Patents by Inventor Yanyun Chen

Yanyun Chen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9938335
    Abstract: The present invention provides glucagon and GLP-1 co-agonist compounds that are useful in the treatment of type 2 diabetes, obesity, nonalcoholic fatty liver disease (NAFLD) and/or nonalcoholic steatohepatitis (NASH).
    Type: Grant
    Filed: June 16, 2016
    Date of Patent: April 10, 2018
    Assignee: Eli Lilly and Company
    Inventors: Adam Robert Mezo, Yanyun Chen, Francisco Alcides Valenzuela, Hongchang Qu
  • Publication number: 20160368960
    Abstract: The present invention provides glucagon and GLP-1 co-agonist compounds that are useful in the treatment of type 2 diabetes, obesity, nonalcoholic fatty liver disease (NAFLD) and/or nonalcoholic steatohepatitis (NASH).
    Type: Application
    Filed: June 16, 2016
    Publication date: December 22, 2016
    Applicant: Eli Lilly and Company
    Inventors: Adam Robert MEZO, Yanyun CHEN, Francisco Alcides VALENZUELA, Hongchang QU
  • Patent number: 7884820
    Abstract: Interactive relighting with dynamic reflectance involves relighting a graphical scene with dynamic changes to the reflectance(s) in the graphical scene. A graphical scene may include source radiance, regions having reflectances, a surface spot, incident radiation from the source radiance at the surface sport, an incident direction, a viewing direction, exit radiance, and so forth. In an example embodiment, a graphical scene is relighted based on at least one adjusted reflectance of the graphical scene using an incident radiance at a surface spot that is separated into respective incident radiance components corresponding to different respective numbers of interreflections in the graphical scene. In another example embodiment, a graphical scene is relighted based on at least one adjusted reflectance of the graphical scene using a tensor representation for a reflectance of a surface spot with the tensor representation being segmented into three adjustable factors for lighting, viewing, and reflectance.
    Type: Grant
    Filed: June 15, 2007
    Date of Patent: February 8, 2011
    Assignee: Micorsoft Corporation
    Inventors: Kun Zhou, Yanyun Chen, Stephen S. Lin, Baining Guo
  • Patent number: 7609264
    Abstract: A shell radiance texture function (SRTF) is defined to record an outgoing radiance from a base volume of an object to be rendered. Using the SRTF, radiance values are precomputed and stored for the base volume. The object is rendered using the precomputed radiance values.
    Type: Grant
    Filed: March 29, 2006
    Date of Patent: October 27, 2009
    Assignee: Microsoft Corporation
    Inventors: Xin Tong, Yanyun Chen, Baining Guo, Heung-Yeung Shum, Stephen Lin, Ying Song
  • Patent number: 7557807
    Abstract: An exemplary computer-implementable method includes providing a computer-generated object wherein the object has characteristics, emitting a computer-generated particle, determining if the particle interacts with the object and, if the particle interacts with the object, altering one or more of the characteristic of the object wherein the altering simulates weathering or aging of the object. Various other exemplary techniques are also disclosed.
    Type: Grant
    Filed: July 1, 2005
    Date of Patent: July 7, 2009
    Assignee: Microsoft Corporation
    Inventors: Yanyun Chen, Xin Tong, Baining Guo, Heung-Yeung Shum
  • Publication number: 20080309667
    Abstract: Interactive relighting with dynamic reflectance involves relighting a graphical scene with dynamic changes to the reflectance(s) in the graphical scene. A graphical scene may include source radiance, regions having reflectances, a surface spot, incident radiation from the source radiance at the surface sport, an incident direction, a viewing direction, exit radiance, and so forth. In an example embodiment, a graphical scene is relighted based on at least one adjusted reflectance of the graphical scene using an incident radiance at a surface spot that is separated into respective incident radiance components corresponding to different respective numbers of interreflections in the graphical scene. In another example embodiment, a graphical scene is relighted based on at least one adjusted reflectance of the graphical scene using a tensor representation for a reflectance of a surface spot with the tensor representation being segmented into three adjustable factors for lighting, viewing, and reflectance.
