Patents by Inventor Yasumi Takase
Yasumi Takase has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8317600Abstract: A game device of a computer game includes plural unit games, each of which can be completed when a requirement for completion is satisfied.Type: GrantFiled: September 19, 2008Date of Patent: November 27, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Manabu Hazama, Keiko Sato, Yasumi Takase, Naohiro Yamamoto, Kota Wakasa, Takashi Nishibori
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Publication number: 20100234096Abstract: A game device of a computer game includes plural unit games, each of which can be completed when a requirement for completion is satisfied.Type: ApplicationFiled: September 19, 2008Publication date: September 16, 2010Inventors: Manabu Hazama, Keiko Sato, Yasumi Takase, Naohiro Yamamoto, Kota Wakasa, Takashi Nishibori
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Patent number: 7753796Abstract: The present invention provides a game device that can display strings more suited to speech recognition at the time of speech input. A priority input device information acquisition unit (56) acquires priority input device information. When the priority input device information represents a character input device, an input criteria display unit (58) and a determination unit (60) display character input criteria as input criteria and determine whether or not that input corresponds to the input criteria. When the priority input device information represents a speech input device, the input criteria display unit (58) and the determination unit (60) display character input criteria as input criteria, and in regard to predetermined character input criteria, display speech input criteria corresponding to the character input criteria as input criteria, and determine whether or not that input corresponds to speech recognition data corresponding to the input criteria.Type: GrantFiled: June 18, 2003Date of Patent: July 13, 2010Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Hirotaka Ishikawa, Yasumi Takase, Kazuhiko Nobe, Kei Nagaoka, Tomomi Shigura, Toshiaki Kishino
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Patent number: 7651397Abstract: To provide a game device capable of selecting game data to be played by a player when playing a game in a straightforward manner. One or a plurality of primary play candidate data names are selected from secondary play candidate data containing one or a plurality of items of game data and names for this game data. A primary play candidate data file configured so as to contain primary play candidate data name information necessary for displaying the selected primary play candidate name(s) is stored in a storage media. One or a plurality of primary play candidate data names is then displayed based on the stored primary play candidate data name information. One or a plurality of the displayed primary play candidate data names is selected as one or a plurality of play target data names. A game can then be controlled based on game data for the selected play target data name(s).Type: GrantFiled: February 27, 2003Date of Patent: January 26, 2010Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Yasumi Takase, Yumi Yoshida, Naohiro Yamamoto
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Patent number: 7597622Abstract: A game device including a player image acquisition section 50 for receiving an image of a player from image capture means in charge of image capturing of the player, a game processing section 54 for executing various types of games, and in each of the games, outputting and displaying a game image as a combination result of the image of the player captured by the image capture means and a basic game image corresponding to the game, and a reference image generation section 58 for generating a plurality of reference game images by combining the image of the player captured by the image capture means and each of a plurality of reference basic game images corresponding to at least a part of the games, and outputting and displaying a reference image including the reference game images. With such a game device, the player is helped to understand play requirements relating to image capturing by the image capture means on a game basis.Type: GrantFiled: March 24, 2005Date of Patent: October 6, 2009Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Yasumi Takase
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Publication number: 20060063573Abstract: The present invention provides a game device that can display strings more suited to speech recognition at the time of speech input. A priority input device information acquisition unit (56) acquires priority input device information. When the priority input device information represents a character input device, an input criteria display unit (58) and a determination unit (60) display character input criteria as input criteria and determine whether or not that input corresponds to the input criteria. When the priority input device information represents a speech input device, the input criteria display unit (58) and the determination unit (60) display character input criteria as input criteria, and in regard to predetermined character input criteria, display speech input criteria corresponding to the character input criteria as input criteria, and determine whether or not that input corresponds to speech recognition data corresponding to the input criteria.Type: ApplicationFiled: June 18, 2003Publication date: March 23, 2006Applicant: KONAMI CorporationInventors: Hirotaka Ishikawa, Yasumi Takase, Kazuhiko Nobe, Kei Nagaoka, Tomomi Shigura, Toshiaki Kishino
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Publication number: 20050221892Abstract: A game device including a player image acquisition section 50 for receiving an image of a player from image capture means in charge of image capturing of the player, a game processing section 54 for executing various types of games, and in each of the games, outputting and displaying a game image as a combination result of the image of the player captured by the image capture means and a basic game image corresponding to the game, and a reference image generation section 58 for generating a plurality of reference game images by combining the image of the player captured by the image capture means and each of a plurality of reference basic game images corresponding to at least a part of the games, and outputting and displaying a reference image including the reference game images. With such a game device, the player is helped to understand play requirements relating to image capturing by the image capture means on a game basis.Type: ApplicationFiled: March 24, 2005Publication date: October 6, 2005Inventor: Yasumi Takase
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Publication number: 20050090309Abstract: To provide a game device capable of selecting game data to be played by a player when playing a game in a straightforward manner. One or a plurality of primary play candidate data names are selected from secondary play candidate data containing one or a plurality of items of game data and names for this game data. A primary play candidate data file configured so as to contain primary play candidate data name information necessary for displaying the selected primary play candidate name(s) is stored in a storage media. One or a plurality of primary play candidate data names is then displayed based on the stored primary play candidate data name information. One or a plurality of the displayed primary play candidate data names is selected as one or a plurality of play target data names. A game can then be controlled based on game data for the selected play target data name(s).Type: ApplicationFiled: February 27, 2003Publication date: April 28, 2005Inventors: Yasumi Takase, Yumi Yoshida
