Patents by Inventor Yasumi Matsuno

Yasumi Matsuno has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7654902
    Abstract: A terminal receives service provided by a server while using any one of a group of user-names stored in the server for each user and while using a character associated with the user-name. When a character currently in use is switched to another character according to a user instruction, the terminal compares a user-name associated with the switched character with a user-name currently in use. When the compared user-name is different from the user-name currently in use, the terminal switches the user-name on the terminal side to a user-name associated with the switched character, and transmits information, indicating the user-name associated with the switched character, to the server.
    Type: Grant
    Filed: March 28, 2002
    Date of Patent: February 2, 2010
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Yasumi Matsuno, Kazutoyo Maehiro
  • Patent number: 7591721
    Abstract: A rule (applied to a battle) is set according to a stage of the progress of a game every time the stage of the game advances. When a battle is started, either a player character or an enemy character that can execute an action is determined. When it is decided that the player character can execute the action, a player selects the action of the player character. When the action selected by the player is against a rule, a rule violation is recorded. When the result of the action of the player character is also against a rule, a rule violation is recorded. When the rule violation is recorded, a predetermined penalty is imposed on the player after the battle ends.
    Type: Grant
    Filed: August 27, 2003
    Date of Patent: September 22, 2009
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Yasumi Matsuno, Yuichi Murasawa, Shutaro Yokoyama
  • Publication number: 20050192071
    Abstract: Multiple shops exist in a virtual space of a game. Each shop belongs to any one of multiple unions. When a player character buys or sells a game item at any of the shops, a power point value of the union to which the shop belongs is increased according to the sales amount. The higher the power rank of the union to which the shop belongs becomes, the more the types of sellable and buyable game items are increased. The higher the power rank of the union to which the shop belongs becomes, the more cheaply the player can buy the game item and the higher the amount the player can sell the game item. The higher the power rank of the union where the shop belongs becomes, the more points that are given to a point card according to the buying or selling of the game items.
    Type: Application
    Filed: January 14, 2005
    Publication date: September 1, 2005
    Applicants: KABUSHIKI KAISHA SQUARE ENIX, SQUARE ENIX CO., LTD.
    Inventors: Yasumi Matsuno, Kazutoyo Maehiro, Hidehito Tanba, Yuichi Murasawa
  • Patent number: 6729960
    Abstract: A computer readable program product storing a program for controlling progress of a game, the program product storing a program for making a computer set as invalid an operational input for instructing a next action of a character when an action of the character has already been instructed, start a count based on a predetermined timing from when an operational input has been set as invalid to when said action of the character has ended, set as valid an operational input for instructing a next action of a character when said counted time reaches a predetermined time set linked in advance with the action, and executing processing relating to action of the character instructed in accordance with an operational input after the operational input has been set as valid and such a program, game control method, and game processor used with the same.
    Type: Grant
    Filed: June 29, 2000
    Date of Patent: May 4, 2004
    Assignee: Kabushiki Kaisha Square Enix
    Inventor: Yasumi Matsuno
  • Publication number: 20040077394
    Abstract: A rule (applied to a battle) is set according to a stage of the progress of a game every time the stage of the game advances. When a battle is started, either a player character or an enemy character that can execute an action is determined. When it is decided that the player character can execute the action, a player selects the action of the player character. When the action selected by the player is against a rule, a rule violation is recorded. When the result of the action of the player character is also against a rule, a rule violation is recorded. When the rule violation is recorded, a predetermined penalty is imposed on the player after the battle ends.
    Type: Application
    Filed: August 27, 2003
    Publication date: April 22, 2004
    Applicant: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Yasumi Matsuno, Yuichi Murasawa, Shutaro Yokoyama
  • Publication number: 20020160837
    Abstract: A terminal receives service provided by a server while using any one of a group of user-names stored in the server for each user and while using a character associated with the user-name. When a character currently in use is switched to another character according to a user instruction, the terminal compares a user-name associated with the switched character with a user-name currently in use. When the compared user-name is different from the user-name currently in use, the terminal switches the user-name on the terminal side to a user-name associated with the switched character, and transmits information, indicating the user-name associated with the switched character, to the server.
    Type: Application
    Filed: March 28, 2002
    Publication date: October 31, 2002
    Applicant: SQUARE CO., Ltd.
    Inventors: Yasumi Matsuno, Kazutoyo Maehiro
  • Patent number: 6409604
    Abstract: A computer readable program product and method of controlling the display of a game three-dimensionally display an area showing the effective range of an attack when setting an attack. The data of a range area and effect area are set for each type of “magic” in advance. The range area of magic selected by a player is displayed on a screen at the time of a fight and an effect area is set by an input operation of the player at any position in the range area. The effect of the attack thus reaches the inside of the effect area by execution of the attack. The modes of the fight scene become more diverse and the tactical nature and interest of the game are thus enhanced.
    Type: Grant
    Filed: March 29, 2000
    Date of Patent: June 25, 2002
    Assignee: Square Co., Ltd.
    Inventor: Yasumi Matsuno
  • Publication number: 20020061780
    Abstract: An online game method provides an online game using game related parameters. When a game machine utilizes an information service provided by a server group, it monitors the utilization condition of the information service, and transmits the monitored result to the profile server. The profile server updates the game related parameters in response to the monitored result, and the game server that provides the online game provides the online game using the game related parameters.
    Type: Application
    Filed: March 28, 2001
    Publication date: May 23, 2002
    Inventors: Yasumi Matsuno, Kazutoyo Maehiro
  • Patent number: 6210273
    Abstract: A game provides a character or target object with multiple attack points or defense points and controls damage inflicted on or damage received by an attack for each attack point or defense point. An enemy character is provided with multiple attack points in advance. Attack area data is provided for each weapon or magic in advance. An attack area of a weapon or magic is displayed on a display screen in accordance with the weapon or magic selected by the player at the time of a fight. Attack points positioned in the attack area are detected. An attack on the detected attack points is authorized. A player selects and attacks, as an object of attack, any point from among the attack points for which an attack is authorized. The damage caused by the attack is controlled for each attack point (defense point). Thus, the modes of the fight scene are diversified and the tactical nature or interest of the game are improved.
    Type: Grant
    Filed: March 29, 2000
    Date of Patent: April 3, 2001
    Assignee: Square Co., Ltd.
    Inventor: Yasumi Matsuno