inventor Yang Wen

Yang Wen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12645936
    Abstract: Techniques for training a neural network having a plurality of computational layers with associated weights and activations for computational layers in fixed-point formats include determining an optimal fractional length for weights and activations for the computational layers; training a learned clipping-level with fixed-point quantization using a PACT process for the computational layers; and quantizing on effective weights that fuses a weight of a convolution layer with a weight and running variance from a batch normalization layer. A fractional length for weights of the computational layers is determined from current values of weights using the determined optimal fractional length for the weights of the computational layers. A fixed-point activation between adjacent computational layers is related using PACT quantization of the clipping-level and an activation fractional length from a node in a following computational layer.
    Type: Grant
    Filed: December 31, 2021
    Date of Patent: June 2, 2026
    Assignee: Snap Inc.
    Inventors: Sumant Milind Hanumante, Qing Jin, Sergei Korolev, Denys Makoviichuk, Jian Ren, Dhritiman Sagar, Patrick Timothy McSweeney Simons, Sergey Tulyakov, Yang Wen, Richard Zhuang
  • Publication number: 20260141714
    Abstract: A mobile vision transformer network for use on mobile devices, such as smart eyewear devices and other augmented reality (AR) and virtual reality (VR) devices. The mobile vision transformer network considers factors including number of parameters, latency, and model performance, as they reflect disk storage, mobile frames per second (FPS), and application quality, respectively. The mobile vision transformer network processes images, e.g., for image classification, segmentation, and detection. The mobile vision transformer network has a fine-grained architecture including a search algorithm performing latency-driven slimming that jointly improves model size and speed.
    Type: Application
    Filed: January 19, 2026
    Publication date: May 21, 2026
    Inventors: Jian Ren, Yanyu Li, Ju Hu, Yang Wen, Georgios Evangelidis, Sergey Tulyakov, Kamyar Salahi
  • Patent number: 12555371
    Abstract: A mobile vision transformer network for use on mobile devices, such as smart eyewear devices and other augmented reality (AR) and virtual reality (VR) devices. The mobile vision transformer network considers factors including number of parameters, latency, and model performance, as they reflect disk storage, mobile frames per second (FPS), and application quality, respectively. The mobile vision transformer network processes images, e.g., for image classification, segmentation, and detection. The mobile vision transformer network has a fine-grained architecture including a search algorithm performing latency-driven slimming that jointly improves model size and speed.
    Type: Grant
    Filed: December 14, 2022
    Date of Patent: February 17, 2026
    Assignee: Snap Inc.
    Inventors: Jian Ren, Yanyu Li, Ju Hu, Yang Wen, Georgios Evangelidis, Sergey Tulyakov, Kamyar Salahi
  • Publication number: 20260025237
    Abstract: The present disclosure relates to method and device for enhancing feedback channel in wireless communication. There is provided a receiving-side electronic device for a receiving side of a communication system, which includes a processing circuit configured to receive initial transmission information from a first electronic device among more than one transmitting-side electronic devices for a transmitting side of the communication system; in case that data information in the initial transmission information cannot be successfully decoded, acquire auxiliary information; and feedback the auxiliary information to the first electronic device, so that the first electronic device can perform the information retransmission by using the resources determined based on the auxiliary information.
    Type: Application
    Filed: October 1, 2025
    Publication date: January 22, 2026
    Applicant: Sony Group Corporation
    Inventors: Yanzhao HOU, Xiaofeng TAO, Chengrui WANG, Yang WEN, Xiaoxue WANG, Min LIU, Chen SUN
  • Patent number: 12501404
    Abstract: The present disclosure relates to an electronic device, a method, and a storage medium for a wireless communication system. Various embodiments regarding resource allocation and management for sidelink communication are described. In an embodiment, an electronic device for a first terminal device includes a processing circuit configured to: search for time-frequency resources based on at least two allocation modes to obtain a candidate resource set; select a time-frequency resource from the candidate resource set; and notify a second terminal device of the selected time-frequency resource to be used for sidelink communication with the second terminal device. The processing circuit is further configured to send resource selection information to a base station, where the resource selection information indicates whether a specified resource is selected.