    Type: Application
    Filed: June 15, 2007
    Publication date: December 18, 2008
    Applicant: Microsoft Corporation
    Inventors: Kun Zhou, Yanyun Chen, Stephen S. Lin, Baining Guo
  • Patent number: 7430490
    Abstract: A method and system for implementing capturing and rendering geometric details for mesostructure surfaces is described herein. A mesostructure distance function is defined as a function of a given reference point and a given viewing direction. A distance from a reference point to a mesostructure surface point along a viewing direction is measured using the mesostructure distance function. This distance is used to determine the visibility of mesostructure surface for rendering silhouettes. The lighting visibility of the mesostructure surface point may also be determined and used for determining whether the mesostructure surface point is in shadow. This determination may then be used for rendering shadow silhouettes.
    Type: Grant
    Filed: March 29, 2006
    Date of Patent: September 30, 2008
    Assignee: Microsoft Corporation
    Inventors: Xin Tong, Yanyun Chen, Baining Guo, Heung-Yeung Shum, Jiaping Wang, John Michael Snyder
  • Patent number: 7327365
    Abstract: Techniques are provided for at least modeling any one of mesostructure shadowing, masking, interreflection and silhouettes on a surface, as well as subsurface scattering within a non-homogeneous volume. Such techniques include, at least, acquiring material parameters for a material sample, determining irradiance distribution values for the material sample, synthesizing the material sample onto a mesh of an object. The synthesized object may then be rendered by one of plural rendering techniques.
    Type: Grant
    Filed: July 23, 2004
    Date of Patent: February 5, 2008
    Assignee: Microsoft Corporation
    Inventors: Yanyun Chen, Xin Tong, Stephen S. Lin, Baining Guo, Heung-Yeung Shum
  • Publication number: 20070247472
    Abstract: A method and system for implementing capturing and rendering geometric details for mesostructure surfaces is described herein. A mesostructure distance function is defined as a function of a given reference point and a given viewing direction. A distance from a reference point to a mesostructure surface point along a viewing direction is measured using the mesostructure distance function. This distance is used to determine the visibility of mesostructure surface for rendering silhouettes. The lighting visibility of the mesostructure surface point may also be determined and used for determining whether the mesostructure surface point is in shadow. This determination may then be used for rendering shadow silhouettes.
    Type: Application
    Filed: March 29, 2006
    Publication date: October 25, 2007
    Applicant: Microsoft Corporation
    Inventors: Xin Tong, Yanyun Chen, Baining Guo, Heung-Yeung Shum, Jiaping Wang, John Snyder
  • Publication number: 20070229502
    Abstract: A shell radiance texture function (SRTF) is defined to record an outgoing radiance from a base volume of an object to be rendered. Using the SRTF, radiance values are precomputed and stored for the base volume. The object is rendered using the precomputed radiance values.
    Type: Application
    Filed: March 29, 2006
    Publication date: October 4, 2007
    Applicant: Microsoft Corporation
    Inventors: Xin Tong, Yanyun Chen, Baining Guo, Heung-Yeung Shum, Stephen Lin, Ying Song
  • Patent number: 7167177
    Abstract: A method and system for efficient synthesis of photorealistic free-form knitwear, where a single cross-section of yarn serves as the basic primitive for modeling entire articles of knitwear. This primitive, called the lumislice, describes radiance from a yarn cross-section based on fine-level interactions, including occlusion, shadowing, and multiple scattering, among yarn fibers. By representing yarn as a sequence of identical but rotated cross-sections, the lumislice can effectively propagate local microstructure over arbitrary stitch patterns and knitwear shapes. This framework accommodates varying levels of detail and capitalizes on hardware-assisted transparency blending. To further enhance realism, a technique for generating soft shadows from yarn is also introduced.
    Type: Grant
    Filed: February 24, 2005
    Date of Patent: January 23, 2007
    Assignee: Microsoft Corporation
    Inventors: Baining Guo, Stephen S. Lin, Heung-Yeung Shum, Ying-Qing Xu, Yanyun Chen
  • Patent number: 7164424
    Abstract: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.
