Patents by Inventor Yasuhiko MATSUZAKI

Yasuhiko MATSUZAKI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11123638
    Abstract: A game device includes: a first determination unit which determines a first condition that the NPC inside a virtual space is present in the azimuth range set using the PC as the reference inside the virtual space; a second determination unit which determines a second condition that the NPC inside the virtual space has a predetermined positional relationship with the PC; a processing target decision unit which decides an NPC as a processing target when there is the NPC that satisfies both the first condition and the second condition and decides an NPC that satisfies the second condition as the processing target when there is no NPC that satisfies both the first condition and the second condition; and an information processing unit which performs information processing with respect to the decided NPC.
    Type: Grant
    Filed: February 15, 2017
    Date of Patent: September 21, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Yusuke Kitazono, Yasuhiko Matsuzaki
  • Patent number: 11003312
    Abstract: A program causes a computer to perform determining a display size for each icon image by scaling each icon image with a length-to-width ratio thereof being maintained such that icon images associated with each row are equal in display height in each row in a menu region and by scaling the icon images as a whole associated with each row at an identical ratio such that a width of the row as a whole obtained by scaling each icon image associated with each row is set to a prescribed length, and showing the menu image in which icons of which icon images are shown with corresponding sizes are arranged for each row.
    Type: Grant
    Filed: October 23, 2018
    Date of Patent: May 11, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Masamichi Sakaino, Naoya Morimura, Yasuhiko Matsuzaki, Minori Koike
  • Patent number: 10653947
    Abstract: A technique for allowing a user to easily understand an operation method of an input apparatus is disclosed. An example of non-transitory storage medium having a game program stored therein is performed by a computer of an information processing apparatus, and the information processing apparatus is connected to a display apparatus and an input apparatus and performs game processing on the basis of an operation performed by a user. When the game processing is in a predetermined situation, the game program causes the computer of the information processing apparatus to perform outputting an operation model video showing a model of an operation of the input apparatus together with a video related to a content of the game to the display apparatus. In the outputting, an animation video, which indicates an animation occurring in the game when an operation indicated by the operation model video is performed, and the operation model video are displayed side by side.
    Type: Grant
    Filed: February 7, 2017
    Date of Patent: May 19, 2020
    Assignee: Nintendo Co., Ltd.
    Inventor: Yasuhiko Matsuzaki
  • Patent number: 10610774
    Abstract: A technique for allowing a user to easily understand an operation method of an input apparatus is disclosed. An example of non-transitory storage medium having a game program stored therein is performed by a computer of an information processing apparatus, and the information processing apparatus is connected to a display apparatus and an input apparatus and performs game processing on the basis of an operation performed by a user. When the game processing is in a predetermined situation, the game program causes the computer of the information processing apparatus to perform outputting an operation model video showing a model of an operation of the input apparatus together with a video related to a content of the game to the display apparatus. In the outputting, an animation video, which indicates an animation occurring in the game when an operation indicated by the operation model video is performed, and the operation model video are displayed side by side.
    Type: Grant
    Filed: February 7, 2017
    Date of Patent: April 7, 2020
    Assignee: Nintendo Co., Ltd.
    Inventor: Yasuhiko Matsuzaki
  • Publication number: 20200034023
    Abstract: A program causes a computer to perform determining a display size for each icon image by scaling each icon image with a length-to-width ratio thereof being maintained such that icon images associated with each row are equal in display height in each row in a menu region and by scaling the icon images as a whole associated with each row at an identical ratio such that a width of the row as a whole obtained by scaling each icon image associated with each row is set to a prescribed length, and showing the menu image in which icons of which icon images are shown with corresponding sizes are arranged for each row.
    Type: Application
    Filed: October 23, 2018
    Publication date: January 30, 2020
    Inventors: Masamichi SAKAINO, Naoya MORIMURA, Yasuhiko MATSUZAKI, Minori KOIKE
  • Publication number: 20180353860
    Abstract: Communication system 1 includes communication terminal 20A and game support server 30. Communication terminal 20A runs a game support program associated with game device 10A, to send invitation information to invite user B of game device 10B to a room enabling user A of game device 10A to perform a multi-play activity. Game support server 30, on receiving the invitation information sent from communication terminal 20A, or an invitation acceptance notice sent from communication terminal 20B running a game support program associated with game device 10B, which terminal has received the invitation information, enables users A and B to perform a multi-play activity in the room.
    Type: Application
    Filed: February 6, 2018
    Publication date: December 13, 2018
    Inventors: Daisuke NAKAMURA, Masashi SEIKI, Yosuke FUJINO, Miki MURAKAMI, Hideaki TANABE, Sho ONUMA, Kojiro TAGUCHI, Naoya HIROTA, Yasuhiko MATSUZAKI, Daisuke TSUJIMURA
  • Publication number: 20170354885
    Abstract: A game device includes: a first determination unit which determines a first condition that the NPC inside a virtual space is present in the azimuth range set using the PC as the reference inside the virtual space; a second determination unit which determines a second condition that the NPC inside the virtual space has a predetermined positional relationship with the PC; a processing target decision unit which decides an NPC as a processing target when there is the NPC that satisfies both the first condition and the second condition and decides an NPC that satisfies the second condition as the processing target when there is no NPC that satisfies both the first condition and the second condition; and an information processing unit which performs information processing with respect to the decided NPC.
    Type: Application
    Filed: February 15, 2017
    Publication date: December 14, 2017
    Inventors: Yusuke KITAZONO, Yasuhiko MATSUZAKI
  • Publication number: 20170354866
    Abstract: A technique for allowing a user to easily understand an operation method of an input apparatus is disclosed. An example of non-transitory storage medium having a game program stored therein is performed by a computer of an information processing apparatus, and the information processing apparatus is connected to a display apparatus and an input apparatus and performs game processing on the basis of an operation performed by a user. When the game processing is in a predetermined situation, the game program causes the computer of the information processing apparatus to perform outputting an operation model video showing a model of an operation of the input apparatus together with a video related to a content of the game to the display apparatus. In the outputting, an animation video, which indicates an animation occurring in the game when an operation indicated by the operation model video is performed, and the operation model video are displayed side by side.
    Type: Application
    Filed: February 7, 2017
    Publication date: December 14, 2017
    Inventor: Yasuhiko MATSUZAKI
  • Publication number: 20130249953
    Abstract: An example system causes a computer to execute: operation acceptance for accepting a first movement operation to move an object displayed in a folder area to a buffer area and a second movement operation to return the object moved to the buffer area, to the folder area; and display control in which when the first movement operation is accepted, an object in a selected state among the objects displayed arranged in the folder area is moved to the buffer area, and when the second movement operation is accepted, at least one of the objects displayed in the buffer area is moved to a predetermined position in the folder area in an order in accordance with a movement order of the first movement operation.
    Type: Application
    Filed: March 21, 2013
    Publication date: September 26, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Hideaki SHIMIZU, Yasuhiko MATSUZAKI