    Type: Grant
    Filed: July 30, 2021
    Date of Patent: December 16, 2025
    Assignee: SONY GROUP CORPORATION
    Inventors: Yanzhao Hou, Xiaofeng Tao, Yang Wen, Chengrui Wang, Xiaoxue Wang, Min Liu, Chen Sun
  • Patent number: 12472436
    Abstract: A client device receives compiled software for a game engine. The game engine is for playing a designated game. The client device receives a game definition file for the designated game. The game definition file stores rules for the designated game. The game definition file defines the rules using non-compiled machine-readable code. The client device executes the game engine at the client device to enable playing of the designated game via the client device. Executing the game engine includes: accessing the game definition file; and providing, via a user interface generated on the client device, interactive gameplay of the designated game according to the rules for the designated game defined by the game definition file.
    Type: Grant
    Filed: August 17, 2022
    Date of Patent: November 18, 2025
    Assignee: Zynga Inc.
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Patent number: 12470966
    Abstract: The present disclosure relates to an electronic device, a method, and a storage medium for a wireless communication system. Various embodiments of mobility management for multiple transmission and reception points (multi-TRP) are described. In an embodiment, an electronic device for a first TRP includes a processing circuit, where the processing circuit is configured to: in response to that the first TRP and the second TRP are a master TRP and a secondary TRP respectively serving a terminal device, provide measurement configuration information to the terminal device, receive a measurement report from the terminal device, and update TRPs serving the particular terminal device based at least on measurement quality of the first TRP and the second TRP.
    Type: Grant
    Filed: July 19, 2021
    Date of Patent: November 11, 2025
    Assignee: SONY GROUP CORPORATION
    Inventors: Yanzhao Hou, Xiaofeng Tao, Chengrui Wang, Yang Wen, Min Zhu, Xiaoxue Wang, Min Liu, Chen Sun
  • Patent number: 12445230
    Abstract: The present disclosure relates to method and device for enhancing feedback channel in wireless communication. There is provided a receiving-side electronic device for a receiving side of a communication system, which includes a processing circuit configured to receive initial transmission information from a first electronic device among more than one transmitting-side electronic devices for a transmitting side of the communication system; in case that data information in the initial transmission information cannot be successfully decoded, acquire auxiliary information; and feed back the auxiliary information to the first electronic device, so that the first electronic device can perform the information retransmission by using the resources determined based on the auxiliary information.
    Type: Grant
    Filed: July 30, 2021
    Date of Patent: October 14, 2025
    Assignee: SONY GROUP CORPORATION
    Inventors: Yanzhao Hou, Xiaofeng Tao, Chengrui Wang, Yang Wen, Xiaoxue Wang, Min Liu, Chen Sun
  • Publication number: 20250317705
    Abstract: The present invention relates to improvements to systems and methods for determining a current location of a client device, and for identifying and selecting appropriate geo-fences based on the current location of the client device. An improved geo-fence selection system performs operations that include associating media content with a geo-fence that encompasses a portion of a geographic region, sampling location data from a client device, defining a boundary based on the sampled location data from the client device, detecting an overlap between the boundary and the geo-fence, retrieving the media content associated with the geo-fence, and loading the media content at a memory location of the client device, in response to detecting the overlap.
    Type: Application
    Filed: June 17, 2025
    Publication date: October 9, 2025
    Inventors: Samir Ahmed, Amit Gaur, Jean Luo, Yang Wen
  • Patent number: 12409389
    Abstract: A game server receives data associated with gameplay of one or more user accounts, the one or more user accounts being used for playing a designated game. The game server computes, for the one or more user accounts, a player model representing previous in-game behavior of the one or more user accounts. The game server identifies, based on the player model, configuration values for the designated game. The configuration values represent data to specify operation of the designated game. The configuration values represent at least one of a game mechanics configuration and a game parameter configuration. The game server causes transmission of the configuration values to a client device. The configuration values cause the client device to adjust a game engine at the client device based on the previous in-game behavior of the one or more user accounts.