    Type: Grant
    Filed: April 22, 2005
    Date of Patent: January 16, 2007
    Assignee: Microsoft Corporation
    Inventors: Lin Liang, Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum
  • Publication number: 20070002056
    Abstract: An exemplary computer-implementable method includes providing a computer-generated object wherein the object has characteristics, emitting a computer-generated particle, determining if the particle interacts with the object and, if the particle interacts with the object, altering one or more of the characteristic of the object wherein the altering simulates weathering or aging of the object. Various other exemplary techniques are also disclosed.
    Type: Application
    Filed: July 1, 2005
    Publication date: January 4, 2007
    Applicant: Microsoft Corporation
    Inventors: Yanyun Chen, Xin Tong, Baining Guo, Heung-Yeung Shum
  • Patent number: 7129944
    Abstract: A method and system for efficient synthesis of photorealistic free-form knitwear, where a single cross-section of yarn serves as the basic primitive for modeling entire articles of knitwear. This primitive, called the lumislice, describes radiance from a yarn cross-section based on fine-level interactions, including occlusion, shadowing, and multiple scattering, among yarn fibers. By representing yarn as a sequence of identical but rotated cross-sections, the lumislice can effectively propagate local microstructure over arbitrary stitch patterns and knitwear shapes. This framework accommodates varying levels of detail and capitalizes on hardware-assisted transparency blending. To further enhance realism, a technique for generating soft shadows from yarn is also introduced.
    Type: Grant
    Filed: December 1, 2004
    Date of Patent: October 31, 2006
    Assignee: Microsoft Corporation
    Inventors: Baining Guo, Stephen S. Lin, Heung-Yeung Shum, Ying-Qing Xu, Yanyun Chen
  • Patent number: 7098911
    Abstract: The present invention provides a computer implemented method for placing feathers on a surface. The method includes providing a surface having a plurality of vertices and establishing a growing direction for each of the plurality of vertices on the surface. Feathers are placed on the surface based on the plurality of vertices and the growing direction.
    Type: Grant
    Filed: July 18, 2003
    Date of Patent: August 29, 2006
    Assignee: Microsoft Corporation
    Inventors: Yanyun Chen, Baining Guo, Ying-Qing Xu, Heung-Yeung Shum
  • Patent number: 7050058
    Abstract: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.
    Type: Grant
    Filed: July 22, 2005
    Date of Patent: May 23, 2006
    Assignee: Microsoft Corporation
    Inventors: Lin Liang, Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum
  • Patent number: 7042456
    Abstract: The present invention provides a systematic method for rendering feathers. In one aspect, a segment of a rachis having a first barb and second barb is generated. The first barb is generated based on a first barb length and the second barb is generated based on a second barb length.
    Type: Grant
    Filed: July 18, 2003
    Date of Patent: May 9, 2006
    Assignee: Microsoft Corporation
    Inventors: Yanyun Chen, Baining Guo, Ying-Qing Xu, Heung-Yeung Shum
  • Publication number: 20060028468
    Abstract: Techniques are provided for at least modeling any one of mesostructure shadowing, masking, interreflection and silhouettes on a surface, as well as subsurface scattering within a non-homogeneous volume. Such techniques include, at least, acquiring material parameters for a material sample, determining irradiance distribution values for the material sample, synthesizing the material sample onto a mesh of an object. The synthesized object may then be rendered by one of plural rendering techniques.
    Type: Application
    Filed: July 23, 2004
    Publication date: February 9, 2006
    Applicant: Microsoft Corporation
    Inventors: Yanyun Chen, Xin Tong, Stephen Lin, Baining Guo, Heung-Yeung Shum
  • Patent number: D965043
    Type: Grant
    Filed: October 17, 2021
    Date of Patent: September 27, 2022
    Assignee: SAILVAN TIMES CO., LTD.
    Inventor: Yanyun Chen
  • Patent number: D979988
    Type: Grant
    Filed: April 19, 2022
    Date of Patent: March 7, 2023
    Assignee: Sailvan Times Co., Ltd.
    Inventor: Yanyun Chen