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Patent number: 6695694Abstract: To evaluate a game playing performance from a new point of view, a control method for controlling a game machine allowing a player to enjoy stepping while listening to game music, comprises the steps of detecting whether or not the player puts their foot or feet on each of a plurality of step positions; judging, based on a detection result on the step position, according to which, of a plurality of pattern changes, a state of the player's feet relative to the plurality of step positions has changed to; calculating, based on the determined pattern change, an energy consumption amount due to a change of the state of the player's feet; calculating an accumulative energy consumption amount by accumulating an energy consumption amount calculated after a predetermined timing; and reporting the accumulative energy consumption amount calculated to the player.Type: GrantFiled: February 22, 2001Date of Patent: February 24, 2004Assignees: Konami Corporation, KCE Tokyo, Inc., People Co., Ltd.Inventors: Hirotaka Ishikawa, Akinori Tamura, Yasumi Takase, Takashi Nishibori, Kei Nagaoka, Yoshiko Wada, Yumi Yoshida
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Patent number: 6659873Abstract: Data link-up between multiple game devices can be more flexibly achieved. A game system (1) comprises a game device for business (2) and a game device for use at home (3), which execute games in accordance with predetermined programs, it being possible to exchange information between these games devices, and the game device for business (2) comprises an information output device for outputting judgement information for judging whether predetermined conditions have been satisfied in the game device for business (2). The contents of the game executed on the game device for use at home (3) are changed based on the judgement information output from the game device for business (2). For example, when a predetermined game result has been achieved in the game device for business, the content of the judgement information is updated, and a hidden element appears in the game device for use at home (3) in correspondence therewith.Type: GrantFiled: February 11, 2000Date of Patent: December 9, 2003Assignees: Konami Co., Ltd., Konami Computer Entertainment Tokyo Co., Ltd.Inventors: Toyofumi Kitano, Kazuya Takahashi, Hirotaka Ishikawa, Akinori Tamura, Yasumi Takase, Takashi Nishibori, Kei Nagaoka, Yoshiko Wada, Yumi Yoshida
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Patent number: 6561901Abstract: A game system includes: a manipulating unit to be manipulated by a player; a storage unit for storing program and data required to execute a game; an executing unit for executing the game based on a manipulation of the manipulating unit and storage contents in the storage unit; an interrupting unit for interrupting a progress of the game when the game being executed reaches a predetermined progress level; an requesting unit for requesting the player to input information to release the interruption of the game in response to the interruption of the game by the interrupting unit; and a managing unit for comparing the manipulation of the manipulating unit responsive to the request by the requesting unit with a releasing condition of the interruption which is stored in the storage unit in advance, for permitting the progress of the game ahead of the point of the interruption if the manipulation satisfying the releasing condition is performed and for inhibiting the progress of the game ahead of the point of the inType: GrantFiled: July 9, 1998Date of Patent: May 13, 2003Assignee: Konami, Co., Ltd.Inventor: Yasumi Takase
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Patent number: 6450888Abstract: Disclosed is a game system which matches a player's tastes. In a game system operating in time with music, it is possible to select an edit mode for editing timing data which define timings of operations. In the edit mode, an edit window having a predetermined display range is displayed on a screen of a display device in correspondence with information representing a position in a tune. Images in the edit window are scrolled so that the position of a target to be edited set inside the edit window moves forward and backward through the tune. When an operation is performed to provide marks, timing data for showing an operation timing of a control member provided in correspondence with the operation is provided at the position of the edit object in the edit window, and in addition, the timing data during editing is updated so that the position in the tune corresponding to the position of the edit object is defined as a operation timing.Type: GrantFiled: February 11, 2000Date of Patent: September 17, 2002Assignees: Konami Co., Ltd., Konami Computer Entertainment Tokyo Co., Ltd.Inventors: Yasumi Takase, Kei Nagaoka, Yumi Yoshida
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Patent number: 6320110Abstract: A music game device is provided in which a player manipulates a manipulation unit in conformity with music. The device includes an input unit for setting play information including a plurality of tunes to be successively played and a play order of the plurality of tunes, a storage unit for collectively storing the play information, an automatic setting changing unit for automatically changing a part of the play information set by the player to a preset standard play information if the play information set by the player includes a setting which cannot be executed by the music game device, and a reproduction unit for successively reproducing the plurality of tunes in the play order based on the play information stored in the storage unit.Type: GrantFiled: August 14, 2000Date of Patent: November 20, 2001Assignees: Konami Corporation, KCE Tokyo Inc.Inventors: Hirotaka Ishikawa, Akinori Tamura, Yasumi Takase, Takashi Nishibori, Kei Nagaoka, Yoshiko Wada, Yumi Yoshida, Kazuya Takahashi
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Publication number: 20010016510Abstract: To evaluate a game playing performance from a new point of view, a control method for controlling a game machine allowing a player to enjoy stepping while listening to game music, comprises the steps of detecting whether or not the player puts their foot or feet on each of a plurality of step positions; judging, based on a detection result on the step position, according to which, of a plurality of pattern changes, a state of the player's feet relative to the plurality of step positions has changed to; calculating, based on the determined pattern change, an energy consumption amount due to a change of the state of the player's feet; calculating an accumulative energy consumption amount by accumulating an energy consumption amount calculated after a predetermined timing; and reporting the accumulative energy consumption amount calculated to the player.Type: ApplicationFiled: February 22, 2001Publication date: August 23, 2001Inventors: Hirotaka Ishikawa, Akinori Tamura, Yasumi Takase, Takashi Nishibori, Kei Nagaoka, Yoshiko Wada, Yumi Yoshida