    Type: Grant
    Filed: July 14, 2023
    Date of Patent: September 9, 2025
    Assignee: Zynga Inc.
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Patent number: 12382244
    Abstract: The present invention relates to improvements to systems and methods for determining a current location of a client device, and for identifying and selecting appropriate geo-fences based on the current location of the client device. An improved geo-fence selection system performs operations that include associating media content with a geo-fence that encompasses a portion of a geographic region, sampling location data from a client device, defining a boundary based on the sampled location data from the client device, detecting an overlap between the boundary and the geo-fence, retrieving the media content associated with the geo-fence, and loading the media content at a memory location of the client device, in response to detecting the overlap.
    Type: Grant
    Filed: March 30, 2023
    Date of Patent: August 5, 2025
    Assignee: Snap Inc.
    Inventors: Samir Ahmed, Amit Gaur, Jean Luo, Yang Wen
  • Patent number: 12268966
    Abstract: A game management system provides a content generator configured for automated generation of custom game content based on a plurality of parametric values that model gameplay behavior of one or more players for whom the game content is to be customized. The customized configuration is generated in a predefined sequence of progressive configuration stages. In each stage, a respective configurable feature is assigned a custom value that is determined (e.g., in a biased or constrained randomized operation) based on a respectively linked parameter value from the data model.
    Type: Grant
    Filed: July 3, 2023
    Date of Patent: April 8, 2025
    Assignee: Zynga Inc.
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Patent number: 12236668
    Abstract: A vision transformer network having extremely low latency and usable on mobile devices, such as smart eyewear devices and other augmented reality (AR) and virtual reality (VR) devices. The transformer network processes an input image, and the network includes a convolution stem configured to patch embed the image. A first stack of stages including at least two stages of 4-Dimension (4D) metablocks (MBs) (MB4D) follow the convolution stem. A second stack of stages including at least two stages of 3-Dimension MBs (MB3D) follow the MB4D stages. Each of the MB4D stages and each of the MB3D stages include different layer configurations, and each of the MB4D stages and each of the MB3D stages include a token mixer. The MB3D stages each additionally include a multi-head self attention (MHSA) processing block.
    Type: Grant
    Filed: July 14, 2022
    Date of Patent: February 25, 2025
    Assignee: Snap Inc.
    Inventors: Jian Ren, Yang Wen, Ju Hu, Georgios Evangelidis, Sergey Tulyakov, Yanyu Li, Geng Yuan
  • Patent number: 12214281
    Abstract: A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values. These values include a particular predefined group or cluster of players for whom the game event is to be tailored or customized based on multidimensional parametric player model data. Additional parameters for which operator input mechanisms are provided by the generator interface include respective target values for a target metric (e.g., a difficulty level) for each of a plurality of game levels that are together to form a game event.
    Type: Grant
    Filed: May 1, 2023
    Date of Patent: February 4, 2025
    Assignee: Zynga Inc.
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Patent number: 12145069
    Abstract: A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction. The results of such analysis are automatically parametrized and included in a multidimensional parametric player model that informs player clustering and/or automated customization of game content.
    Type: Grant
    Filed: June 16, 2023
    Date of Patent: November 19, 2024
    Assignee: Zynga Inc.
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Publication number: 20240375985
    Abstract: The present disclosure belongs to the technical field of sludge treatment, and discloses a sludge and kitchen waste collaborative digestion process coupled with intermediate thermal hydrolysis. The collaborative digestion process includes: 1) screening and slurrying kitchen waste, and desanding and deslagging primary sludge; 2) mixing the kitchen waste and the primary sludge, and carrying out first-stage collaborative anaerobic digestion on the mixture; 3) mixing the first-stage collaborative anaerobic digestion product with residual activated sludge, and carrying out centrifugal dehydration; 4) carrying out thermal hydrolysis on the dehydrated sludge cake; 5) desanding the thermally-hydrolyzed sludge; 6) diluting the desanded thermally-hydrolyzed sludge followed by heat exchange; 7) carrying out second-stage anaerobic digestion; 8) carrying out plate-frame dehydration; 9) carrying out anaerobic ammonia oxidation on the filtrates; and 10) compounding sludge cake nutrients to produce organic nutrient soil.
    Type: Application
    Filed: June 24, 2022
    Publication date: November 14, 2024
    Inventors: Jiawei WANG, QILIGEWA, Wei LI, Zhengran REN, Yang WEN, Jilu SUN, Yao LIU
  • Publication number: 20240375986
    Abstract: A method for conditioning advanced anaerobic digestion sludge by deep dehydration based on particle size control, the use thereof and a floc particle. The method for conditioning advanced anaerobic digestion sludge by deep dehydration comprises: (1) uniformly mixing advanced anaerobic digestion sludge with a first cationic organic flocculant to obtain non-hard muddy flocculated particles; (2) uniformly mixing the muddy flocculated particles with aggregate; (3) uniformly mixing the resulting mixture with inorganic agent; (4) adjusting the particle size of the floc particles using second organic flocculant; and (5) performing plate-frame dehydration so as to reduce the moisture content to 60% or less. In the method, by means of the combination of organic flocculation nucleation with a particle size skeleton, the use amount of the inorganic agent is effectively reduced, such that the conductivity of the mud cake is reduced, facilitating the landscaping utilization, incineration disposal etc.
    Type: Application
    Filed: June 24, 2022
    Publication date: November 14, 2024
    Inventors: Xingmin FU, Jiawei WANG, Wei WANG, Yawei ZHAO, Yang WEN, Jilu SUN, Yao LlU, Jun HAN
  • Patent number: 12109488
    Abstract: A game server generates a set of game content items for a designated game. The set of game content items is customized for one or more user accounts based on numerical values from a player model representing the one or more user accounts. The player model is generated based on previous in-game behavior of the one or more user accounts while playing the designated game. The game server forecasts, using the player model, a sequence of user actions of the one or more user accounts during gameplay of the designated game with the generated set of game content items. The sequence of user actions represents a prediction of in-game user interaction with the set of game content items. The game server computes a set of metrics associated with gameplay of the one or more user accounts represented by the player model in the designated game.
    Type: Grant
    Filed: July 28, 2022
    Date of Patent: October 8, 2024
    Assignee: Zynga Inc.
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen
  • Publication number: 20240314815
    Abstract: Provided in the present disclosure are a management electronic device and method for wireless communication, and a member electronic device and a method for wireless communication. The management electronic device for wireless communication comprises a processing circuit, wherein the processing circuit is configured to: select a bandwidth part (BWP) resource from a plurality of BWPs, so as to determine a multicast BWP used for multicast communication between the management electronic device and a plurality of member electronic devices in a group to which the management electronic device belongs, and/or a unicast BWP used for unicast communication between predetermined member electronic device pairs in the plurality of member electronic devices.
    Type: Application
    Filed: July 5, 2022
    Publication date: September 19, 2024
    Applicant: Sony Group Corporation
    Inventors: Yanzhao HOU, Xiaofeng TAO, Yinan GUO, Chengrui WANG, Yang WEN, Xiaoxue WANG, Chen SUN
  • Patent number: 12083436
    Abstract: A game server accesses player model representing subset of players. Player model is generated based on previous in-game behavior of the subset of players while playing a computer-implemented game. The game server accesses a set of interactive content items associated with the game. The game server forecasts, using the player model, a sequence of user actions of the subset of players during gameplay of the game. The sequence of user actions represents a prediction of user interaction with the set of interactive content items. The game server computes, based on the forecasted sequence of user actions and software-defined outcomes of the forecasted sequence of user actions in the game, configuration values for the set of interactive content items. The game server causes execution of gameplay at a client device associated with the player model. The gameplay is according to the computed configuration values for the set of interactive content items.
    Type: Grant
    Filed: September 21, 2020
    Date of Patent: September 10, 2024
    Assignee: Zynga Inc.
    Inventors: Luke Dicken, Johnathan Pagnutti, Yang Wen